
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors, tracks the president's kidnapped daughter to a secluded European village, where there is something terribly wrong with the locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 121.86/day in the week to Sep 7 → 167.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 278.4Kreviews | 97% | #46 | $119.1M |
| $39.99 | 153.7Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not smash the presidents daughter, I did not smash the presidents daughter, I did not smash the presidents daughter, I did not smash the presidents daughter, I did not smash the presidents daughter, I did not smash the presidents daughter, I did not smash the presidents daughter.
lo mejor el leon kennedy ñam ñam ñam el jeugo tambien esta bien saludos
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #28, worst DE #82 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 204.29/day in the week to Jul 21 → 210.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $9.99−75% |
| 18.2Kratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finished my first playthrough and immediately started my second. Great game.
Gráficos insano leon Bolado top game melhor Remake
Resident Evil 4 Remake é facilmente um dos melhores jogos que já joguei e, sem dúvida, o meu favorito. A campanha é excelente do começo ao fim. A história, os personagens, os gráficos e a trilha sonora trabalham juntos para criar uma experiência incrível. O equilíbrio entre ação e terror é muito bem feito, e a nova mecânica de parry deixou o combate ainda mais divertido e satisfatório. Visualmente, o jogo é impressionante, mas o que realmente faz a diferença é a jogabilidade. Mesmo depois de terminar a campanha, continuei voltando para jogar novamente, e a experiência continua tão divertida quanto na primeira. Nota: 9/10. Se você ainda está em dúvida se vale a pena comprar, minha resposta é simples: compre. É uma experiência que todo fã de jogos de ação e terror deveria ter pelo menos uma vez.
Leon~
历经绝境,驶向黎明|《生化危机4重制版》全维度通关心得 从按下“新游戏”的那一刻起,我就知道自己将踏上一段无法回头的旅程。三十个小时过后,终于走完了这场跌宕起伏的冒险,全程沉浸、全程惊艳。 当我看着里昂与阿什莉在晨光中驶离海岸,积攒了整段旅途的激动尽数涌上心头且久久翻涌无法平息——而比激动更强烈的,是一种“被彻底满足”的深深感动。 为了记住这每一分每一秒的震颤,我截下了数百张沿途的精致画面,每一张都是独属于这场冒险的珍贵瞬间(选取了81张放在了文章结尾)。 静下心来复盘全程,从画面质感、玩法体系、关卡设计、镜头演出再到故事叙事,这部重制版几乎做到了教科书级别的完美翻新,是一次诚意拉满、体验极致的经典重生。我想借这些定格的瞬间,把我对这五大方面的爱,一字一句说给你听。 一、极致光影,每一幕都是电影级视觉盛宴 本作依托RE引擎的顶尖表现力,彻底重塑了原版的视觉质感,带来了颠覆式的画面体验。整座游戏世界鲜活又真实,从阴郁荒芜的欧式村庄、华丽诡谲的哥特城堡,到冷峻肃杀的孤岛基地,每一片区域的建筑风格都独一无二、辨识度拉满。 场景细节打磨到了极致,墙面的斑驳纹理、老旧器物的磨损痕迹、植被的层次质感都清晰细腻。搭配堪称惊艳的动态光影系统,天光明暗、火光摇曳、阴影交错相互交融,不同场景的氛围被烘托得淋漓尽致。无论是雨夜朦胧的雾气、室内昏暗的暗光,还是战斗中火光迸发的瞬间,光影流转自然真实,没有敷衍的流水线画质。这些光影不仅让环境极度真实,更在无声地塑造着情绪。 随处驻足皆是风景,这也是我全程忍不住疯狂截图的原因。当我翻看截图,每一帧都经得起细细品味,每一张都能立刻把我拉回那个时刻,让这场求生冒险,多了一份沉浸式的视觉浪漫——无论是初见湖景的屏息,还是面对城主雕像时的压迫。画面,是这场噩梦最华丽的外衣。 二、平衡满分的深度玩法,百玩不厌的完整体系 如果说画面是皮囊,那丰富且平衡的玩法,就是本作经久耐玩的核心灵魂。 本作延续了生化2、3重制版经典的背包资源管理机制,但在规则上做出了最恰到好处的优化,拿捏了堪称黄金分割的游戏平衡。既不会因为背包空间极度紧缺、资源卡死进度,让我倍感压抑;也不会因为空间无限、资源泛滥,丧失策略乐趣。手提箱的空间刚好够我纠结“带这把霰弹枪还是带那把冲锋枪”,我需要合理规划武器、弹药、道具、治疗物资,精打细算分配每一份资源,这种恰到好处的紧张感,让每一次搜刮都充满心跳,让每一次拾取、每一次消耗都有意义,策略感拉满却绝不折磨。 武器系统丰富立体、自由度极高。游戏收录了种类繁多的枪械、近战武器,每一把武器都支持完整的强化改造体系。从威力、射速到弹容都能自由升级,部分枪械还可以加装枪托、瞄具以提高稳定性和操控性,不同武器适配不同战斗场景。对于具体的战斗过程,我愿称之为艺术品。这不是一个突突突的射击游戏,它是一场需要精密计算的暴力舞蹈。手枪爆头、体术回旋踢、小刀处决,这套“动作拼图”在重制版里达到了前所未有的流畅度。当我处在被围困的绝境中,冷静地一枪打出硬直,然后一个漂亮的体术解围,再抽刀格挡住飞来的斧头——那种操控感,会让我觉得自己不是在玩游戏,而是在键盘与鼠标的跃动之间,调度着一场属于自己的华丽交响。近战体术、远程压制、精准狙击玩法各异,全程战斗不会单调重复,每一次改造升级,都能清晰感受到战力的成长反馈。 同时,游戏搭建了一套闭环且极具策略的经济系统,让探索收益贯穿全程。流程中散落着大量悬赏任务与隐藏宝藏:地图角落里的蓝牌悬赏、藏在房梁上的珍宝、需要特定钥匙才能打开的宝箱——它们像钩子一样勾着我探索每一寸土地。完成任务、搜集宝藏可以获取丰厚报酬与稀有道具。而专属商人的出现,让资源流转更加完整,是整个玩法的粘合剂——卖宝藏换货币,再用货币买道具、改武器,形成了完美的闭环。最妙的是宝石镶嵌,宝藏并非无脑出售,圆形与方形宝石各有三种,颜色对应固定,而不同宝藏的底座孔位数量与形状组合千变万化——有时是三个圆孔,有时是两圆一方,偶尔又出现一圆两方。这不是随意堆砌,而需要我提前规划、精准搭配,最大化利用资源,需要我像数学家一样斟酌每一种排列组合:这个宝藏该上哪几颗宝石?同色增益和异色搭配哪个更赚?不同形状之间又该如何权衡?每一次卖出高价时的窃喜,都来自这份精打细算的成就感,小小的机制,让探索的策略性大幅提升。 手提箱和挂饰,简直是“玩法彩蛋中的彩蛋”。不同款式的手提箱提供不同加成,三个挂饰槽位又能自由组合,而这些挂饰居然要从靶场获得——那个看似轻松的射击小游戏,却要求我用特定武器达成特定条件,赢取扭蛋币,再去扭蛋机碰运气。每次听到扭蛋“咔哒”落下的声音,都像是拆开一份小小的生日礼物。 三、教科书级箱庭关卡,全程新鲜无疲劳的冒险地图 本作的关卡设计,绝对是系列教科书级别的水准。游戏采用精妙的箱庭式地图架构,路线环环相扣、四通八达,常常会峰回路转,以意想不到的路径重返曾经探索过的区域,那种“原来如此”的豁然开朗,让我拍案叫绝。旧区域新通路的解锁、隐藏捷径的开启,让整张地图的探索感、连通性拉满,每一次回溯都有全新发现,完全不会觉得重复枯燥。 全程分为村庄、城堡、孤岛三大核心区域,三张地图风格、氛围、敌人配置、战斗逻辑完全不同。村庄主打野外混战、资源拉扯,氛围压抑诡秘;城堡侧重地形博弈、机关解谜,风格华丽又阴森;孤岛偏向高强度对战、极速推进,节奏紧张刺激。三区风格迥异、因地而异,场景氛围与玩法适配完美,全程游玩下来完全不会审美疲劳,每一个阶段都有全新的体验与新鲜感。 极具亮点的双人同行机制更是关卡设计的点睛之笔。流程中大部分时间需要与阿什莉并肩前行,很多地形穿越、机关解锁、通路开启都需要两人默契配合。互帮互助、相互守护的同行过程,不仅丰富了关卡玩法,更拉近了角色羁绊,让两人的情感升温自然真挚,也让我摆脱了单人冒险的孤独感,拥有了独一无二的协同游玩体验。 整体的氛围把控堪称一绝,它从不滥用吓人一跳的伎俩,而是像一位节奏大师,在宁静的探索与突如其来的追逐战之间自如切换。那些被电锯男逼退的窄桥、被贝尔杜戈追赶的液氮通道、被再生者堵住的走廊……每一次紧张都伴着充足的喘息,每一次喘息却又为下一波高潮蓄力。 穿插在流程中的轻度解谜设计更是点睛之笔,难度适中、趣味十足。既不会因为过于简单流于形式,也不会因为难度过高卡关劝退,恰到好处的解谜内容,调剂了紧张的战斗节奏,让整场冒险缓急相济,层次感十足。 休闲探索、解谜收集、高强度战斗、紧张追逐战穿插交替,惊险却不压抑,刺激且极具成就感,适配绝大多数玩家的游玩体验。 张弛有度,这四个字,它做到了极致。 四、满分镜头演出,细微之处刻画鲜活众生 整部作品的过场演出,完全达到了电影级的制作水准。精准丝滑的运镜、流畅自然的镜头切换,它知道什么时候给我一个紧握武器微微颤抖的手部特写,什么时候给一个角色长达数秒的沉默凝视。搭配饱满细腻的人物动作与神态演绎,将每一个角色的性格与当下心境刻画得入木三分。 人物面部的微表情,更是细腻到让我怀疑卡普空是不是偷看了演员的肌肉纹理,角色的慌张、警惕、坚定、温柔、无奈都藏在细微的眉眼变化、神情浮动之中。无需多余台词,仅凭神态与动作,就能让我共情角色的处境与情绪:里昂嘴角那一抹苦涩的玩笑,阿什莉眼中强压恐惧却依然坚定的闪光,甚至是敌人脸上那种扭曲而虔诚的狂喜……这些没有一句台词的表演,胜过千言万语。它们让我瞬间读懂了角色的性格——里昂的疲惫与温柔,阿什莉的懵懂与天真,艾达的神秘与果决,萨德勒的伪善与疯狂。 各个人物的特点,都通过一段段精良的过场完整塑造。整套演出节奏紧凑、氛围感极强,每一场演出,都是一堂生动的人物心理学课。 五、层层递进的叙事,简洁却有深度的救赎故事 本作的主线剧情内核清晰且纯粹,全程围绕里昂远赴异国、营救总统女儿阿什莉、护送她平安归来的核心主线展开,故事脉络直白易懂,没有杂乱冗余的支线铺垫,主线节奏干净利落。 但简洁不等于单薄,游戏在细节叙事上堪称用心。制作组将大量世界观补充、人物背景、村落秘辛、邪教渊源的隐藏故事,藏在散落在各个章节的文件、笔记、日志之中。让我既能毫不费力地跟上主线节奏,又能在探索时拼凑出更加黑暗的深层故事。主线撑起清晰的冒险骨架,碎片化的细节内容填充起饱满的故事血肉,明暗双线交织,让整个世界观更加立体厚重。 剧情推进节奏把控极佳,从初入村庄的陌生危机,到深入城堡的层层谜团,再到孤岛决战的终极对决,剧情循序渐进、步步升温,悬念与冲突不断叠加,全程抓人眼球,一旦开始就忍不住沉浸式推进,想要一口气揭开所有真相、完成最终救赎。 全程跟随里昂的视角冒险,能清晰感受到他一路的坚守与温柔,也能见证阿什莉从无助怯懦到勇敢独立的蜕变,双向的成长与守护,让这场求生冒险多了满满的温情与动容。 写在最后:一场不负期待的封神重制 当片尾音乐响起,我望着屏幕上定格的通关画面——那是里昂旅程的终点,也是我情感的高潮。那一刻,他即是我,我即是他。这一路上,我捡拾了无数截图的碎片,它们拼凑出的不只是游戏的全貌,更是我作为玩家被彻底征服的整个过程。画面让我陶醉,玩法让我沉迷,关卡让我惊叹,演出让我动容,剧情让我牵挂。它们彼此咬合,构成一台精密而充满情感的机器,把一段“拯救”的故事,变成了我心中不可替代的旅程。这场跨越山海的营救与救赎,有热血、有温情、有紧张、有感动,全程尽兴、全程惊艳。 我想,这就是电子游戏之所以被称为第九艺术的理由——当技术与心意同时抵达顶峰,它给予人的,就不只是娱乐,而是足以铭刻一生的记忆。而《生化危机4重制版》,毫无疑问,在我心里筑起了一座新的丰碑。接下来,我大概会把这些截图反复翻看,就像重温一场自己亲身出演的伟大冒险。谢谢你,卡普空,给了我这样一个值得铭记的噩梦。 致敬这场圆满落幕的极致冒险,这绝对是一部值得每一个游戏玩家静下心体验的封神之作✨
Leon!!!
Gostei, muito bom, gráficos, enredo e jogabilidade, foi um excelente remake que além de melhorar a base do 4 original, trouxe um tom inovador.
"Love the OG but this one gives the game justice. And also, You can never go Wrong with Wong". 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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