
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了,非常适合收集爱好者以及自由构筑爱好者 好评!
2D爬塔小游戏,游戏逻辑简单易上手,美术音乐中规中矩,亮点是自带养成要素,装备组合也比较多,目前最大的问题可能是平衡,养成的收益实在是小,建议多多平衡一下
如果能简单难度不限天数,普通困难作者设置一个大概的天数那就好了
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为魔塔来说,值得一玩,优秀作品
#查询制作人狒狒浓度
这游戏真的把魔塔玩出了新花样。以前玩魔塔最怕走错一步直接崩盘,但这作加了天数系统,随时可以撤退回城,试错成本很低,我可以大胆去探路,打不过就溜,回去炼药做装备再来,心理压力小了很多。
和魂之归宿差不多。整体还是不错的。主要靠种农作物提升我们的装备和数值,个人觉得本质还是魔塔。我个人还是比较喜欢种田提升自己,然后数值碾压,挺爽的。当然也可以像传统魔塔一样,就不用像我这样玩了。
好玩,简单
One of the best Magic Towers (/Tower of the Sorcerer/WWA) out there! Its got a lot of complexity via equipment and room to push yourself in different ways (do I want to prioritize stats, equipment, alchemy resources for unlocking things, etc). You can technically cheese away a good amount of the difficulty. If you don’t want to challenge yourself you can just passing days and auto farming some resources to unlock or upgrade stuff. This should make it fairly accessible for such a long and complex Magic Tower since you can never actually soft lock yourself.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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