
As an Engineer - crew member of one of the first Mars colonies - you are responsible for repairing and maintaining Mars Rovers. In this advanced simulator you will learn the internal details of various Mars Rovers and their components.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian, Italian, Ukrainian, Hungarian, Spanish - Spain, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice rover reference material, mid to awful game. Judging by the forums and the game itself - devs took their sweet time studying and documenting every rover part, and that's cool and good. They did NOT take their time studying UX and how to make good games. AT ALL I think that most of the gameplay could be described by a) we did not think about it \ we do not care about it \ f you, that's why It begins with your first launch, where you get a LOUD wind sound EXCLUSIVELY in your RIGHT ear. It's because there's a sound source to your right, and if you're using headphones - refer to paragraph a) EVERY time you launch the game you need to get your RIGHT ear blasted until you navigate 2-3 menus, turn around and go into airlock. It is not used for ANYTHING except the startup sequence. Why? Refer to paragraph a) You can't just click the menus, you have to HOLD the buttons for a couple of seconds like you're getting your fingerprint scanned. Pretty cool, huh? I remind you, that you're getting your right eardrum sandblasted at the moment. Refer to paragraph a) Half the ingame menus use fingerprint scan mechanic. It's soo cool, right??? You need to do it like 3-5 times every mission. Missions may be time-limited. If you want 100% - you need to pass like 50-70 of them. Do you still think it's cool? No? Refer to paragraph a) Main gameplay loop is as follows: 1) You accept quest in your tablet (fingerprint), exit it 2) You activate your ingame pc (fingerprint) 3) You click the crane icon on your pc 4) you position the crane over the box, grab it, place it on the stand, all the while camera flickers fiercely 5) you press Esc and exit to your (ingame) desktop 6) you swear, and press Esc one more time to finally get the ability to walk 7) you look at the quest description on your tablet 8) you inspect rover parts 9) you remove broken ones 10) you 3d-print repacements 11) you replace the parts (sometimes the parts are actually assemblies, [sets], and you need to dissassemble them into smaller parts, so you could replace them) 12) you disassemble the broken parts into credits 13) you reprogram the rover (bioshock pipes hacking minigame) 14) you complete the quest on your tablet (fingerprint) 15) you press "yes, I see the results" (ANOTHER fingerprint) Every machine \ tablet operation has a dumb slow animation of picking it up \ walking towards it \ closing it. Why do we need it? Refer to paragraph a) You can automate bioshock hacking minigame with a perk. Cool? Yes. Is placing a crate with your rover on the stand a dumb repeatable task that should be automated in the same way? Yes. Can it be automated? Refer to paragraph a) Every part that you de\\install on the rover makes your camera change it's position 3-4 times. I'm not talking about different angles to see different screws or some such, I'm saying that you did all the screws, and then you watch for 3-7 seconds as camera shuffles timidly and erratically (it may even change roll angle!) back and forth, before you can do something again. EVERY part. Well, maybe every second part, but there can be 50 PLUS parts in an order, every one of which you need to BOTH deinstall and then reinstall. Camera goes 3 cm farther, 2 cm closer, 15 cm farther, 2 cm farther. For most of the said 50 parts. Why? REFER TO PARAGRAPH A) You can disassamble complex parts (like motors) into their components (like brushes, rotor, lid), and reprint only the broken components. Pretty cool, huh? Yes. Broken components get into your warehouse, you can recycle them. What's when you're into like the 40th mission, and you don't wanna do components, you wanna print the motor whole? (Or Perseverance wheel, which has A LOT of screws and components, but is really cheap as a [set]) Good news! You CAN do that! You can print a whole [set] at once, and install it like that! But what's with the old set? Can you recycle it? NO, it will clog your inventory F-ING FOREVER, refer to paragraph a) But that surely is a mistake! Won't devs do something about it? You're in luck! Devs indeed promissed to make it a priority and release the feature next week! When was it? FIVE YEARS AGO REFER TO PARAGRAPH A)
Игра нормальная. Но я бы её перенес в игру Occupy Mars: The Game. Такой кропотливый ремонт, там бы очень вписался. А в Rover Mechanic Simulator только ремонт (нудно только ремонтом заниматься).
[h1] Recommended, but with the note that some tedium is part of the design. Also a warning of some unresolved design and implementation problems. [/h1] Anyone who has followed the Mars rover programs over the years (or has come to them after the fact and been enjoyed them) has probably picked a favorite. From little Sojourner to the twins, Spirit and Opportunity, to the behemoth currently roaming the planet, Curiosity, and its little helicopter buddy Ingenuity, there's a lot to like and appreciate. Rover Mechanic Simulator (RMS) moves the program into the far future. Mars is at least semi-colonized, but our little robotic buddies are still hard at work. And like all machines, they need someone to maintain them. That's you. In a lot of ways, this is really a mechanic sim game with a different aesthetic and vehicles. But it's creative and unique enough to keep things interesting - especially if you're a fan of the rovers. You'll be expected to diagnose what's wrong, get to the failed components, and repair or replace them. However, because of some dubious design choices and outright implementation mistakes, what should be a clever little mechanic sim has some very rough edges. [h2]To Mars![/h2] Whether you want to treat this like a job or zen out to some robot repair, this game has both sides covered. [h3]Fast or slow, up to you [/h3] For most missions, you have the option to do the job either untimed or timed, timed giving you some bonus experience and resources. So if you want a challenge, you can have one (most of the time), and if you want to zen out or learn, you can do that without pressure. [h3]Five models in loving detail to work on [/h3] There are four models included in the base game: Sojourner, MER (Spirit and Opportunity), Curiosity, and Ingenuity. Are these engineering-perfect reproductions? No. But are they highly detailed and more than enough to give you an appreciation for the engineering that went into them? Absolutely. Repairs are, as you would expect, intricate operations depending on what's broken - which you also have to determine. You're given a brief on what's going on with the machine, maybe a diagnostic report pinpointing suspect components, and then it's up to you to diagnose and repair. A failed wheel or bearing won't be much effort. But a failed component on the motherboard buried inside a MER rover? Yeah, you're going to need to take it almost completely apart. Pulling screws becomes your life. (And there's an achievement for it.) [h3]How you repair is up to you [/h3] There are two ways to approach repairs, too, particularly more complicated repairs. As with real machines, the rovers in RMS often have subassemblies that are removed for additional work. You [i]can[/i] take them apart on a workbench, working your way down through the assembly until you locate the failed components and just selectively replace those for a highly economical repair. Or, if that's too much trouble and you have the resources to spare, you can just print a whole new assembly. It'll cost you money but save you time and, possibly, a lot of frustration. But that's entirely up to you. [h2]Or Bust![/h2] Okay, it isn't perfect. Actually, it has some glaring problems. [h3]Localization issues [/h3] So it's a little clear that English wasn't the first language of the developers, and that's okay, but there are some wonky word choices that really don't fit. For example, electric motors (wheel motors and rotation motors for masts and cameras) are referred to as "engines." Which isn't [i]technically[/i] wrong, but it's not the most appropriate word. There are quite a few typos, including in visual elements in the repair bay, which can be a little off-putting, but they're hardly game-breaking. [h3]Design oversights mean frustration[/h3] Because of some developer oversights, there will be some unnecessary frustration. For example: rather than replacing [i]every single component[/i] on a board, you may want to just print a new board and be done with it. Good call; the cost is about the same and it'll save you lots of time. Except now you'll be stuck with the bad board because the developers never enabled a means to trash them. All work is done in a set order. While this makes sense - usually - it will also work against you. Want to replace a wheel rim on Curiosity? That should be six screws, right? No; you have to dismount all of the wheel spokes (three screws each, plus camera movements) to take the wheel rim off. (Spoiler: No, that's really not necessary.) Need to get to a component in the suspension system of an Opportunity but it's only behind one big subassembly of the suspension system? Sucks for you; you have to completely disassemble every wheel, actuator, and component from the dirt to the part you want rather than pulling four screws and getting the job done realistically. It contributes to the grindy nature of the game and creates really unnecessary annoyance and frustration. It's not a dealbreaker, but it'll likely get on your nerves at times. [h3]There's tedium [/h3] With only five models to work with (only four of which get major screen time) there's a certain amount of tedium that creeps in. When you've done your 15th repair on a MER rover, it starts to get a little bit stale. But you progress quickly (a little too quickly, really - you go from a private to a colonel in about a week) so tasks increase in complexity steadily. You're working on the same machines, but the jobs get more detailed. Even so, there's a bit of grindy sort of tedium to it. [h1]The Bottom Line[/h1] Overall, it's a decent game and a good way to zen out to the sound of a bit driver pulling screws. Restoring these machines is satisfying for sure. But you need to be willing to look past some annoying developer mistakes to get there. If you can, great. If you can't... sorry, this one isn't for you.
Just why does this exist? I figure there was a rover-nerd dev who really wanted this game for himself and managed to persuade his team to do so. It is basically a simplified Car Mechanic Simulator, but with the Mars rovers! How exciting! If you ever wonder about the engineering of a Mars rover, this is your game!
任务提示有一个轮子的电机坏了,但是不知道具体在哪个轮子里。 探测器一共有六个轮子,怎么办? 没关系,我很聪明,我一个一个拆下来看。 怎么就那么巧,最后一个就是。
В котре жалію що в стімі так до цих пір нема нейтральних відгуків. На цей раз все ж таки поставлю негативний відгук. З плюсів... -Ну, можна дуже поверхнево познайомитись з деякими космічними апаратами та призначенням їхніх приладів (якщо читати опис предметів) -Перші декілька годин досить цікаво їх розбирати. -Непоганий саунд з умовними підбірками по жанрам. -Досить легка платина. -Гарна оптимізація. З мінусів -Крафт займає час. Без перка то зовсім сумно, особливо, коли потрібно скрафтити десь чотири деталі по одній хвилині кожна. В принципі деякі елементи геймплею затягнуті. Анімації, міні ігри -Апаратів мало, з DLC лише 5 штук. При чому один з них я бачив лише в двох квестах і в ньому умовно 10-12 деталей. А дійсно цікавих лише два і один з них якраз в DLC. -Відсутність економіки, хоча їй виділена навіть ціла гілка прокачки. Якщо ви зробили хоча б пару квестів то проблем з ресурсами не будете мати від слова взагалі. Вони потрібні тільки на крафт і якщо не провалювати квестів, то проблем не буде ніколи. -Нема ніякого обладнання, яке можна докупити, нема ніякого розширення “гаража” Простіше кажучи, прогресія відчувається тільки поки прокачуєш перки. -Ніяких діагностичних інструментів. Чудодійне око, яке чи не через метал бачить. -Тупе управління в режимі збірки-розбірки. В тому ж кар механіку коли ти деталь від'єднуєш автоматично з'являються болти чи інші точки кріплення. Тут після від'єднання з'являються від одної до 4 точок з лупою, натискаючи на таку точку ти потрапляєш до певної групи болтів чи конекторів. Займає часу до біса. Як висновок, по повній ціні гру ні в якому разі не варто брати. По великій скидці під 80% - ну, можете спробувати. На годин 5 вистачить щоб все спробувати не гонячись за платиною і отримати задоволення. Але, я б рекомендував Tank Mechanic Simulator. Там навіть без DLC більше контенту.
Il gioco è bello ma per i novizi risulta inizialmente complicato perchè molte parti danneggiate non si riesce a capire dove sono situate e non c'è nulla che te lo fa capire...devi andare ad intuito spesso smontando anche tutti i pezzi il che porta via tantissimo tempo. Voto 7,5 ------------------------------- The game is good but for novices it is initially complicated because many damaged parts you cannot tell where they are located and there is nothing to tell you...you have to go by intuition often taking apart all the pieces which takes a lot of time. Rated 7.5
Thanks for loading into the game, here are a ton of tutorial screens to read. No thanks.
Also ich habe wirklich Spaß mit dem Spiel! Ist entspannend und macht Bock, wieder alles zu reparieren :)
Un juego interesante pero mal optimizado y opciones graficas deficientes.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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