
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 106.9Kreviews | 96% | #31 | $185M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cinema
I enjoyed Resident Evil Requiem from start to finish. The game is polished, runs great, and I didn't run into any bugs during my playthrough. Optimization is excellent, the visuals are fantastic, and the gameplay is fun and keeps you engaged. That said, something felt like it was missing. I can't quite put my finger on it, but it didn't capture the same feeling that previous Resident Evil games gave me. The atmosphere, tension, or overall magic just wasn't as strong for me as in some of the earlier entries. Even with that, it's still a very solid Resident Evil game and one I'd recommend to fans of the series. It just didn't leave the same lasting impression that some of the previous games did. 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пройдя игру на 100 %, хочется подвести итог, какой след она оставила. Среди всех частей серии «Реквием» выделяется особенно — будто разработчики вложили в неё всю душу и точно знали, чего хотят игроки. В этой части удалось идеально сбалансировать две грани — ползать как мышь и решать головоломки и адреналиновый экшен с уничтожением зомби. За Грейс играть было по-особенному интересно. Пробираясь по коридорам медицинского центра, ты постоянно ощущаешь нехватку патронов . Приходится как мышь ползать по углам и надеяться, что ебака за тобой не побежит . Отдельно стоит отметить, что работа с окружением и саундтреком — они вместе создают ту самую гнетущую атмосферу, когда даже тишина звучит угрожающе. А линия Леона — это возвращение к истокам, вертишь вертухи, боссов кошмаришь. Мало имбовых вертух которые он крутил, ему еще решили дать топор, с помощью которого он теперь может отразить всё в этом мире, летит в тебя рука босса больше тебя в 10 раз, да легко, важно не забывать точить. В целом, Capcom снова не подвели: они словно прочитали мысли игроков и воплотили их в игре. Знаковый Раккун‑Сити встречает мрачной, узнаваемой эстетикой, мерзкие Лизуны по-прежнему заставляют ненавидеть их, а финальный босс, который превращается в большую жижу уже база, и конечно он умрет от топорика. Особого упоминания заслуживает режим «Безумие». Кажется, будто разработчик по приколу подумал, что будет если выкрутить врагов н 100%+ а ты будешь падать от чиха зомби, режим максимально душный и вместо того чтобы принести в геймплей что-то новое, решили просто выкрутить всё на фулл.
Resident Evil Requiem, aka RE9, is a love letter to Resident Evil as a whole (but mainly RE2). This is the Resident Evil title that tries to take everything good from every single mainline Resident Evil game (yes, even RE6) and apply it to itself, and I must say, it works really well. The Leon sections are like playing a mix of RE4R and RE6 Leon, while the Grace sections are like playing a slower version of RE7 and RE2R. The game takes elements from all the other titles, it is a very "Resident Evil Lore" heavy game, so you'll love it if you're a big RE fan. But that doesn't mean you won't enjoy it or understand it if you're a first-time player, though. Actually, RE9 is a great game to introduce people to the franchise, since it foreshadows all the aspects the series has to offer: horror, action, and the different balances between the two in each game. If you really want to play the most important game tied to this one beforehand, you should play RE2R. And for those who played RE2 or RE2R (especially those who played them a long time ago) this game will, in a certain way, make you nostalgic. Honestly, my only complaint is the health system in the Leon sections. It feels like Leon loses health too quickly but also gets way too many healing items, instead of having a slightly more complex health system like the other Resident Evil games featuring Leon. That might just be my opinion, though. Maybe it was based more on RE6's health system. Still, it's a minor complaint. The action is great, the horror is great, those are the most important aspects of every Resident Evil game, and both excel in this one. On top of that, the game expands the Resident Evil lore significantly, which is also really important on the memorable RE games. I'd say this is basically a 10 out of 10 game, not just as a Resident Evil title, but as a video game itself.
九代疗养院部分是很用心的,但浣熊市部分很赶工,地图清一色的废墟没啥亮眼,boss战的素材复用更是高的出奇,感觉是赶工做出来的。或者说,九代的主角原本就只有格蕾丝,但为了吸引更多玩家,把李三光搬进来了,并在不富裕的开发时间内,拼凑了李三光的战斗环节,这作没里昂真的只能算是合格作品,这作里昂情怀加分太多了
Velmi povedené vydání ze série Resident Evil. Mohu doporučit, jediná věc co mě celkem štve a za kterou bych shodil body je nevyváženost gameplaye co se týká hraní za Alyssu Ashcroft v medical centru. Je někdy velice těžké se posunout dál.
호러와 액션을 모두 갖춘 띵작
I ♥♥♥♥♥♥♥ love this game, it only has that one boring ass part like every RE game I've played, but other than that this one is a masterpiece, To me it is better than RE4 because it feels like a version of it mixed with RE7, The story the new characters the gameplay the sound and level design is definetly top tier for anyone who wants to enjoy a horror game. If you dare play it alone in the dark while being stoned like a statue for best atmospheric experience. Love this game, it made me overcome and numb the painful ache of spending 80 bucks for the deluxe edition. Ps, The optimization for this game is immaculate, Capcom cares for the PC gamer and puts out a polished game,
0/10 no se puede jugar con leon encuerado
Bra brytning mellan action och pussel solving.,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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