
Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon: Nemesis! Also includes Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean +3 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's ok if you are looking for a brief cinematic zombie survival experience. Graphics are great and the game runs smooth. I used to play the original on PS1 which had more zones and puzzles. You should get this on a discount and you could finish it in one sitting.
Gra (w wersji Remake) to dynamiczny survival horror, skupiający się na desperackiej ucieczce Jill Valentine z ogarniętego chaosem Raccoon City. W przeciwieństwie do wolniejszej dwójki, produkcja kładzie większy nacisk na akcję, widowiskowe sekwencje ucieczek oraz gęstą strzelaninę. Głównym motorem napędowym strachu jest Nemesis – inteligentna broń biologiczna, która nieustannie i agresywnie poluje na główną bohaterkę. Silnik RE Engine ponownie zachwyca przepiękną, makabryczną grafiką oraz świetnym udźwiękowieniem, które buduje kinowy klimat. Choć gra spotkała się z krytyką za bardzo krótką kampanię i wycięcie zawartości względem oryginału z 1999 roku, to wciąż intensywny i satysfakcjonujący blockbuster.
[h1] A Misrepresentation of Jill Valentine, and How Is This Jill Different from the One Capcom Has Kept Hidden in the Basement Since 2012? [/h1] RE3R is a game with plenty of pros and cons, but I don’t want to go over all of that right now. First of all, I don’t want to come across as just another armchair critic who dislikes the new version simply because of a dusty layer of nostalgia—no, I want to make it clear right away that I’m a new gen fan for whom RE3R is only the second game in the entire franchise. After getting to know the franchise better and replaying RE3R, I felt quite disappointed by what one of my favorite characters had ultimately become. Of course, both characters—Jill from the original RE3 and Jill from RE3R—are highly skilled S.T.A.R.S. operatives dealing with a viral outbreak, but these two games have completely different narrative tones: they take quite distinct approaches to her personality, emotional state, and interactions. [h2] ★ Tone and demeanor ★ [/h2] ✦ Original RE3 The original Jill has a grounded, quietly resilient, and classic action-hero stoicism. Not surprisingly, this game has significantly more action than the previous two games combined. Given the character trends of the time, it’s no surprise that Jill is portrayed this way. Her trauma following the events in the Arkley Mountains is reflected in her transformation into a more stoic heroine who no longer needs Barry Burton by her side. This is no longer “Jill Sandwich”; we’re presented with a more seasoned operative who knows how to handle enemies like these. Clearly, the game was designed for fans who had already played the previous titles and could therefore see how Jill had grown since the events at Spencer’s mansion. Her strength is quiet, professional, and methodical. She isn't prone to outbursts; she focuses entirely on the mission of surviving and escaping. However, despite this more significant change in her personality, we can still recognize the Jill that fans have loved since RE1. She’s kind, caring, compassionate, and willing to do anything to help others who’ve gotten into trouble. • [i] “I'm sorry about your daughter, but there isn't going to be any rescue. We have to get out of here!” [/i] • [i] “Hey, is someone wounded back there?...Calm down. You're safe now. Everything is going to be okay.” [/i] Despite everything, this Jill is resilient and has a strong core—no matter what happened, no matter all the obstacles and setbacks, she still continued on her path, never complaining, never losing heart. She knows she has no other choice. [i] “This is my last chance for survival... This is my last escape...” [/i] ✦ RE3R Just like the original Jill, the Jill from the remake is a product of her time. Remake Jill is significantly more aggressive, dynamic, and outwardly defiant. She follows trends in modern female protagonists from other games, embodying what’s currently quite popular—namely, the archetype of the “strong” female heroine, the so-called “badass” with a layer of sarcasm and defiance (Leon S. Kennedy just rolled over in his grave). This Jill is not characterized by stoicism or groundedness; her trauma has taken over her personality. Jill’s response to this trauma isn’t quiet melancholy—it is fierce, raw anger. She uses sharp sarcasm and profanity as armor to mask her vulnerability, which is a fairly common trope for portraying seasoned operatives who’ve been through a lot. To many, this approach may seem more realistic, although in my opinion, it’s simply more popular, since there are many characters in the RE franchise who behave the same way. In my point of view, this Jill lacks many of the traits that were shown in the original game. Compare her reaction to the wounded Mikhail in the original and the remake: • [i] “Mikhail: ...My team was sent here to rescue civilians. [coughs, the camera pans down, showing that he is injured.] Jill [sarcastically]: Right. How's that going for you?” [/i] Despite everything, Jill still agrees to work with people connected to Umbrella in order to save as many civilians as possible. Although she supposedly possesses the same kindness and desire to help everyone else, all of this is laced with a thick layer of sarcasm that stands in stark contrast to the original Jill. I want to emphasize that this is just my take on it, but I believe that sarcasm is a personality trait that doesn’t suit Jill in such large doses. We can see similar aspects of her personality even in RE1R, but it was toned down and not used in nearly every scene to show just how “badass” this character is. Even in the original, there weren’t that many cheesy lines, which... Well, says a lot. [h2] ★ Interaction with the Nemesis ★ [/h2] ✦ Original RE3 Nemesis is an overwhelming, terrifying obstacle. Jill reacts to it with genuine horror and professional focus. Her priority is to find a way past or through it to keep moving. You can tell just how exhausted she was at the end of the game by what she says to Nemesis: • [i] “You want S.T.A.R.S.? I'll give you S.T.A.R.S.!” [/i] The only cheesy line we get, as if it were a reward, when we defeat Nemesis in the final stage. Nemesis truly feels like an unstoppable threat—one that has already killed one of your teammates and is now closing in on you unhindered. There’s no time to waste on idle chatter; you need to focus solely on your own survival. ✦ RE3R Nemesis is a personal enemy she actively mocks. Jill screams insults at it, turning her fear into pure, defiant spite. Nemesis in RE3R is a missed opportunity. It’s psychologically important how characters view their enemies, how they address them, and exactly how they react. Mr. X (RE2/RE2R) is incredibly intimidating to many players, and none of the main characters would ever dare to say things like “a b/tch who can’t even swim” or “hey, f/ckface!” on the Tyrant because it’s out of place and ruins the whole unnerving atmosphere (just to clarify: I'm not talking about the final lines; I'm only referring to how the characters treat their enemies throughout the game). If the main character isn't afraid, why should I be? This Jill isn't afraid of Nemesis; she's annoyed by his presence and is ready to fight him no matter what. [h2] ★ Visual Design ★ [/h2] ✦ Original RE3 A blue tube top, black miniskirt, and a white sweater wrapped around her waist. What a product of late-90s game design. ✦ RE3R Jill's look has been completely redesigned to prioritize realism and practicality: a layered tactical tank top, utilitarian cargo pants, combat boots, and a shoulder holster. This take might be quite provocative, but I believe that games don’t necessarily have to lean toward realism when choosing outfits for their characters. It’s just a game, and as far as I’m concerned, it doesn’t really matter what a character wears, as long as their personality and character development throughout the story are completely captivating. I have to admit that I prefer the original outfit simply because of how iconic and memorable it is, as opposed to the tank top and jeans that have become the go-to look for female characters in modern games—as if no other clothing in the world existed. However, I can understand why Jill’s look was changed—let’s be honest, female characters wouldn’t be dressed like that today to avoid causing any controversy or conflict. [h2] ★ Conclusion ★ [/h2] It’s important to remember that this is a remake, and a remake is definitely not a remaster, which has to stay true to everything in the original game. It was obvious that many things would be changed in the name of realism or modern trends, just as they would be in any future Capcom remake. However, for me, this will remain a disappointment, given how much my favorite heroine has been altered just to conform to modern standards. Still, all that’s left is to accept it and welcome the new Jill—the gritty, unyielding action-thriller protagonist whose survival is driven by fierce defiance and explosive grit.
if jill valentine has a million fans, i'm one of them. if jill valentine has five fans, i'm one of them. if jill valentine has one fan, that one is me. if jill valentine has no fans, i'm no longer alive. if the world is against jill valentine, i'm against the entire world. till my last breath, i'll support jill valentine.
Resident Evil 3 is a good game, but it’s hard not to notice how much it trims compared to the original. Raccoon City feels more like a set of highlights than a full place to explore, and a lot of areas, puzzles, and branching choices from the OG are gone. Nemesis is still intense at times, but he’s more scripted, so you lose that constant “he could show up anywhere” dread the original had. Even with those flaws, it still plays really well. The movement is smooth, the combat feels tighter than RE2 Remake, and the presentation is great from start to finish. It’s shorter and more linear than fans expected, but as a fast, action-heavy survival horror game, it’s still a fun ride.
Не играл в оригинал и не знаю, что вырезали, а что не добавили. Очень много бугурта по этому поводу, дескать оказывается в оригинале много что было, а здесь вот совсем ничего нет. Понять почему так сделали мне не дано, да и проходить оригинал ради какого-то контента не считаю нужным, но здесь доверюсь ветеранам серии. Да, игра действительно быстро проходится, но это все тот же хороший боевик-выживание с зомбаками. Графика потрясающая (!), за героев переживаешь, а с крупнокалиберного пистолета - стрелять одно удовольствие. Хорошая постановка, такой вот прям фильмец интересный, хоть и короткий.
Resident Evil 3 gets poopied on way more than it deserves. I get why fans of the original have their issues with it, and a lot of those criticisms are fair, but if you judge the game for what it is instead of what it could've been, it's a really fun action horror game. The pacing is great, the environments are cool, and it keeps things moving without overstaying its welcome. It loses me a bit with how tanky some enemies can feel for a more action-focused game, though part of that is probably because I was pretty hit and miss with Jill's perfect dodge. Carlos' punch mechanic was fun to use as well. The biggest surprise for me was the cast. Jill is a great protagonist and a really refreshing female lead; she feels capable, strong, and down to earth. Carlos is great as well, and the cast in general has a strong presence they're all just good characters. Is it as good as RE2 & RE4 Remake? NO. Is it anywhere near as bad as some people make it out to be? Nah. 8.4/10
There are some really amazing aspects to this game that build upon the foundation laid by the RE2 remake - However it doesn't quite feel like a full game. Despite that I still recommend RE fans and casuals to experience the game. After having played my first Resident Evil game just before starting 3, I was expecting a bit more of a fully fledged out experience. Instead what Resident Evil 3 Remake offers is much more akin to a DLC or expansion of RE2R. The runtime is quite short - I completed the game in its entirety on hardcore my first time through in 3 ~ hours. It also doesn't add much to the knowledge that I had already gained in RE2R. We learn a few bits and pieces of lore that give more information regarding Umbrella and some neat BTS stuff regarding [spoiler]Marvin.[/spoiler] It was all just sort of...disappointing? Maybe it is just because I had just finished 2's remake the night before but 3 felt like it was leaving something on the table. So I did some research and it turns out that Capcom cut quite a bit out of the remake compared to what was in the original. I knew they had done that a little bit in 2's but from what I understand it wasn't quite as drastic as what they cut in 3's remake. Whole scenarios were taken out, multiple endings, live selection just to name a few. Which to me is quite disappointing as I feel a remake should be ADDING to the game that fans love and know rather than TAKING, at least to the extent that RE3R does it. It was also just much less scary and more just action? Along with the overabundance of action, I found that the [spoiler]Nemesis was NOT an enjoyable enemy to fight/interact/involve myself with and actually felt like he detracted from my ability to explore and take in the beautiful and unique art direction the game took. [/spoiler] Which was quite unfortunate because one of my favorite parts of 2's remake was Mr.X and his slow stalking that you can hear from rooms apart. It allowed for exploration and story building while also providing a constant dread. Your heart would race when you heard his steps, your hand shaking as you quickly try to spam click open a door that won't budge, That isn't to say that all is bad about this game! While I don't enjoy Jill and Carlos as much as I like Claire and Leon, that doesn't mean they are bad characters. In fact I think they portrayed their emotions a bit better at times. You can really [i][b]feel it[/b][/i] in the way they speak and their actions. They are well written and well acted. I also thoroughly enjoyed the actual "gameplay" that the game offers as well. The shooting in this game feels absolutely phenomenal, the new guns they introduced felt great and powerful. On hardcore the default pistol is beyond horrible and so the game adding to my arsenal quickly was welcome. You can really feel the power progression[spoiler](Unfortunately I felt that the pacing that this was accomplished was done a little too fast. But this is supposed to be the positive part :p)[/spoiler] They had some quality of life changes to the looting in the game as well; Automatically stacking items into your inventory instead of having to go in and combine them was a game changer. All in all I think that RE3R is a fantastic game on its own and really had some bright spots compared to RE2R. However as a follow up game to 2's remake it feels like it missed its mark. It is hard for me not to think about what the reasoning was in cutting so much content, especially since the content was in the original. I would still recommend anyone who wants to play the game to play it as it is definitely not a bland experience and you will get that Resident Evil kick - but just go in with moderate expectations. Time to start RE4R :)
Talking about this game is much more complex than it seems at first glance. If we judge it by its original launch price, it is simply not recommendable at all due to its brief length. However, with the current deep discounts that slash its price by ninety percent, the perspective changes entirely and it becomes an experience that is absolutely worth your time. Rather than a slow survival horror, this remake plays out like a blockbuster action movie, filled with a few narrative blunders but completely packed with high-octane entertainment. One of the most satisfying elements of this title is how beautifully it interconnects with the events of the previous game. The streets of Raccoon City are filled with environmental references that reward your memory as a player, triggering comfortable moments where everything clicks and you understand exactly why certain things were structured the way they were when you played through the second entry. This environmental storytelling provides a great layer of cohesion to the outbreak. The short duration of the campaign remains a controversial point among fans, but it can actually be viewed as a major positive depending on your lifestyle. For someone with a busy agenda and a massive backlog of titles waiting to be played, not every experience needs to drag on for more than forty hours. This game respects your time and delivers a tight, focused adventure that fits perfectly into a limited gaming routine without adding unnecessary padding. Regarding the gameplay, the mechanical framework is incredibly smooth and responsive. Playing on normal difficulty might feel a bit too easy during the exploration segments, but the boss fights are perfect and highly memorable, especially the final encounter. The core loop retains the classic essence of running, solving puzzles, and managing resources, but it introduces a high reward mechanic with Jill's ability to roll and dodge attacks, which highly incentives a more action oriented playstyle. The campaign shifts brilliantly during a specific section where you take control of Carlos, completely changing the pacing of the game into something reminiscent of a frantic tower defense mode. On top of that, the narrative shines through its character dynamics, focusing on Jill's trauma and the fantastic relationship she forges with Carlos. He is easily the standout character of the entire script, being a genuinely funny and charismatic dude who carries the weight of the scenes. The story also pays great attention to how the virus is actively destroying the city and how different government forces are reacting to the crisis, creating a great sense of tension that sets the stage perfectly for what is to come next in the franchise. In conclusion, this remake is a weird product that might not be exactly what the purists were expecting back then. It is different, fast, and flawed, but at its current discounted price, it transforms into an absolute ought to buy that is incredibly fun to play.
i got this game for like 4 bucks and i wouldn't really pay much more for it; a leisurely playthrough is roughly 4 hours, and milking it to 100% would take around 20. it's pretty fun and replayable as its own thing if you forget the fact that it's supposed to be a remake because it's terrible at being a remake with how much cool stuff was cut and altered from the original. still, i had a lot of fun with it for a few runs before i got bored of how linear it is. i did enjoy how they fleshed carlos out more and managed to make him likeable. on the other hand, jill redesign sucks. but a real jillhead never speaks ill of jill so i'm just happy she was released from capcom's basement at all. original costumes being a paid dlc is just greedy as hell. 6/10
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