
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 157 reviews with recorded playtime.
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A Solid ★★★★☆ A blend of 8bit and modern graphics. Visually Stunning Good Story Decent Gameplay Great Sound track
Благодарю разработчиков за 14 часов чистейшего кайфа, особенно хочу отметить визуал, он просто на уроне фантастики. Были беспокойства по поводу длительности разработки, игра давно висела у меня в виш-листе, думала - долгострой с завышенным ожиданием, оказалось ошиблась. 10/10!!!
TL;DR: Not enough story or world-building to keep me invested through the rather bland gameplay. I really wanted to like this game. Ever since the first trailer for its never-released spiritual successor, The Last Night, I've been looking forward to a game that blends 2D '80s aesthetics with modern 3D lighting in this way. From a stylistic perspective, the game has a lot going for it, but that's also where most of the positives begin and end. The overall narrative and world have a campy '80s vibe that I genuinely enjoyed, but it's only skin-deep. Even after around nine hours, the story never really gets going, and the characters remain largely underdeveloped. I don't mind the lack of voice acting—I'm used to reading large amounts of text from classic JRPGs—but the writing feels generic, and most characters never evolve beyond being quest givers. They're not outright clichés, but they're never given enough depth to become memorable. The world itself also feels surprisingly shallow. While the game makes occasional use of environmental storytelling, it never capitalizes on those ideas in a meaningful or coherent way. It constantly hints at a richer setting than it actually delivers. Unfortunately, the gameplay doesn't make up for it. The platforming feels stiff and underdeveloped, while the combat is equally basic. There are some genuinely good ideas throughout, but none of them feel particularly polished. As a result, the combat lacks the depth to stand on its own, the platforming quickly becomes repetitive, and the world simply isn't engaging enough to keep me invested. I genuinely hope the developers get the opportunity to make a sequel, because I think the foundation is there. With more time, a larger budget, and a stronger focus on gameplay depth and world-building, a second installment could be something special. As it stands, this is by no means a bad game—it's simply not compelling enough for me to want to spend more time with it.
Bueno ha sido una experiencia espectacular, con una historia muy larga y bien construida para el género que es, que normalmente los finales no tienen ningún sentido. Pero si te gusta la ciencia ficción está muy bien
Die Steuerung gerade im Kampf ist mit Maus und Keyboard eine Zumutung. Die späteren Kämpfe werden damit brutal schwer und nahezu unmachbar. Das Spiel wurde ganz klar für Controller designt. Maus und Keyboard wurden später wohl noch dazugeklatscht ohne jegliche Optimierung.
Its a nice game with great pixel art handicaped by stupid gameplay decisions and repetitive fighting loop
Лучшие семь соток , которые я потратил на игру. Атмосфера просто космос Сценарий хорош. Персонажи проработаны. Постановка кадра и прокачка шикарны. Очень кайфовая игра. Спасибо разработчикам за отличные вечера.
REPLACED è stata per me una delle sorprese più incredibili di quest'anno. È un'esperienza che ti cattura fin dai primi minuti e non ti molla più, scorre tutto liscio come l'olio e una volta arrivato ai titoli di coda ti lascia addosso quella classica malinconia di quando finisci un grande titolo! COSA HO ADORATO: ATMOSFERA E COMPARTO TECNICO: L'atmosfera rétro-futuristica è pazzesca. La pixel art 2.5D unita a una colonna sonora monumentale crea un'immersione totale, cupa e magnetica. Ogni frame sembra un quadro. STORIA E PERSONAGGI: La trama, per quanto semplice, è scritta benissimo, matura e profonda, supportata da personaggi caratterizzati alla perfezione a cui è impossibile non affezionarsi. GAMEPLAY: Il loop di gioco funziona alla grande. L'esplorazione e la ricerca dei collezionabili è piacevole e i combattimenti in stile freeflow sono fluidi, coreografici e super soddisfacenti. COSA MI E' PIACIUTO MENO: COMBATTIMENTI: Un difetto che ho riscontrato riguarda la leggibilità visiva durante le risse più caotiche. A causa dello stile grafico e dei giochi di luce, a volte si fa un po' fatica a distinguere chiaramente i nemici attivi che si devono colpire rispetto a quelli sullo sfondo. DIFFICOLTA': Il gioco anche a difficoltà massima è relativamente semplice, avrei voluto una sfida maggiore. LONGEVITA' (questo non è un vero difetto): Se devo trovare un altro "difetto", è che avrei voluto che non finisse mai! Il gioco in realtà dura il giusto e ha la longevità perfetta per il tipo di storia che vuole raccontare, ma l'universo narrativo è così bello che ne avrei voluto ancora. CONCLUSIONE: Se amate i giochi narrativi, le ambientazioni cyberpunk/distopiche e la pixel art, dovete assolutamente comprarlo. Un gioiello raro!
垃圾死了,只有美术了,这个战斗是哪个sb设计的
shes a banger
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