
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 7 → 4.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25.5Kreviews | 78% | — | $11.3M |
| Free | 165.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its ok
Embora seja um jogo relativamente antigo, tendo gráficos "ultrapassados" quando comparados com as novas gerações de jogos, Revelations 2 continua sendo um jogo que te prende na história, além do modo cooperativo ser fantástico e inovador para a franquia. Platinei esse jogo duas vezes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 21 → 5.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10
O modo raid é dahora e os personagens principais sao legais, mas é só isso, o jogo é muito tosco, inimigos esponja de bala e genéricos, a IA dos bots é péssima, só compre se tu for muito fanboy de RE
tres bien
[h1] A TRUE KAFKAESQUE HORROR MASTERPIECE [/h1] Having played every single [b]Resident Evil[/b] title up to this point, I can say for sure: [b]Revelations 2[/b] is unlike anything I’ve experienced in the entire series. At first, I was confused. The beginning of the first chapter felt a bit off, and I wasn't sure where the story was going. It actually gave me some [b]Life is Strange[/b] vibes early on. But then it hit me - and it hit me hard. The shift from action-packed survival into a psychological, story-driven narrative was a massive step forward. Suddenly, everything went to hell. You find yourself trapped on a deadly island prison that channels the terrifying atmosphere of [b]Outlast[/b] and [b]Silent Hill[/b]. As the psychological horror deepened, the vibes shifted toward [b]Alan Wake[/b] and [b]The Evil Within[/b], and I absolutely loved it. This game brings up so many different emotions and atmospheres all at once. The character dynamics are incredible. The return of iconic faces alongside new characters works perfectly. The bond between Barry and Natalia gives off pure [b]The Last of Us[/b] vibes - that beautiful father-daughter relationship between two people who aren't even related. Barry was always a fan-favorite side character in the original games, but his development peaks here. What a man he has become! Seeing him adopt little Natalia after everything she went through as a test subject is beautiful. The bonus episodes elevate the narrative even further. Experiencing Moira’s separate chapter showed her incredible development and introduced us to Evgeny. Even though his tragic story of losing his wife and daughter to Wesker’s work wasn't fully focused on and only briefly mentioned, it was absolutely everything! Then, Natalia’s episode perfectly explained her backstory, while leaving a huge question mark on how things will go in the future. This is where the game truly descends into a brilliant, surreal, and Kafkaesque nightmare. It all ties back to the freaky Alex Wesker. Her obsession with Franz Kafka completely dominates the world-building and drives her actions. I didn’t know much about Kafka before this, but the game's references to [b]In the Penal Colony[/b] and [b]The Metamorphosis[/b] made me research his work, and I am definitely going to check them out! It fits so perfectly because Alex herself underwent two parallel metamorphoses - mutating into a physical, psychotic monster while simultaneously uploading her consciousness into Natalia’s mind. The ending was pretty questionable in the best way possible, leaving deep concerns for what comes next. As a whole, the game expands the Wesker lore and creates a totally unique experience. With its perfect vibe, deep story, and amazing character development, this has easily become one of my absolute favorite [b]Resident Evil[/b] titles!
最会素材复用的一部
经典
好玩的亚皮
别买本体,本体只有第一章,想玩要买豪华版
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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