
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
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About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
经典魔塔框架融合炼金养成,大幅降低传统魔塔的容错压力,打不过副本可以回城囤资源慢慢发育。复古像素画风怀旧,角色立绘精致,路线规划很考验策略。虽然部分谜题提示较少,但玩法创新度高,喜欢数值规划、养成刷装的玩家很适合。
好玩,停下来发现就天亮了
玩了一会感觉挺不错的,首先体量上管饱,线路分支很多,其次玩法上我个人很喜欢,可以疯狂种田,而且价格也挺实惠的,感觉能玩蛮久
少女组队探秘遗迹,不靠硬刷靠搭配炼金变强,天数系统设计很贴心,没有无解死关,一边打怪一边深挖灾厄背后的故事。
现代版魔塔,没有无脑砍怪,全是资源规划和区域管控。白天出门捡破烂,晚上回家炼金研究。300件装备80种技能,build组合多到能玩出花。
炼金系统和研究系统形成了一个很完整的成长闭环。每次下遗迹都不会觉得白跑,就算暂时推不过关卡,也总能带回材料强化自己。那种一点点把角色养起来,最后回来把曾经的强敌轻松击败的成就感非常强 装备和技能数量也很丰富,300件装备搭配80种技能,能够尝试各种流派。虽然目前还在摸索阶段,但已经能感受到不同Build之间的差异,后续应该还有不少值得研究的组合,不太容易玩腻。
画风可爱的魔塔游戏,带养成要素,值得一提的是虽然商店页面没写支持手柄但其实手柄玩家还是能用手柄游玩的虽然不支持所有按键,但跑路打人还是没问题的,和键鼠操作可以同时进行。
一个类魔塔的游戏,让我想起了用电视机玩游戏的时光,不过游戏里面加了回撤选项,挺方便的的,不用重新读档来撤回一个错误的选择。玩起来还行
服气了一打蜘蛛就错误退出,咋解
探索炼金循环设计不错,但睡觉堆数值就能过,反而削弱了路线抉择的博弈感。解密缺乏引导,卡关时无处查询,建议增加局内提示或线索指引。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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