
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 9.3Kreviews | 38% | — | $2.1M |
| Free | 1.1Kratings | 54% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It really sucks that they focused on making this instead of more content for Resident Evil 3 remaster and at the end of this day, Resistance ended up getting shut down and all we're left with is a 4 hour campaign in RE 3 :(
买史低的生化危机3送的神秘游戏,感觉有点污染我的库存了,挂了将近5个小时把集换式卡牌全部掉落了,平均一张才能得到0.35元,感觉没有电费和流量费贵捏。
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Japanese*, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
煽你爹退钱!看到RE3remake永降后又骨折想起你这倒霉玩意儿火不打一处来。当年400+强行捆绑,根本没想玩,好吧玩一玩试试又发现服务器一坨,也不知道你还运没运营反正商场都下架了。还我钱啊卡普空!!!
游戏测评及组队邀请(车队群) 《生化危机:抵抗》—— 一款核心玩法极具魅力的非对称对抗游戏(1v4)。一名玩家扮演“操纵者”,利用陷阱与生化兵器围追堵截;四名“幸存者”则需通力合作,解开谜题,杀出重围。游戏的策略深度和节奏张力,一场高水平的对决,其激烈程度与瞬息万变的战局,远非寻常非对称游戏可比,堪称“群魔乱舞”般的团战体验。 然而,这份乐趣正被巨大的现实障碍所掩埋。由于卡普空已基本停止运营,游戏超过五年未有更新,且采用P2P联机模式(主机即操纵者)。这导致匹配到的对局延迟通常很高,且极不稳定,一旦跨地区匹配,卡顿、丢包甚至掉线都是家常便饭。此外,游戏的平衡性更倾向于“熟练者”:野队幸存者面对稍有经验的操纵者往往难以招架,而一支沟通顺畅的车队又能让操纵者压力山大。这种环境,让新老玩家都举步维艰。 你是否受够了以下问题? 在“快速游戏”里匹配时间过长,总是匹配不到人,却总进入200ms+的高延迟对局。 因为语言不通,和世界各地的老外们零交流,各自为战。 想精进技术,却因高延迟和缺乏指导,在挫败中毫无头绪。 如果你仍然想玩这款游戏,或是对此经典玩法感兴趣,欢迎加入我们的车队群。 加入车队群: 组织低延迟自定义对局:使用联机工具优化连接,获得流畅体验。 提供教学与娱乐:无论你是想学习技巧的新人,还是寻求高质量对战的老手,这里都能满足。我们会组织内部比赛,并进行直播/录制,之后会发布到视频网站。 打造稳定的开黑环境:告别野排的孤独与延迟,找到能用语音默契配合的队友。 车队群(QQ):1019958929 (期待你的加入,咱们群里见!)
it's a divisive asymmetrical multiplayer game with fun aspects (especially as the Mastermind), but often marred by poor matchmaking, steep learning curves for Survivors, technical issues (P2P hosting). I find the unique Mastermind role enjoyable for trolling but Survivors frustrating against experienced players or bad hosts.
意义不明的附赠游戏
Honestly, in 2026 I can't recommend it, it took me a long time to put together a group of friends to be able to play well and it's still not a big deal, I really prefer solo campaign games. It's on the same level as RE 5 and 6, but it's still well below them...
I got this game with my purchase of resident evil 3 and it has changed my life in ways I never knew possible. Calling this game good is a understatment and I don't think even words can describe this piece of art 10/10. The game is currently sitting around 200+ players on steam charts and that is the only downside but since resident evil 3 is on sale there is no better time to buy this masterpiece.
Наиграл я в ЭТО 511 часиков и вот что могу сказать. Игру получал бесплатно, онлайна нет от слова совсем, как я наиграл 500ч? Играли с друзьями, по другому искать игру это жесть Начнем с того, что сама идея асимметричного многопользовательского геймплея звучит многообещающе. Но, к сожалению, реализация оставляет желать лучшего. Игроки, играющие за выживших, быстро понимают, что шансы на победу сильно зависят от того, насколько хорошо команда сработается. Если один из игроков не понимает механики, то шансы на успех стремительно падают. Это создает огромный дисбаланс. Кроме того, управление персонажами кажется неуклюжим, а анимации – сырыми. Я часто сталкивался с проблемами при взаимодействии с предметами, что приводило к потере времени и нервов. В моменты, когда нужно быстро реагировать, управление не должно вызывать дополнительных трудностей. Что касается контента, то он довольно ограничен. Несмотря на множество карт и персонажей, ощущение однообразия появляется слишком быстро. Каждая игра начинает казаться похожей на предыдущую, и вскоре теряется интерес. Я ожидал большего разнообразия и глубины, но, увы, игра не смогла меня удивить. А еще стоит упомянуть о проблемах с серверами. Частые лаги и отключения от игры стали привычным делом, что только усугубляет впечатление. В многопользовательской игре стабильное соединение – это основа, и когда этого нет, весь опыт портится. В итоге, RESIDENT EVIL RESISTANCE стал для меня разочарованием. Я надеялся на захватывающий опыт, который бы продолжил традиции серии, но вместо этого получил нечто, что скорее вызывает раздражение, чем удовольствие. Если вы ищете что-то стоящее, возможно, стоит обратить внимание на другие игры в жанре.
🖐️ Absolute Trash 🖐️
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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