
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good!!!!!
出现了无法读档保存的恶劣bug
无敌好玩,我已经无法用语言形容了
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩,算是魔塔这个系列中比较有新意的设计了,适合所有想要尝试魔塔这一经典系列的入坑
真算是少见有意思的游戏了,不过就是中后期可以选择方向太多了,以至于要花很多时间来研究几十页炼金、几十个装备、技能的使用。试了半天装备技能还得有针对性的选择对应怪物的关卡,说我是玩游戏的,其实我是搞科研的。老实说,玩到我现在都不敢进游戏了生怕被游戏淘汰。局外加成太大了,每一把到底是选择已通过的本扫荡还是去新副本坐牢真是难以选择呀。
不管是剧情铺垫还是玩法调整都做得不错,没有老式魔塔的紧绷感,能随时撤退炼金,玩着轻松太多了
厌倦传统魔塔一步走错直接崩盘?这款游戏改良得相当舒服。经典格子探索框架,搭配炼金、资源研究养成,上百装备技能能搭配多样流派。探索遗迹搜集素材,还能随时撤退,不用害怕失误卡关。 剧情围绕灾厄秘闻展开,伙伴人设鲜活,支线内容充足。像素画风耐看,策略深度在线,又不会过度折磨人。喜欢策略地牢、慢慢养成推进剧情的玩家,可以试试。 咖喱评分:8/10
好家伙,昨天肝了几小时的档,今天直接一个报错,不管是点扫荡还是点冒险,黄字报错,F5重启一万次都没用,搞毛啊 _______________________________ 报错解决了。。但是陷入了无引导无攻略的茫然状态.jpg boss花里胡哨的技能多放几次很容易掉帧,20帧我眼睛都要瞎了! 看别的评论这游戏还有图书馆和雪山,这俩图在哪啊我的天,从哪里去啊?
RPG魔塔。还有点上头的。炼金规划可以每天收菜。装备方面,数量不少,搭配感觉也挺重要的
看起来简陋,实际上五脏俱全的魔塔类集大成之作了。 把魔塔的核心玩点,有趣的机制提炼出来配合经营玩法和长线运营缝一下缝的意外好玩,游戏性十足。 丰富的技能装备Build,运营和地图设计是有趣的地方,角色剧情有点日系典中典但至少无功无过。 相较价格而言,游戏分量也足够扎实,思考深度够开动大脑又不至于烧脑,摆生产摆不明白就水多加面面多加水就是了,解地图解不过就发育几天用数值碾过去,还有限时的硬核模式,休闲和寻求强度的玩家都很推荐。 有种回到二十二年前在4399初遇魔塔50层时的趣味 (个人觉得作者不要搞太多OOC,因为腻了不喜欢日系典中典的人看到会扣几分,但好这口的人并不多,游戏本身受众其实挺广的,剧情题材劝退一批人没必要。文本不擅长可以请外包顶一下)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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