
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 859 reviews with recorded playtime.
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
It’s Resident Evil play it.
氛围感做得很到位
From the moment you step into the RPD, you can feel how deliberately every corner and hallway was crafted. The atmosphere is genuinely terrifying without relying on cheap jump scares — the lighting and sound design build constant tension that keeps you on edge every time you open a door. Stunning graphics and detail, especially the lighting and reflections Combat feels weighty and grounded — every bullet matters Smart map design — you memorize the layout, but there's always something new to find Two campaigns (Leon and Claire) with different paths add real replay value If you're into survival horror and Puzzles, this is an experience you need to play. Capcom struck a near-perfect balance between nostalgia and modern polish. Rating: 9.5/10 — Highly Recommended
好评是给艾达王的黑丝高跟红礼服的,不是艾达我真得气的差评了。重复重复一味地重复,四条线要给我做的疯掉了。依旧解密危机,生化背景。箱庭世界的游戏不是没玩过,但确实受不了来回去找东西解密,尤其是勾八重复内容的解密。一遍差不多得了,做四条线重复内容意义是什么?路上还得被暴君或者威廉还有舔食者之类的东西追,打死个小丧尸已经养成习惯鞭尸了,生怕再复活抱上来啃我。里昂表关、里昂里关、克莱尔表关、克莱尔里关,听起来是四条不同的剧情线,结果除了开头十几分钟不一样,后面百分之八十的内容都是一模一样的。我打完里昂表关,开了克莱尔里线,心想“终于可以体验另一边的故事了”。结果呢?除了进警局的方式不一样,上钟楼拿电子零件、给直升机灭火、初见暴君抬直升机、雕像解密进地下室、打G1、打G2、打G3……每个节点都一模一样。 这就很离谱了。同一个时间段发生的事情,里昂经历了,克莱尔也经历了,而且经历的方式、地点、顺序完全一样。安奈特这个当妈的更是忙,一会儿在这儿被里昂撞见,一会儿又瞬移到那儿死在克莱尔面前。你说这是两条平行世界线我都信,但问题是游戏一开始宣传的可是“双主角互动”啊! 原版生化2的表里关是有互相影响的:表关主角做了什么,里关主角能看到痕迹。但重制版呢?里昂和克莱尔全程几乎零交流,就靠几张破字条传话。你玩里昂线的时候暴君追你,玩克莱尔线的时候暴君还在追你。大哥你不是被G2打死了吗?合着暴君也学会了影分身? 最让我崩溃的是,为了那勾八破成就你得把四条线都打一遍。玩到第四遍,我整个人都是麻的,满脑子就一个想法:怎么还没完?然后成就要求不达标,不得不再玩一遍。真得跳了。 下水道和研究所的部分更是重量级,两条线基本就是一个模子刻出来的。我甚至怀疑卡普空是不是做到后面没钱了,直接把素材复制粘贴就完事了。你说这是四段不同的剧情体验?这明明就是同一段剧情让我用两个角色各玩了两遍。我知道有人会说“你可以只玩表关+对应的里关就看全剧情了”,但问题是游戏设计了四条线,玩家就有期待四条线有不同的内容。你既然做了这个系统,就得把它做好,而不是敷衍了事。 总之,单看设计,《生化危机2重制版》在画面、氛围、操作手感、箱庭设计上,绝对是顶级的。警局部分的解谜探索体验,我可以给满分。艾达王的形象塑造和视觉呈现,也可以给满分,毕竟这可是黑丝高跟红衣御姐,谁顶得住啊。但多周目的体验真的太折磨人了。如果你只是想体验一遍剧情,玩里昂表+克莱尔里(或者反过来)就够了,剩下两条线真的没必要硬啃。我属于强迫症型玩家,不把成就打完浑身难受,结果就是玩到后面越玩越烦躁,越玩越觉得卡普空在偷懒。卡普空下次重制能不能把多周目的内容做丰富一点,别让我同一个谜题解四遍行不行?我宁愿流程短一点,也不想再拿重复内容来回注水。
Desde hace mucho tenía ganas de jugarlo. Me ha gustado mucho, la verdad es que la historia es muy buena y está bastante bien. Lo volvería a jugar y me parece super desafiante a la hora de pelear, muy entretenido el lado del los rompecabezas. Sinceramente ciertas partes se me han complicado pero por la falta de juegos se disparos y acción pero fuera de eso, nada que criticar. Juego recomendadísimo, jugabilidad, personajes e historia 10/10.
You can play on Leon A/B and Claire A/B on Normal and Hardcore. Eight different scenarios. I'm on Leon B Hardcore and I'm having a blast. Yes, I've played Classic RE2--in fact, I've replayed it recently with all scenarios. The scenarios in RE2 Remake are actually so much different gameplay wise than the original. Nobody talks about this ever. It's like 8 dollars right now and more content in the base game than RE9 at like 55 bucks. Get RE1 Remaster or RE2 Remake if you want actual bang for your buck. The newer ones all suck.
Bullet sponge enemies
Definitivamente um dos melhores remakes já feitos. Gostei bastante das mecânicas, dos gráficos e da história, que é muito envolvente. Os minigames são muito bons e difíceis. A única coisa que tenho contra é a falta de sentido em jogar a segunda jornada de cada personagem, porque não vi quase nenhuma diferença.
ok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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