
Requiem: Avenging Angel is a 3D, first-person action game of biblical proportions set in a world under siege. A holy war rages on Earth between Heaven's Chosen Soldiers and Hell's Fallen Angels.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun with super smooth gameplay, really hard boss fights, and a unique story.
"Requiem" ist Retro-FPS-Genuss pur! Was am Anfang aufgrund der offen erscheinenden Welt, den Nichtgegnercharakteren, mit denen man sprechen kann, und den vielen Engelsfähigkeiten nach einer Mischung aus Egoshooter und Adventure-Einlagen à la "Kingpin" aussah, hat sich schnell als reinrassiger, höllisch guter Shooter entpuppt. Das gefällt mir bei "Requiem" am besten: + ein spannendes Setting mit religiös inspirierten Motiven + ein fantastisches Shootererlebnis, das auch im einfachsten Schwierigkeitsgrad fordernde Schusswechsel bietet, bei denen man sich Deckung suchen und seine Waffen richtig einsetzen muss - Dauerfeuer aufgrund der Nichtnotwendigkeit zum Nachladen inklusive! + ästhetische Grafik mit exzellenter Erkennbarkeit und mit einigen Details, die das genauere Hinschauen lohnenswert machen - man sollte zum Beispiel mal aus einem der Fenster sehen An die etwas hakelige Kollisionserkennung gewöhnt man sich schnell, wenn man solche Spiele zu ihrer Entstehungszeit gespielt hat oder einfach auf etwas Retro abfährt. Etwas gewöhnungsbedürftig mögen die Engelskräfte sein, die sich nach und nach ins Kräftemenü des Spielers schleichen, zu denen es (auch in der Anleitung) keine Erklärung gibt, und die sich teilweise sehr ähneln, teilweise überhaupt nicht zum Einsatz kommen. Darüber hinaus sind manche Bosse nur mit einer Kombination von Fähigkeiten besiegbar, die man vorher niemals eingesetzt hat. Aber: Hat man seine Lieblingskräfte einmal entdeckt, genießt man die Bullettime, die Selbstheilung oder das Befeuern der Gegner mit Lichtblitzen. Mir gefällt das Spielerlebnis rund um Malachi großartig!
圣经题材半条命,开头的地狱场景很酷可惜篇幅太短,这款游戏虽然很老但并不需要打任何补丁,不过你可以打开根目录内的nglide_config.exe,将分辨率设置到1080P/2K/4K,或自定义操控按键以获取更加现代化的体验。
I bought this game when it came out.
This game is frustratingly difficult, and not in a good way. Even the most basic enemy can completely destroy you in seconds. Every enemy feels like those pvp bots from the 1990's and 2000's. Where they run around a corner and already have a bead on you, taking over a quarter of your health before you have time to even react. On top of that, enemies are inconsistent in their difficulty in being killed. Sometimes I can shoot a burst from my rifle and they die. Other times I have to unload into them as they fall down, get up, fall down and get up again. On normal difficulty I have had to try multiple times to just to get through an early game area and when I do it just feels more like luck than skill. That on the successful run the enemies just died quicker. that I was able to keep them dead faster than enemies could shoot at me. because if even one any got a tiny burst of gunfire I could lose a quarter of my health or hardly take damage. It was very inconsistent. Edit: I got to the late stages and the difficulty takes a wild swing in the opposite direction once you get all your powers. So much so that it is a bore to play. It also doesn't help that there are few enemy types to combat and all the stages are ugly and uninspired. The further I go along the more it feels that this game was a rushed development. Nothing has real cohesion. There are weird jump cuts and time skips in the story. While the gameplay just devolves into linear ugly hallways with the same 3-5 enemy types constantly respawning in front of you and behind you. You then choose between your preferred weapons and powers and go to town. A bunch of powers are practically the same thing just with different animations. While another set of powers are utility powers you will use once, maybe twice the whole game, and only because the game dictates you use it a specific time. Therefore this game starts out a as frustratingly terrible game and then transforms into a boring ugly mess of a game. Still getting a thumbs down from me.
Hidden gem for Quake fans, a little bit hard but really enjoyable!
This port is quite messy and this hidden gem deserves a full on NightDive remaster imo. If you're willing to look past or attempt to work through the technical hurdles of getting this to run smoothly on modern systems, this is a very unique and charming little Quake-clone that's well worth playing. I've found the smoothest way to play this game is to set the NGlide Configurator in the game's folder to 640x800, you can't play the game smoothly on any resolution above this because the game's pause menu is hard locked to 640x800, meaning that playing in any resolution above it would result in the game jankily changing your monitor's resolution every time you pause. So, set it to that low resolution and get a cursor lock running if you're using a set up with multiple monitors, that is the best way to play this until we get a remaster unfortunately lmao The plot - There is none lol. You kill the main villain halfway through the story and it just keeps going somehow like nothing happened. There isn't much of a story or many characters in this game. Malachi, our angelic protagonist and main character, is really funny as an angel. He's just like a white guy. He swears, he invokes the lord's name in vain multiple times throughout the story, he's only a little bit troubled when he harms innocent people. He's really quite ungraceful, perhaps a bit unclean. There's not much angelic about him aside from his powers. I feel like, when it comes to angels, there's just so much potential for character writing and that's potential that is, unfortunately, almost entirely missed in Requiem, at least in terms of character anyways. The balancing in this game is a mess - You have a selection of Quake-y human weapons to use alongside your angelic powers, while some weapons are good, reliable, consistent and fun to use, there's just as many that feel incredibly unreliable and inconsistent, while a few feel completely useless. Your angel powers range from totally useless to absurdly, comically overpowered, the first spell you have unlocked, and I'm still not sure if you even have it unlocked on purpose or if it's just one of many glitches/oversights, but the first spell you have from level 1 is a giant ball of lightning that insta-kills almost every enemy in the game. And then, in the same level, the game gives you a ♥♥♥♥♥♥ pistol that kills enemies in like 5 hits, it's honestly really funny. The game gives you more and more powers to play with over time, a lot of them are incredibly cool, like the ability to turn your enemies into pillars of salt, but they're often outclassed by the lightning ball; They're either too expensive to use, too unwieldy to use, too hard to aim, or just, plain underpowered, compared to THE ORB. Still I think the selection of powers you have are all pretty unique and pretty awesome, they're very fun to play around with even if they're often too glitchy to actually be useful in a fight. You might think that this game is very easy, since you have such amazing powers to play with, but you'd be quite wrong! This game is actually quite hard in the way that most Quake/DOOM inspired games are; Enemies that hitscan you for insane amounts of damage over insane distances incredibly quickly. The enemies in this game are designed really strangely, there's bullet travel time to their shots but only sometimes, some enemies are seemingly designed to be tough to fight but are instead incredibly easy because their shots just don't hit you, while other enemies that seemingly aren't supposed to be strong are absolute monsters that kill you instantly. You get a heal power later in the game, an incredibly weak and expensive heal power, it's still incredibly useful and incredibly strong as an asset to the player, but it results in what I think are the lowest points of this game's gameplay; Sitting around doing nothing waiting for your health to regen with your painfully slow and expensive heal power. I think it takes a special kind of masochist to enjoy a game like this, but I enjoyed it and I enjoyed it a lot. The level design is perhaps this game's biggest problem - It is real bad. Let's start with visuals, I don't think this game is ugly but I do think it's definitely a bit generic when it shows at times that it could be so much better. The human side of the levels just aren't as interesting as the angelic side unfortunately, the game is really pretty and really cool to look at at times, but those times are exceptions to the rules. For every 1 haunting hellish area there's 10 generic construction sites you have to go through. For every 1 cool angelic decoration/bits of worldbuilding, there's 10 instances of the devs literally just mashing "fasdfasdfasdf" on their keyboard as text for monitors as opposed to having text that would make sense in the game's world, or even just a lorem ipsum or something. Visuals are the least of their worries tho, the biggest problems with this game's levels is the fact that, from start to finish, from level 0 all the way to the last level, it's all very confusing and hard to navigate. The game gives you few directions to work with and the way these levels are designed, they can sometimes be maze-like or sometimes it feels like you're sequence breaking maps when in reality it's the intended way to go. It's weird. Weird and bad and it just kept getting worse, I honestly have no idea how I manage to finish this game at all because at no point throughout the roughly 8 hours that I spent playing this, never even once did I feel confident in where I was heading. I think perhaps the worst part of this game's level design tho, is how often it spawns enemies behind you in past areas after you clear them and progress through them. It's incredibly frustrating, if you don't want to run into a nasty surprise when you're backtracking you have to spend a good 10-30 extra minutes clearing areas multiple times because there's so many enemy respawns/back spawns after you get through an area the first time. The bosses, God do they suck - This game has boss fights! I wish it hadn't tho, because they are all incredibly bad, like these bosses are bad in a way where they are very tiresome to fight and often feel completely broken by design. The first boss of this game kept us stuck for a good 30 minutes because it just didn't feel like we were fighting it the right way. It turns out, we were, the boss just had an enormous health pool. Not only that, on normal difficulty, you have to fight 2 of them instead of just 1 (I assume it's 3 on hard mode), and honestly I recommend you play through this game on the easy (Heaven) difficulty just for this reason IF THERE IS ANYTHING THAT YOU TAKE AWAY FROM THIS REVIEW IT SHOULD BE THIS; PLAY THE GAME ON EASY MODE. IT'S STILL COOL TO ME THO DAMN IT!! - Even after I've spent so much time thinking back about our experience playing this game, and how bad it often was, how often this game fails as a game, I still don't dislike this game, I still think it's really cool, actually. This game is creative, daring, stylish, and just so damn cool when it wants to be. It's charming in the ways that only an old ass obscure shooter game from the 90s that's based entirely around angels can be. I still had a lot of fun playing through this game. I like this game a lot and I really hope for a remaster or modern port sometime. I still think this game is a hidden gem, and I wish I could give it a more positive review, but unfortunately, both because of the technical issues with this release and the general quality of the design beyond the tech issues, I don't think I can recommend this game to many people. It's still cool tho. If you're the type of person who just thinks this is cool and you want to play it, yeah! It is ♥♥♥♥♥♥♥ cool! Go play it! It's neat. ;-;
Very old. Kinda ♥♥♥♥♥. [Win + P -> PC Screen Only] is your friend if you have multiple monitors and want to keep your sanity intact
Clásico de fines de los '90. De los primeros en tener poderes como defensa, además de armas. Historia bíblica tanto en algunos personajes como en la trama. Gran variedad de enemigos, tanto monstruos/demonios, como soldados y máquinas. Jefes desafiantes.
Unplayable! Controls don't respond correctly and glitches a lot.
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