
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很难想象一个类魔塔游戏能够有这么丰富的地图 敌人 boss 装备 技能,甚至还有BGM,哦对还有该死的隐藏。推荐在不看攻略的情况下开荒,找回小时候初次玩魔塔的快乐。 Q版小人也超可爱
Similarly to what others might say, this plays more like a Rouge-like game with Magic Tower elements. It's 1000% more accessible to causal players due to the fact you don't need insane run optimization to beat the game or even avoid a soft lock. And Rouge-like because you can create really stupid synergies that'll make you either god or blow your pc up with action queues. A Rouge-like puzzle game I guess, What is lacking to me is the story and character building. The world building could be alright due to the fact the Calamity is destroying information linked to it therefore would be removing history books and whatever. Therefore the lack of worldbuilding. I just wish I could've learnt a little bit more about the present society. Else than it being a generic medieval fantasy world with magic and a collapsed hyper advanced civilization. But that's me. What really sucks is the characters. Soulestation, the previous game (not connected to this), has more characterization for its protagonist than this game for its characters. Yes, there are many games that do not have story or lore bits or whatever to them, but Requiem of Reuinis has a very little amount of character interaction. just enough to maintain the plausibility of the story, that it becomes a detraction from it. Soulrestation, although it's ending a bit abrupt and rough, had me satisfied for Rovia. Requiem of Reuinis ending had me feeling like 'oh that's interesting/cool', or 'that's it?'. I would've felt more sad to finish the game if I had been more immersed in the characters. An outside hub from the main base screen with the difference protagonist character you chose to play as would've maybe been sufficent. In the end, I'm just an autist for characters and worldbuilding. The game was really fun, and trying to solve the ARG puzzles in game with a friend was also very fun.
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点:探索内容丰富,可以不断优化行动路线。装备系统提供了很高的可玩性。自适应难度,包含局外成长,每个阶段都可以局外挂机,提高数值到较为简单的难度再进行挑战。 缺点:阴间解谜。有一些阴间解谜可以直接跳过获取奖励,有一些则不行。 有bug,莫名其妙,boss多动一轮。
经典魔塔元素策略,比起上作的(魂)系统,这作创新点改为了炼金局外加强。超多技能跟装备的搭配把游玩度拉高了很多,马不停蹄打了一周通关了一周目大部分内容。非常有趣也希望能更快端出更多同类型游戏。 以下属于个人观点:制作组一直在更新细节上的加强。比如加入难度方便玩家参考,优化解谜一系列等等。但是一周目自己探索的时候还是有点坐牢,因为装备跟技能过多的原因,每次都需要花一定时间炼金+看装备+看技能。有时候自以为组了一套很强力的套装,结果进图发觉根本不是那回事,或者说被新地图完全克制了。又或者说缺少了那个比较关键的技能/装备不知道怎么得到,没有在商店里。看见自己买错了想要重新购买。然后想快速转型其他流派就没钱了只能扫荡耗点时间。发觉自己炼金点错了导致入不敷出又得慢慢调整... 局外成长看似有用其实只有build是最实际的,辛辛苦苦走好每步跟炼金加的那几点属性不如正确的装备技能组合来得快 个人建议在进图之前通过主角日常交谈稍微介绍一下怪物或者地图的特性,比如说有大量禁魔,资源匮乏等。或者解锁了选项之后可以立即使用,而不是等到二周目。 能通关时候基本已经体验了大部分内容,二周目的我只想怎么挑战快速通关,那些项目看着有用但是有些鸡肋。。 总体来讲我还是很喜欢这个游戏的。
最后一关巴别塔成功掉完前面几十个小时积起来的好感,怎么会有这么畜生的关卡设计啊
好玩
披着魔塔皮的日式战棋rpg 装备和技能的配合非常有意思 多套build可供选择 boss机制也很好玩
怀念拉满了,真的美少女系列的魔塔既视感。 不过该说不说,虽然游戏很上头,但会不会太肝啦!不过就冲着养眼,就该好评
哪里有谜题地图上都不标注一下吗?玩家怎么知道哪里还有没有解锁的东西呢?攻略也查不到。所以你做游戏是为了让玩家无法完整体验是吗?这就是你自创的新型游戏制作理念吗?那你可太nb了,司马东西。
把资源经营融进魔塔,慢慢攒材料做装备,不用死磕路线,打不过就回城发育,优化了魔塔最大痛点,试错无代价,新手也能放心玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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