
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 93% | — | $6.9M |
| $59.99 | 8.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
like other plague tale games has amazing sound - voice acting, sound design & music same for art direction. great scenes/camera shots/lighting & atmosphere story is solid. similar beats as the story of the two main plague tale games - suffers a bit from condensing it all into one game combat is solid. satisfying to parry a bunch of attacks after each other performance is solid for the fidelity, big stutters on new area load tho not so good: enemies are always one step ahead, diminishes the player characters work (solving puzzles, fights, etc) why do all these mediterraneans talk with british accents? the "stealth sections" with the creature aren't great
Ничего вообще от игры не ожидала, решила купить и пройти для коллекции, так как играла в первые 2 части. Была приятно удивлена насколько мне понравилась. В ней есть что-то от атмосферы Assassin's Creed Odyssey и Tomb Raider (а это одни из моих любимых игр). Красивая картинка, интересный геймплей и отдельная моя любовь саундтрек (вроде ничего особенного, но сильно мне запал). В общем для меня игра на 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| — |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
plague tale never let you down. the story is soooooo goooooood will make you remember forever. and after finished this, i need to play A Plague Tale: Requiem again. good job Focus Entertainment and Asobo Studio! you guys have done it again!
9/10 for me: great story, visuals, acting and music! I liked the gameplay more than in the first two games, in fact - the movement is no longer clunky and it's great to be able to fight, not just sneak. Thank you, Asobo!
Just finished it. VERY HIGHLY RECOMMENDED I loved everything about it, the gameplay, the music, the graphics (sickkkk with DLSS5), the story, the puzzles, the voice actors specially for Sophia (Amazing emotional performance) This game deserves a lot of love. I will play it again FOR SURE.. NO DOUBT
你大爷天天卡退 还要我推荐
[h2] ОТЛИЧНАЯ ПРИКЛЮЧЕНЧЕСКАЯ ИГРА. [/h2] [i] Я проходил Plague Tale: Innocence в EAPlay лет 5 назад. Потом она досталась мне бесплатно на раздаче в EGS. И для дилогии я там же (в EGS) приобрёл и прошёл Plague Tale: Requiem уже на релизе в 22-м. [/i] Ждал Resonance: A Plague Tale Legacy с релиза и игра очень порадовала! Если вы хотите сыграть в приключенческую экшн-игру (будто все игры Sony одновременно) - то Resonance Plague Tale Legacy НАДО БРАТЬ! Интересные головоломки, приятный паркур и динамика бега. И отличное использование ещё более многочисленных загадок со светом (как в прошлой дилогии). Хорошая боёвка: есть удар/удар с удержанием/удар с разбега, блок и парирование, уворот. Всё это можно прокачать. Противники не подходят по одному - сразу несколько вступают в бой, по двое или трое могут замахиваться (и пока ты делаешь усиленный удар, другой уже наносит свою атаку). Надо очень хорошо парировать или успевать уворачиваться (пока не прокачаете до парирования красных атак)). Сюжет отличный! Интерпретация легенды о Тесее и Минотавре, ещё и с деконструкцией. Вольное раскрытие гибели минойской цивилизации (как сейчас знаем, тех самых Атлантов - остров Санторини). И по сути история о очередной Макуле и её не состоявшемся защитнике! Финальные главы с "окаменелыми" напрягали лучше чем щелкуны в tLoU. Очень необычная концовка, где надо управлять героем под титры - которая совсем ставит точки на i (как героиня выбралась). Музыка и песни - превосходные. Работа композитора фундаментальная (он написал поэму о героине, её исполнили на греческом, и аккомпанемент на средиземноморских и старых инструментах!) Шикарная графика, отличная работа художника. Какой монументализм изображения архитектуры минойской цивилизации! Какие интересные решения их техники! Даже отсылка на антикитерский механизм есть. Чудовище - моё почтение! Это что-то неописуемое! Реально лавкрафтовский образ! Узнав что будет некий монстр - я предполагал это будет грузное создание (вроде крысиного короля из tLoU2 или вроде монстра из 8020). Но разработчики предложили Нечто супер оригинальное! Я, человек 21 века, даже не могу его точно описать макрологически: это щупальце-вырост, который имеет на конце пяти-лучевую пасть, которая собственно и является организмом. Очень необычно - как он реагирует (используя биолюминесцентные споры и пьезоэнергию выделяемую при их сжатии, т.е. быстрой ходьбе или беге по ним) плюс споры реагируют на энергию живых - и организм Чудовища эти споры всасывает(!) и моментально растёт в их направлении! А ещё он эволюционирует! Сохраняя остаточные реакции в мумифицированных. Т.е. в них возникают ответные пьезоэлектрические реакции и мумии ходят по следу! А дальше больше!! [h1] ЭТО ШЕДЕВР! [/h1] [h2] НАДО БРАТЬ ВСЕМ ЛЮБИТЕЛЯМ ACTION-ADVENTURE! [/h2]
Достойное продолжение мрачной вселенной. Понравилось, как игра смешивает средневековую эстетику с мифами: остров Минотавра получился по-настоящему загадочным. Головоломки со светом и сферой интересные, заставляют думать, а не просто бежать вперёд. Боевая система стала динамичнее, но местами чувствуется нехватка глубины. Атмосфера и визуал держат до самого финала — рекомендую фанатам серии.
I'll first say that this is not a plague tale game. It's very much a "desecrate an archeological site" type of game. With light combat. And, that's good. Plague tale style of gameplay wore thin about half-way into the second one. Story-wise, the connection is frankly minimal. It's clear that Sophia is telling someone (probably amicia) a story at the beginning but the narration is quickly abandoned until the end credits. Meh. Good enough. The creative director must have unresolved little brother issues, by way of minor spoiler. On an absolute scale, I'd give this game a solid B. But, relatively speaking, given that there are not many action games that are not emotionally shallow, meant for children, or are ubi-style open-world horror-slogs, it's the only game I don't regret buying in the past few months. I don't think the combat is particularly interesting but it's also not cheap and challenging enough to not feel like an afterthought. I usually hate arenas but they were appropriate in this case because it meant no repops and some relative quiet while solving puzzles (though the latter could be A LOT more challenging. The notebook was a nice touch but it was completely unnecessary for finding solutions; maybe that could have used more love). Kudos for not jumping on the Souls-like train; only ER ever made worthwhile souls-likes and they've jumped the shark big time so I hope the trend finally dies--it's been a good run but it's time to figure out something new; but that's besides the point. A word of advice: there is not enough combat depth to play on hard; it's just tedious. Go with normal. The artistic presentation (including sound and music design) and the reskin of greek myths did not feel forced or annoying. There were many plot holes, most however were the standard adventure game tropes and one can suspend disbelief; just don't think about why there is only one magical macguffin and why the enemies don't seem to need it throughout most of the plot. The game definitely tries, and at times succeeds, at tugging the heartstrings. The family stuff worked for me, the love interest/bff stuff really did not. Probably not enough done to establish the relationship but whatever, it wasn't in the way. Some decisions the characters made seemed forced for the game to happen, and, if I look at similar-styled games I played as a teenager, they were all guilty of same. Anyway, definitely worth a playthru. Some elements are tired and true runny/jumpy/fighty things that are for the most part well-executed. A few new things were tried and were at worst did not get in the way. I respect the decision to not make it another prince of persia/assassins creed/uncharted-style parkour thing even if I found it annoying at first. There's a certain flow to the levels and it's difficult to make that jibe with being able to climb everything. Also, that means no yellow paint everywhere. There are some, more subtle markers but they make more sense than usual.
[h1] 8.6/10[/h1] 沉浸感和叙事依旧和前两代一样优秀,技术力大提升,过场里人物表情和动作已经无比流畅自然了 战斗系统其实没有那么差,弹反还是挺爽的,打击感也在线,就是动作模组比较少 美术和场景一如既往的不错,沉浸感十足 剧情整体来讲还行,故事挺简单,叙事没得说,主要是又展示了一对百年前的守护者和携者,索菲亚也塑造的不错 解密部分占比不小,不过游戏体量就摆在那,多也多不到哪去,而且所有解密都很简单 ds5适配的挺好,奔跑战斗时的震动做的不错 音乐很好听 转视角时偶尔掉帧卡顿,安魂曲的时候就有这个问题 优化打败今年80%的游戏 整体来说瘟疫传说传承绝对绝对是款不错的游戏,沉浸感一流,美术和氛围打造以及音乐依旧优秀,战斗有些简陋,但对比前两代已经好太多了。解密部分比前作占比要多,不过都很简单。很难搞懂此等良作IGN为何会只给6分,所以说这年头信媒体评分已经没有任何意义了,真不如自己买游戏体验一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.8K | 160 | 84% | $14.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $490.7K | 1.3K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 29K | 73% | $9.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $6.9M | 7.4K | 94% | $24.99 |