
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 140 reviews with recorded playtime.
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
interesting game. No item boxes, just 12 slots and there are weapons that carries 2 inventory slots, not to mention one item you have to carry until almost the end of the game which is 2 slots, horrible enemy designs, bosses, normal enemies, you name it, this game has it all. Other than the horrible things I've mentioned, this game is actually pretty decent and fun, a great challenge to anyone looking for a harder resident evil. There is no abuse of new game+. If you clear it on normal, the bonus weapons will only be on that file you played on. So if you beat the game and get a S on normal, too bad, you cant abuse the rocket launcher or the smg on hard to easily beat it. To unlock infnitie ammo for every gun is even a bigger pain. You are forced to play a different gammode on that completed save file and collect leeches throughout the training facility. Sound simple? Nope, each leech collected is stuck with you until you leave the facility, you can quite literally get soft locked if you messed up the amount of leechs you pick up. I do not know what was in the devs mind to make this game unnecessarily harder by not adding item boxes so everyone can reduce backtracking and finally get rid of that ♥♥♥♥♥♥♥ hookshot until I want to use it. Even if this game is horribly designed, it is still one of my favourites in the franchise, thats for sure. Just a few minor fixes and this game will be highly rated as the other resident evils.
leech 5/10
лично я немного задушился бесконечно переключаться между двумя персонажами и перетаскивать шмотки в инвентаре. игру на себе в соло протащила няшка ребекка, но часть все еще лучше многих последующих
Great game once you add the mod to add a "storage" section to the typewriter which is basically a storage box (google it). There's also a mod to skip the door animations (google it too).
zor ama güzeldi
I only hate the way the items are handle. I mean is cool to have both carry them , but became a PAIN IN THE ASS when you chose it wrong and your character doesn't have amp or a gun for a fight that the game has chosen a character for you.
The game this game was made is kinda honestly trash, don’t even bother. Search online and you’ll see.
Dieses game ist gut, aber es hat viele Probleme. Wenn du ein Resident Fan bist, solltest du es zwar spielen, aber ich empfehle dir, stattdessen ein Let's Play zu schauen.
Played the GameCube Version, the Wii version, the hd one on xbox and then, again, im playing the hd remastered. This chapter is very important in order to understand the lore behind the early chapters of Resident Evil. Also, its a very good game, with a dark and decaying art design and a classic gameplay ( with few "new elements" like the lack of a storage box and the presence of enemies that requieres a "gimmick" in order to be wiped away ). Also Rebecca. ( Billy is a cringey dude from the early 2k )
进度到达研究所我是真忍不了了,那B钩枪是你们这帮人的爹?一个人物只有6格你妈的还占两格,喷子也是两格,榴弹枪也是两格,弹药,任务道具等所有其他物品占用一格,组合药剂要瑞贝卡,还必须在格子内才能组合,瑞贝卡除了一些解密需要用到,他妈的最大用处就是当背包用,研究所还他妈的堆怪,没次元箱,一堆资源带不走,来回跑图,我跑你妈!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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