
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors, tracks the president's kidnapped daughter to a secluded European village, where there is something terribly wrong with the locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 121.86/day in the week to Sep 7 → 167.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 187.3Kreviews | 97% | #46 | $118.9M |
| $39.99 | 153.7Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная игра, жалко что я без длс покупал его
可以
666
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best BR #28, worst DE #82 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 204.29/day in the week to Jul 21 → 210.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $9.99−75% |
| 18.2Kratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joguei fazendo quase tudo, modo normal.
震撼美味
короче игра имба самый лучший ремейк который я видел
生化危机系列最爽的一代,已经不是恐怖游戏了,动作游戏属于是,10分能给9.8分 这一作太夯了,各个方面都是无可挑剔的存在,游戏氛围、画面和音乐都恰到好处的融合在一起,让代入感直线飙升,剧情也是丝毫不拖泥带水,全程爽游,游戏节奏紧凑并且把握的很好,打通关都感觉还没打爽,地图设计堪称一绝,从村庄到城堡再到孤岛,箱庭设计爽爆了,三个大地图独立箱庭,UI也是简洁并且清晰,弹药和资源分布也合理,好像如果是狙击枪没啥子弹的话打箱子会有更高概率掉狙击枪的弹药,这个太细心了,全程不缺弹药,但也不能乱开枪,起码还得打点爆头加体术,弹药要多省一点,资源分布很均匀,很有探索下去的欲望,敌人设计的也很完美,每个板块都有不同敌人以及攻击方式,一直保持着新鲜感,后面做全成就感觉也玩着有点小意思,画质和氛围搭配也还ok,很有代入感 不愧是生化危机系列的巅峰之作,放在恐怖动作游戏里属于天花板的水准
战斗爽
👍👍👍
fantastico
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $125 | 1 | 0% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.8M | 226.5K | 75% | $29.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $114.1M | 353K | 94% | $24.99 |