
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 106.9Kreviews | 96% | #31 | $185M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40 dolar dışında herşey akıyor
una maravilla de juego, lastima que como todos los juegos de los últimos años, es jugarlo y tirarlo al olvido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leon is hot
Пройдя игру на 100 %, хочется подвести итог, какой след она оставила. Среди всех частей серии «Реквием» выделяется особенно — будто разработчики вложили в неё всю душу и точно знали, чего хотят игроки. В этой части удалось идеально сбалансировать две грани — ползать как мышь и решать головоломки и адреналиновый экшен с уничтожением зомби. За Грейс играть было по-особенному интересно. Пробираясь по коридорам медицинского центра, ты постоянно ощущаешь нехватку патронов . Приходится как мышь ползать по углам и надеяться, что ебака за тобой не побежит . Отдельно стоит отметить, что работа с окружением и саундтреком — они вместе создают ту самую гнетущую атмосферу, когда даже тишина звучит угрожающе. А линия Леона — это возвращение к истокам, вертишь вертухи, боссов кошмаришь. Мало имбовых вертух которые он крутил, ему еще решили дать топор, с помощью которого он теперь может отразить всё в этом мире, летит в тебя рука босса больше тебя в 10 раз, да легко, важно не забывать точить. В целом, Capcom снова не подвели: они словно прочитали мысли игроков и воплотили их в игре. Знаковый Раккун‑Сити встречает мрачной, узнаваемой эстетикой, мерзкие Лизуны по-прежнему заставляют ненавидеть их, а финальный босс, который превращается в большую жижу уже база, и конечно он умрет от топорика. Особого упоминания заслуживает режим «Безумие». Кажется, будто разработчик по приколу подумал, что будет если выкрутить врагов н 100%+ а ты будешь падать от чиха зомби, режим максимально душный и вместо того чтобы принести в геймплей что-то новое, решили просто выкрутить всё на фулл.
九代疗养院部分是很用心的,但浣熊市部分很赶工,地图清一色的废墟没啥亮眼,boss战的素材复用更是高的出奇,感觉是赶工做出来的。或者说,九代的主角原本就只有格蕾丝,但为了吸引更多玩家,把李三光搬进来了,并在不富裕的开发时间内,拼凑了李三光的战斗环节,这作没里昂真的只能算是合格作品,这作里昂情怀加分太多了
Bra brytning mellan action och pussel solving.,
Now now, WAIT, hear me out. This is NOT a bad game, there's no X out of 10 score on Steam so I just want to go against the grain here a bit. Someone before me wrote "Did we play the same game?" alluding to all of the overwhelmingly positive reviews - and I agree with them. To me, this game is inferior to RE2R, RE4R, 7 and 8 - especially story/vibe wise. This is NOT the best Resident Evil, not even close - how in the hell...anyways... Just to get this out of the way: NO FOV SLIDER...wtf what year is it. Without mods 1st person was almost unplayable to me. and 70€ (okay I paid 55€) for 15 hours of gamplay at most :s To keep it short and spoiler free - this should've been Grace's game, and Leon just feels shoehorned in. He was great in RE2R & RE4R, here it feels like Capcom have pushed waaay too close back to the RE6 wacky woohoo character and story writing with him. It was a bit too much after the Remakes of 2 & 4. Grace's parts were great. 1 particular level was a bit boring with her, but otherwise, great horror experience especially at the start. Awesome if you like RE7 & 8 but the scary bits. Leon's gameplay initially felt great - but once you get to a certain part of the game, it gets repetitive and kinda boring honestly -> and for some reason, gameplay wise, it feels like a step back from RE4R, not sure how that is possible but I swear it felt worse to play. There is a lot of "member-berries" here, if you've played the older games - which were fun but not fleshed out and a bit over the top. Also, I'd rather do a - 1 playthrough Grace (scary/horror/survival) - 1 playthrough Leon (wacky woohoo/action) This was kinda done for RE2R and worked great I think - perhaps they wanted to make sure the player experiences both. Juggling between the 2 all the time was annoying and killed the pace in some of the swaps. Graphics wise - best looking RE Engine, Capom game to date, the path tracing is gorgeous yet performant enough for this type of game (bare in mind, played on a 5070ti though). Apart from no FOV slider...wtf The story isn't groundbreaking, nor does it move the general RE story along really, maybe my expectations were too high due to the high praise the game has been showered with. Lastly, not a fan of built-in ads in games (car & watch) but whatever. If it pushes their game over the finish line, it's fine I guess but it's a slippery sloap that will eventually get over-done in games I fear.
9.5/10
A legjobb resident evil
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $371 | 9 | 78% | $1.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $187.3M | 149.8K | 82% | $49.99 | |
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| $179.2M | 246.7K | 98% | $34.99 | |
| $178.6M | 104.9K | 72% | $59.99 | |
| $196.8M | 174.7K | 84% | $69.99 | |
| $169.8M | 323.5K | 93% | $19.99 |