
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有新意的魔塔玩法,装备和技能都有很多,搭配多样,策略性很强,也给不想努力的人(比如我)留了局外养成的活路。美术在同类游戏里算可以(放技能能给看立绘知足了),内容量足,数值体系玩下来感觉还算合理,boss和传统数值对碰不同,boss设计有新意,整体来说值得一试 怎么还有深谋远虑之策的)
总体比较好玩,但体验极度分化: 1.扫荡变强然后推图的玩法很舒服; 2.由于局外成长过强导致限时挑战极其繁琐,一张图要打好多遍,某天的决策有错误还要重新打。
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很优秀的游戏,很喜欢,就是解密太多了,对于完全不懂摩斯电码和不通音律的人很讨厌解密,但不解密也不影响通关,现在也解密了。 推荐喜欢魔塔的玩家
可玩性不错,就是有些技能bug影响心情-->圣灵之裁!赶紧修……
非常好玩 量大管饱
作为创新的类魔塔策略作品,本作重构传统迷宫探索逻辑,把路线规划与资源统筹放在游玩核心。玩家深入遗迹搜集素材,灵活抉择战斗路线,合理分配有限钥匙,既能绕开强敌抢占珍贵物资,也可以稳步清缴怪物积累收益,探索途中随时能够撤离或是回溯操作,大幅降低单次冒险失误带来的压力。游戏搭建起探索炼金研究的完整循环,带回的材料能够炼制消耗品,再依靠研究解锁永久属性与全新装备,持续强化自身实力。内置扫荡功能省去重复赶路的繁琐,上百件装备道具提供多样构筑思路,玩家既能尝试极限路线冲击速通,也可以慢慢积累资源稳步推进,两种游玩节奏都能收获充足的策略乐趣。
这个游戏很牛逼
游戏性很强,能搜完东西局外发育的魔塔, 玩的很上头 目前已经二周目了 作者更新也特别及时。处理bug反应极快。推荐购买
装备、技能流派非常之多,很喜欢的rpg魔塔,可以玩很久 这个魔塔作者的《魂之归宿》也是相当有创意的魔塔,可以说出品必属精品了。 两个塔的Boss设计都下足了功夫,塔的数值和地图设计也非常不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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