
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Requiem of Reuinis is an intriguing strategy RPG that blends classic dungeon-crawling concepts with modern progression systems to create an experience centered on careful planning rather than brute force. Developed by Zaxiquej and Otogen Studio and published by Mecrew Games, the game follows Tasia, a young noblewoman whose journey into the ruins of an ancient civilization gradually uncovers the forgotten truth behind a catastrophic event known as the Calamity. What begins as an expedition into dangerous relics evolves into a larger mystery involving the world's hidden history, religious influence, and the growing threat posed by increasingly aggressive monsters. The story delivers a compelling sense of discovery, encouraging players to piece together fragments of a lost era while steadily revealing the significance of Tasia's mission. Unlike many traditional RPGs that reward endless combat, Requiem of Reuinis focuses on intelligent decision-making throughout every dungeon. Inspired by the classic Magic Tower style of gameplay, every movement across the map becomes a meaningful choice. Enemies, treasure, locked passages, and limited resources are all interconnected, requiring players to evaluate risks before acting. Charging into every battle is rarely the optimal solution, and success often depends on identifying efficient routes, preserving valuable items, and understanding when to engage or avoid enemies. This strategic approach transforms exploration into a satisfying puzzle where careful planning consistently feels more rewarding than repetitive grinding. Character growth is supported by several interconnected progression systems that add considerable depth to the adventure. Alchemy allows players to craft increasingly powerful equipment and useful items using resources gathered during exploration, while research mechanics gradually unlock additional opportunities to strengthen the party. Instead of relying entirely on experience points, progression feels tied to player knowledge and resource management, creating a stronger sense of accomplishment as new recipes, equipment, and abilities become available. Every expedition contributes to long-term development, encouraging players to revisit their strategies and optimize their builds as the game introduces tougher challenges. Customization is one of the game's strongest qualities. With approximately 300 pieces of equipment and around 80 unique skills, players have the freedom to shape Tasia into a character that reflects their preferred style of play. Whether focusing on defense, offensive power, resource efficiency, or balanced versatility, the wide variety of options makes experimentation enjoyable throughout the campaign. Different equipment combinations can dramatically alter how players approach each dungeon, adding meaningful replay value for those interested in testing alternative strategies and discovering more effective solutions to difficult encounters. The presentation complements the gameplay with an attractive fantasy aesthetic that emphasizes atmosphere over spectacle. The environments effectively portray abandoned ruins, mysterious underground structures, and remnants of civilizations lost to time, reinforcing the game's central themes of forgotten history and exploration. Character artwork and interface design remain clean and functional, allowing players to concentrate on tactical decisions without unnecessary distractions. The soundtrack further supports the experience by maintaining a tone of mystery and quiet tension, helping each new area feel significant as players venture deeper into dangerous territory. Requiem of Reuinis succeeds by delivering a thoughtful blend of strategic exploration, meaningful progression, and engaging world-building. Its puzzle-like dungeon design rewards patience and careful planning, while the layered crafting, research, and customization systems ensure there is always a sense of forward momentum. Although its slower, methodical pace may not appeal to players looking for fast-paced action, those who appreciate tactical RPGs that challenge both planning and resource management will find plenty to enjoy. The combination of an intriguing narrative, flexible character development, and satisfying strategic gameplay makes it a memorable entry in the independent RPG genre that confidently modernizes a classic formula. Rating: 8/10
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款魔塔玩法的RPG游戏,融合了炼金养成和装备构筑的玩法。通过规划探索路线收集资源,炼金合成和研究解锁科技,增强自身属性助力通关地宫。跟大部分魔塔游戏玩法不一样的是,本作可以随时撤离和进行扫荡,带出资源炼金转化为下次助力。通过炼金降低了通关难度,可以不用再步步斟酌,将资源利用最大化,新手玩家也能有较好的体验。硬核玩家也可以尝试压缩天数进行速通,不同的玩家有各自的玩法。 控制方面,可以键盘操作,像铁壁一些有步数限制的操作,键盘操作会更加精准。也可以鼠标点击行动,方便远距离行走。地图之间移动可以快捷传送,攻防涨了后刷小怪还是很实用的。就是按住ALT查看地图的操作,有点不太习惯。另外更新之后,研究、市场等界面也能用鼠标右键操作便捷返回。 炼金合成,降低游戏难度的核心。进图冒险收集地图内的各类资源,然后到炼金室内合成研究所需材料或者药剂,解锁收益加成和攻防属性。除了有部分天数要求的挑战成就外,进图探索随时撤离和扫荡地图刷取资源,对进度不会有什么影响,休闲玩家可以养成发育好之后再去挑战关底boss。 装备方面,有多达300件的装备和几十种技能,搭配不同的武器和技能,伤害和玩法都有很大区别,有几天速通一个图的硬核搭配,也有十多天徘徊的悠闲搭配,多尝试体会更多内容。 boss的机制也有巧思,攻防叠够了还能利用其呼唤的小怪进行回血,然后再输出打掉boss。总的来说,是一款新老玩家都能有较好体验的魔塔类游戏,喜欢魔塔的硬核玩家、想体验魔塔的新手,都可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
优点: 好玩,上头,无论是刷刷刷局外成长搜打撤boss战超多装备技能搭配以及解密剧情这些都很有意思,可玩性很高。 缺点: 1.繁琐,固然装备技能种田这些机制杂糅在一起很好玩,但是每个节点都需要高度的思考量和操作量,超级多的矿物装备和技能实在眼花缭乱,加在一起未免会有些疲倦只想找轮椅或者不寻找最优解暴力通关。(记录装备和记录矿坑面板功能用处不明显,因为有些时候多两个装备格子或者点两个科技就要大改整个体系。) 2.闪退,存在闪退问题,但是自动存档很不错。 3.隐藏,其一是不算宽裕的钥匙量使得跑图极其麻烦,其二是谜题和提示分布的位置非常散乱与隐晦,两点共同导致了解密过程带来的体验感不算很好,纵然见招拆招反复试错的体验非常优质,但是更多的时候感觉我自己就像一只无头苍蝇,私心是出一个记录看到过的所有提示词的功能方便汇总。 总体瑕不掩瑜,我技术水平也很菜,或许有些建议提的不是很好,但是我还是很喜欢这款游戏并且推荐给了朋友们的。祝销量上升。
装备系统真的太丰富了
可能现在来看类魔塔已经有些太过复古了,但它本质上确实好玩,前期新鲜感趣味性十足,而且这部主要还是RPG,所以避免不了大量养成和刷刷刷,从几个小时的体验来说没啥太大问题
good!!!!!
出现了无法读档保存的恶劣bug
无敌好玩,我已经无法用语言形容了
真算是少见有意思的游戏了,不过就是中后期可以选择方向太多了,以至于要花很多时间来研究几十页炼金、几十个装备、技能的使用。试了半天装备技能还得有针对性的选择对应怪物的关卡,说我是玩游戏的,其实我是搞科研的。老实说,玩到我现在都不敢进游戏了生怕被游戏淘汰。局外加成太大了,每一把到底是选择已通过的本扫荡还是去新副本坐牢真是难以选择呀。
厌倦传统魔塔一步走错直接崩盘?这款游戏改良得相当舒服。经典格子探索框架,搭配炼金、资源研究养成,上百装备技能能搭配多样流派。探索遗迹搜集素材,还能随时撤退,不用害怕失误卡关。 剧情围绕灾厄秘闻展开,伙伴人设鲜活,支线内容充足。像素画风耐看,策略深度在线,又不会过度折磨人。喜欢策略地牢、慢慢养成推进剧情的玩家,可以试试。 咖喱评分:8/10
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