
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 136 reviews with recorded playtime.
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun! Played on normal difficulty. By modern standards the inventory management is a bit tedious, but encourages you to reexplore areas and keep track of things. The fixed perspectives makes movement with joysticks a little awkward but one gets used to it. Special enemies feel punishing and feel good to defeat. I'll be honest, I did use my shift+tab keep a map and guide to keep me on track, but it didn't stop me from having fun. The first game in my playthrough of the series chronologically o7
NIce 10/10
worst entry in the first 5 RE games Almost really good, but a few areas fall flat: - Boring bosses/annoying enemies. - Rebecca's character assassination in RE1 - Hookshot is 2 slots - Very annoying inventory management
Хорошая игра вышла, для своего времени что то прорывное и невероятное. Мне далось сей прохождение с огромным трудом, впервые играю с такой камерой, зомби и все вокруг ваншотят на любой сложности, хз может мне повезло так. Все проходят эту игру в среднем за 6-8 часов, и хоть у меня на финише висело 6 с половиной , то по таймеру и по ощущению, игра проходилась за минимум 11-12. После прохождения нет чувства расслабления или удовольствия, а только усталость. Не знаю вернусь ли в эту игру, но игровой опыт того стоит, спасибо!
I like
This game hurt me more than my ex-wife hurt me in the divorce. JUST LET ME VISIT THE KIDS, REBECCA! The fixed camera angles made this feel like the time i spent in a jail cell, after my wife reported me for domestic abuse. The only good part of this experience was when i finally beat the game and hit uninstall, also, what the actual HELL is "Wesker Mode", I do NOT want to go "Wesker Mode", or atleast rebecca doesnt want me to. I have a 1440p display, the game output like a 144p resolution, i saw the individual pixels. I did not buy a 1440p screen for this. Its also always fun to die and then be sent back to the title screen where i have to go back to the specific save i want to access just for that save to refuse to be opened for like another 10 minutes, i heard 6 was bad but it cannot be THIS bad! ♥♥♥♥ YOU CAPCOM! Also, why does this game have credits? Is it like a "I dare you" kinda thing cuz the credits seem more like a hitlist to me.
Story and Characters — 6/10 The story follows Rebecca Chambers and Billy Coen as they investigate a series of strange events. Their partnership works well, and the game gives both characters enough time to develop. However, the main villain and several plot developments feel overly dramatic and difficult to take seriously. Gameplay — 6/10 The fixed-camera gameplay creates tension, while switching between Rebecca and Billy adds an interesting layer to combat, exploration and puzzle-solving. Managing two characters can also become frustrating when the AI wastes ammunition, takes unnecessary damage or fails to follow properly. The tank controls may also take time to get used to. Inventory System — 4/10 The lack of item boxes is the game’s biggest problem. Items must be dropped on the floor and collected later, often forcing you to repeatedly travel through cleared areas. Limited inventory space makes organising weapons, ammunition, healing items and key objects unnecessarily tedious, especially when managing two characters. Atmosphere and Visuals — 8/10 The pre-rendered environments still look impressive, and the train section provides a memorable opening. Lighting, sound design and narrow environments create a strong horror atmosphere throughout most of the game. Some later locations are less visually interesting, but the overall presentation remains one of its strongest features. Enemies and Bosses — 6/10 Several enemies are more annoying than frightening. Smaller creatures can be difficult to target because of the fixed camera and aiming system, while stronger enemies often absorb large amounts of ammunition. Most bosses are visually impressive but mechanically simple, with many fights mainly involving repeatedly firing until they die. Level Design and Puzzles — 7/10 The puzzles are generally enjoyable and make good use of the two-character system. Splitting Rebecca and Billy between different areas creates some of the game’s best moments. However, the inventory system makes backtracking far more frustrating than it should be, and some later sections feel less memorable than the opening areas. Replayability — 5/10 Extra costumes, unlockable weapons and higher difficulties provide reasons to replay the game. Later runs become faster once you understand the routes and know where to leave important items. However, the inventory management and repeated backtracking make replaying the game less appealing. Steam 100% Completion — 5/10 Full completion requires several playthroughs, challenge runs and collecting every file. Achievements involving limited saves, avoiding healing and completing Leech Hunter can be demanding. A guide is highly recommended to prevent missed collectibles and reduce unnecessary playthroughs. Overall — 6/10 Resident Evil 0 has strong visuals, a memorable opening and an interesting character-switching system. However, its inventory management creates more frustration than strategy. The excessive backtracking, awkward enemies and inconsistent later sections prevent it from being a consistently enjoyable experience, but there is still enough atmosphere and puzzle-solving to make it worth playing.
Really truly awful. Loved it.
Personalmente a mi no me gusta pero no está mal.
fajna
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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