
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.6Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
here in 2026
This game is amazing in every way shape and form.
I love how tightly packed the Leon segment is. The tension bleeds into every minute of gameplay, and on top of that the zombies are just scary in general, unpredictable, and every single one of them are a massive threat if you aren't careful. I will say that the lickers are kinda iffy in terms of functionality and there are moments where there's not you can really do in a situation, but I suppose that might be by design. honestly route A is the best, most tense, and the most enjoyable. Very good, very nice, very fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful game
Это мой первый опыт в играх жанра хорор-выживалки. Гравика, оптимизация, персонажи и локации супер топ, сюжет не супер вау но пойдет. Это было бы 10/10 если бы не 3 глобальных минуса. Первый - это то что после прекрасного полиц. участка игра теряет темп, лазать в канализации и взламывать генераторы за Аду такое себе, ну и лаборатория где надо искать ключи с 1го по 3й и достать вирус который Ленька в итоге просрет. Второе - это унылые босс файты, в игре нету уклонений и парирования и потому ты просто бегаешь по кругу и огромный мутант ничего не может тебе сделать, ведь он по скрипту медленее(хотя Леон и Клэр тоже еле бежат) и стреляешь по уязвимым местам. Ну и третье это то что второе прохождение практически 1в1 повторяет первое с небольшими изминениями, ну такое себе, для чего оно надо непонятно. Даже логимчески оно не вяжется. Если сюжетки Леона и Клэр идут примерно паралельно, то каким образом ми за двох персонажей ищем ОДНИ И ТЕ ЖЕ предметы?? Типа Леон после того выбрался с полиц. участка взял и отнес все сюжетные элементы назад где оди были чтобы Клэр жизнь медом не казалась и она по новой их доставала?))) по итогу 7/10
el mejor resident evil
生化危机的恐怖,从来都不是丧尸多强、Boss有多难打,而是你不确定一扇门后面有什么的恐惧感。玩家手上的枪械可以很好地缓解这份感觉,但却不能消除对未知的恐惧。所以在我眼里这是把恐怖和动作平衡得最好的一代生化危机。交错相通的地形,也使这成为了生化史上最好的箱庭地图。在警察局里,一条路重走十几遍都不会腻,每走一遍都有新体验。就算是被杀干净的地图,也可以给我带来一种满足感和安心感。卡普空把一部经典作品,变成了可以同时满足新玩家和老玩家胃口的佳作。 唯一遗憾的是表里线的不互通。如果玩家一口气打通两条线,会感受到明显的重复和疲劳,但这不妨碍它本身是一部极其优秀的作品。
pro game
j'ai pas encore fini le jeu, je suis encore entrain de découvrir mais pour l'instant, j'adore le jeu, le remake le rend assez beau et l'ambiance est super, j'adore l'utilisation de la lampe qui est beaucoup plus utilisé que dans RE4 (mon 1er RE), meme si parfois, trouver des balles peut etre assez dur et les ennemis tres resistants, je trouve que ça rajoute du fun en forçant le joueur a trouver des moyens créatifs de passer les ennemis
玩的第一款生化危机,感觉还不错挺好玩的,体会到了生化危机这个经典IP的魅力,恐怖程度感觉和死亡空间重制版差不多,属于微恐我可以接受的程度。 玩法的话解密有点多,第一次会感觉很绕但是其实关卡的设计挺不错的,感觉剧情和表里线是硬伤,一周目和二周目之间的处理做的不是很好,要能能做成尼尔那样多周目是不同的视角就好了,这个的多周目感觉就是换个角色再玩一遍,以至于有很多说不通的设计,比如里昂走过的路拿过的东西克莱尔为什么还要再拿一遍,而且这个表里关做的真的没什么意义,就是两个不同的角色过一样的剧情解一样的密打一样的boss。 但是我去了解了一下原版生化2的表里关设计和剧情之后,才发现原来只是卡普空偷懒了,原本表里关就相呼应设计的挺好的,现在这样感觉还不如直接不要表里的设定直接定一个剧情,然后专注于设计两个人物两个周目不同的视角,跟尼尔:机械纪元学习就一下就是完美的神作了。 总的来说还是瑕不掩瑜吧,期待后面的生化危机给我带来更多的惊喜吧。 哦对了,里昂真tm帅!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $117.9M | 226.5K | 75% | $29.99 | |
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