
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
吓我一雷 一张图来回跑,密码啥也不知道,不是缺这就是缺那,路上再搞点小可爱阴你一下,就那点破子弹打腿都心疼
buen juego claire te amo ojalá fueras real igual no me darías pelota no estoy a tu alcance
J’avais regardé énormément de lives sur la franchise Resident Evil, mais je n’avais encore jamais joué à leur jeu. J’ai commencé avec Resident Evil 2 Remake et c’est une masterclass. L’ambiance est incroyable, les graphismes sont superbes et la tension est constante surtout avec notre chers Mr. X. Une excellente porte d’entrée dans la saga !
RER2 was the starting point of the Capcom resurgence. Before this they were really doing making some crappy games with even worse crappy DLC and microtransactions. Then something switched at the company and even though they have done some questionable things in the last decade Capcom has primarily been a solid studio. I was very worried about RER2 before it came out and I know some people have issues with it but I had a great time with it. I've done everything and still come back to play it from time to time. Get it but not at full price.
мужик эгсбиционист в шляпе подошел ко мне сзади и напугал до усрачки
mr x jumpscares after opening doors. leon gud
给这个游戏打推荐的唯一目的是希望更多人一起受苦被吓到
[b]RATING: [9/10] [/b] Part 1: A story told over every Resident Evil game I’ve played circa March-Apr, 2026. It started with a friend of mine, an avid fan of the RE series. Man loves his RE. I don’t like interactive horror. And at some point, he said the words “♥♥♥♥♥ made”. And that was it. That was all I needed. This was my introduction to Resident Evil. [b][PRICE: $15AUD in a bundle with RE3][/b] [b][OVERVIEW][/b] I’m told this game pioneered the survival horror genre back in the 90s and set the bar high. Since I’ve started on the remake I can tell you that for someone who never plays survival horror, it set the bar pretty damn high. Since I was new to the series but knew the IP, I somewhat went in with a bit of a cushion knowing what was going on but I wasn’t prepared for how this game shapes and conditions you to learn its ways. [b][GAMEPLAY]:[/b] The best part of this game is of course, the gameplay. The deep level design craft, the routing and the backtracking and realising how every little area in this game is interconnected is nothing short of amazing. Each time I thought I couldn’t get back to an area, I was reminded “not to worry about it” because eventually, all roads lead back. The gunplay and the survival gameplay is the most interesting and fascinating aspect of its gameplay. One does not simply kill all the zombies. Ammo is scarce, healing is scarce and you really have to pick your battles because of the limited resources you have. Do you board up a window for a room you might not going back to? Or do you board it up thinking this might be your safest way back to the sweet sounds of a typewriter? Are you able to save a shotgun shell or do you need to shoot this zombie? Does it block your path or can you walk past it? These become very crucial questions to you but once you answer them, it’s too late for you. You will be learning that a quick pistol round to the knee and weaving through becomes second nature. You will be learning that some enemies just need to die. You will be learning the dread of a change in music. But you will learn to believe. You will learn the way. Progression behind puzzles were such an enjoyable concept (especially with interactable items that you pick up, when angled differently). It’s so cleverly done and with being reminded this was originally done in 1998 is nothing short of amazing. Playing as Leon or Claire is different even though essentially, for the most part you’ll be traversing through the same areas (albeit different rooms to some extent and sections by a supporting character). But the weapons you use for each character feel so fundamentally different that I think it does add that element of feeling new and different. [b][NARRATIVE][/b] So remaining spoiler free here since this was my first resident evil game, I’d want someone to have a similar experience to mine. Zombies happen. And when the proverbial hits the fan moment happens, your playable characters, Leon and Claire, are smack bang in the middle of it all. Both have their reasons for being in Raccoon City and the plot is really well told at a glance, but if you’re new to the series there’s small and crucial lore bits you’d be missing that will definitely come up. I thankfully had a mate watching me play (love you DNX) who could answer any and all lore questions I had. It’s just a shame that you’d be missing out for not playing RE0 or RE1 originally. [b][FINAL COMMENTS][/b] I love watching horror but playing interactive horror was a beast I knew I didn’t want. There were some golden moments both enjoyable and “jump scaring” that were all alleviated by the superb gameplay, constant suspense and no time to be scared mentality this game has drilled into my head. [b] Make sure you wear your brown pants. [/b]
Gostei muito, soq odeio o MR X VIRUS e recomendo muito 👍
Бой с G3 *бучий рак. Остальное сделано на уровне. Не рекомендую к первому прохождению на хардкоре. Экономьте патроны.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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