
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 106.9Kreviews | 96% | #31 | $185M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not as fun as re4r but pretty spooky
THE GOAT NEVER DIES
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #24, worst BR #88 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| Top 100 |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The GOAT of videogames
Well, after playing so many Resident Evil games i thought it might be a good idea to share some findings. As good as spoiler free. The Good: - Amazing polished experience on the graphics and animation side of things. A lot of attention to detail, great animations, really sucks you in to the whole atmosphere. Combine this with top-tier sound design; guns, monsters, footsteps and roaring of zombies, it's all there. - Grace is a good addition to the series; a simple, young, insecure but strong woman that's smart and in a way nothing 'special', except that she has a lot of nerve to find out the truth, this makes her interesting enough. - Switching between playable characters adds to the tension and bonding, combined with the option to switch from first , to third-person really adds up to the gameplay value. Although i would not like to be only stuck in first-person. - The first part of the game really is more on the horror-side of things, the second part more on action, on the end they mix it up a bit (too much). - Leon is as cliche and bad-ass as always, its fine as we now him this way, with kinda-funny lines. But there are a few more 'sentimental' scenes which make him a bit less hollow as a character. The 'Meh' stuff - Level design is okay, i liked the switch between Leon and Grace, but there is a lot of really basic backtracking going on and the discover-able areas just seem more compressed. Which means running around the same area a lot without additional gameplay or story-depth. - Really missing the more old-school and atmospheric save-rooms, the soundtrack is also lacking here. The charm of these games is within this balance of calming, romantic peace and terror. The new game world does not help with this. - It's for what you pay pretty short, especially if you don't count in the more story-driven scripted parts. Maybe 12 to 14 hours of actual gameplay as we know it. - Most of the enemies are great, they have some unpredictable behavior and there is a bit of diversity to them. That said, there are not many greater monsters or new ideas. - Most of the enemies are too easy to defeat when playing your first play trough as Leon - A lack of boss-fights - If you love the Victorian, romantic settings with old mansions you will miss some of that in this game. It has a bit of it, but leans more towards grey, Silent-Hill, underground and post-apocalyptic settings. - I think that i must agree with a lot of reviewers that the execution of the character switch combined with the slower and more boring gameplay parts kill the pacing. - Some really unnecessary scripted scenes The Bad: - There seems to be a part towards the ending with just way to much walking-simulator-vibes, as if they wanted to fill up more gameplay time. A lot of it could have been told in a classic manner with shorter video's and files laying around so there would be more time for action and exploring. - Some of the things that happen to the characters are out of bounds for me and just too far fetched, i really like the whole first part of the game. With more focus on a realistic and adult storyline within this fictional, zombie-infiltrated world and focus on one strong villain. In older games in the series it is clear that it does not want to deliver a convincing, realistic story. I learned this series is build around B-movie horror's from the 90's, which is fine. In these newer installments Capcom seem to struggle how to bring about a convincing, serious horror story or just go for all-in-cheezy. It is possible that the realism the graphics and atmosphere suggest do not resonate with the characters and story anymore and so RE dis-balances between a convincing story and a cheesy horror-shooter. - There is practical no fleshed-out encounter or boss-battle with the main villain, which is just really annoying. And the minimal one that is there, is just almost all scripted stuff. - It seems that Leon's weapon unlocks are not really there, everything you could get is there in the first run and you soon have enough credits to pay for the upgrades. It is just way different than with RE 4 where you really had to work for your upgrades. The Really bad: - Puzzles; these are just ridiculous. A 10 year old kid would find these easy. It is not even on basic escape room level, actually it is sometimes just the same as giving you the answer in the same room as the puzzle, without you doing any thinking or searching. Absolutely destroying a part of the survival aspect of the game and some of the storytelling. It makes you feel dumb and it is just stupid. This is going on since the remasters began if i remember correctly. Capcom please take your players more serious or make an option to make the puzzles harder... Sum up: Graphics and atmosphere: 9 Gameplay: 7,5 Level design: 6,5 Puzzles: 2 Average: 6,5, i'll raise it to a 7 Verdict: Only recommended for fans of the series or general survival-horror fans and casual gamers, don't pay the full price. Definitely a polished experience where you will be sucked in a thrilling survival-horror experience. But at the same time remember that there are just not that many survival-horror games with this kind of budget. The characters are fleshed out a bit more but the overall shortness of the game, combined with teeth-grinding easy puzzles and some annoying story and gameplay choices with a lack of focus on the gameplay and story makes this one passable, just as RE Village. Play if: You just want a immersive, one-way, survival-horror experience with some more classic horror sequences in between. Without you actually thinking about puzzles, but more about strategy on which weapon to use on what enemy and to blast your way to the ending. Don't play if you: Don't like gore in games, want more than just average storytelling, want to be taken more serious with puzzles, want more and better boss-fights, want to be more immersed in a believable horror-story. Recommended Pricepoint: 15,- max 30,-
Ótima continuação para a saga! O jogo consegue te prender do começo ao fim, recomendo jogarem no modo que o jogo predefiniu, Grace em primeira pessoa e Leon na terceira, a gameplay deles fica muito mais divertida e consistente. A ambientação sempre foi um ponto alto de Resident Evil, esse jogo mostra isso muito bem, o asilo para mim é o ponto alto do jogo. Resumindo, Jogue vale a pena. ;)
A true masterpiece. In every aspect. For me personally it's the best RE so far.
สนุกดี
Good game
1
Пройдя игру на 100 %, хочется подвести итог, какой след она оставила. Среди всех частей серии «Реквием» выделяется особенно — будто разработчики вложили в неё всю душу и точно знали, чего хотят игроки. В этой части удалось идеально сбалансировать две грани — ползать как мышь и решать головоломки и адреналиновый экшен с уничтожением зомби. За Грейс играть было по-особенному интересно. Пробираясь по коридорам медицинского центра, ты постоянно ощущаешь нехватку патронов . Приходится как мышь ползать по углам и надеяться, что ебака за тобой не побежит . Отдельно стоит отметить, что работа с окружением и саундтреком — они вместе создают ту самую гнетущую атмосферу, когда даже тишина звучит угрожающе. А линия Леона — это возвращение к истокам, вертишь вертухи, боссов кошмаришь. Мало имбовых вертух которые он крутил, ему еще решили дать топор, с помощью которого он теперь может отразить всё в этом мире, летит в тебя рука босса больше тебя в 10 раз, да легко, важно не забывать точить. В целом, Capcom снова не подвели: они словно прочитали мысли игроков и воплотили их в игре. Знаковый Раккун‑Сити встречает мрачной, узнаваемой эстетикой, мерзкие Лизуны по-прежнему заставляют ненавидеть их, а финальный босс, который превращается в большую жижу уже база, и конечно он умрет от топорика. Особого упоминания заслуживает режим «Безумие». Кажется, будто разработчик по приколу подумал, что будет если выкрутить врагов н 100%+ а ты будешь падать от чиха зомби, режим максимально душный и вместо того чтобы принести в геймплей что-то новое, решили просто выкрутить всё на фулл.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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