
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 16.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.7Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautiful artstyle but insanely boring gameplay
This is a game I had to sit on for a while before I fully processed my thoughts on it. I hate the term "flawed masterpiece," mostly because it's overused, but if there was ever a title that fit the description, it would be Replaced. I'll start with what I loved. Replaced completely nails the retro-futuristic setting. Accompanied by a killer soundtrack and a gritty atmosphere, it really immersed me in its dystopian world. The soundtrack deserves a special mention. It's impressively varied and fits each part of the game extremely well. I actually had a few songs I kept listening to after I finished the game. While listening, you're able to appreciate the beautifully crafted world. 2.5D games are so cool to me, and this is one of the best examples of the style I can think of. The story is well thought out and was probably the main reason I kept playing and couldn't put down the controller. The gameplay is where my love-hate relationship begins. You move along hard rails, which is where the 2D part of the 2.5D really shows. Your character feels slow and heavy. Design choice or not, it doesn't feel great, whether you're in combat or simply moving through the world. A large portion of the game is dedicated to platforming, and in 2D platformers I'm used to tighter, more responsive movement. In Replaced, it almost feels like the developers were aiming for a more realistic sense of movement. The platforming is mostly fine despite this, but my real gripe is that long stretches of it become "hold right simulator." The combat sections are just that: brief, isolated encounters. Every combat encounter follows the same formula. You walk around until the game locks you into an arena where you're swarmed by anywhere from half a dozen to a dozen enemies before you're allowed to move on. There were multiple times where I finished an encounter wanting more combat, only to spend the next ten minutes holding right through another platforming section. The worst part? The combat is actually pretty tight. It feels snappy, responsive, and genuinely fun. It's an absolute shame they confined it to these scripted encounters. I would've loved to see the free-flowing combat integrated dynamically into the world. Let me sneak up on enemies and pull off cool-looking combos. Let me choose not to engage at all. Or, better yet, let me take a different approach—drop in from above and launch a surprise attack. Instead, the combat is limited to scripted encounters that start to blur together. Even so, I still had a great time with it. All in all, it's worth a try. I spent a lot of time after the game wondering whether I'd recommend it. The fact that I am says a lot. Its flaws are impossible to ignore, but so are the things it does exceptionally well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $14.99−25% |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogaço, pra mim só faltou ter a possibilidade de deixar tocando as soundtracks que o personagem vai coletando no caminho durante a gameplay
[b]ПЛЮСЫ:[/b] ■Кто и правда заслужил свой хлеб, так это художник. Который к своему несчастью, связался не с теми игроделами; [b]МИНУСЫ:[/b] ■Где тут киберпанк? Шляешься в основном по говну, вентиляциям и помойкам. Где узнаваемая эстетика, где неон? Ждёшь [b][i]"Blade Runner"[/i][/b], а получаешь [b][i]"The Road"[/i][/b] ■Если вам понравился сюжет, то у меня всего один вопрос: Вот вы, ♥♥♥♥♥, где вы, ♥♥♥♥, такие рождаетесь, полупидоры, биомасса без вкуса. Вот что здесь может зацепить? Топорно-клишированная подача? Или раскрытие персонажей? Диалоги? ♥♥♥♥♥, да вы же ещё потом побежите голосовать за [b][i]Game of the Year[/i][/b]. Не забудьте сделать предзаказ [b][i]GTA VI[/i][/b] и взять билет на [b][i]Одиссею[/i][/b]. Приятного аппетита! ■Где геймплей? Зажим клавиши [b][i]D[/i][/b], иногда пробел и чутка платформинга. Это чё вообще? Если делать на [i]100%[/i], то придётся ещё понажимать на [b][i]A[/i][/b] и [b][i]E[/i][/b]. Нереальная душнина эти ваши проходки направо. Ты просто идешь, прыгаешь по жёлтым отметинам, скипая красивые пейзажи. И всё это действо под унылейший саундтрек. В игре всего десять глав, но этот геймдизайн, ♥♥♥♥, превращает игру в десять кругов ада. И какая же радость была, когда очередные душные скитания по говну заканчивались. Тогда ты по настоящему понимал, что до конца игры оставалось ещё немного; ■Хардкорная боёвка? В стиле серии игр [b][i]Arkham[/i][/b]? Это вы про [b][i]REPLACED[/i][/b], где [i]parry window[/i] длинною в вечность ♥♥♥♥♥? Это про ту игру, где боты выжидают неподалёку, пока около тебя уже целых два противника? Та самая хардкорная игра, в которой отсутствует понятие - челлендж, я правильно понимаю? ■♥♥♥♥♥ было менять местами коллекционки? Идиоты... Люди понаделали гайдов по сбору всего ещё на выходе игры, а теперь после какого-то патча вы вдруг с ♥♥♥♥♥ решили всё перетасовать. Будешь делать по гайду без правок - [i]100%[/i] что-то да пропустишь. У вас геймплея нет, а вы переставляете местами коллекционные предметы, ёбаный ваш рот; [b][3/10][/b] Итог: [b][i]"Wake the ♥♥♥♥ up Samurai. We got ♥♥♥♥♥♥ over again."[/i][/b]
垃圾死了,只有美术了,这个战斗是哪个sb设计的
A true masterpiece, not just within its genre but overall. A striking, meticulously detailed and touching story. Playing this game is like watching a TV series, where the narrative seamlessly integrates you into the lead role, allowing you to empathize with all the characters and share their ideas, dreams, and ambitions, as well as their pain (which is unique to each of them, despite facing virtually identical life circumstances). This game isn't for those expecting endless boss fights, as some of it involves wandering and solving puzzles. However, fans of powerful, memorable, emotionally charged stories, willing to delve into the action while simultaneously admiring the aesthetics of the levels and the game's atmosphere, will definitely find this game captivating. The experience of living this story was both fascinating and even heartbreaking. This game is definitely worth coming back to again and again. Thank you for creating such a deeply meaningful and thought-provoking game. Carpe diem.
Игра скучная. Бои однообразные. Паркур медленный. Медленная ходьба. И долгие скучные диалоги. Оценка: 6/10. Надеюсь следующая игра от этих разработчиков будет интересной.
Шедевр,саундтрек один из лучших он прекрасно передаёт атмосферу и цепляет за душу сочетание 2D и 3D графики выглядит потрясающе и создаёт уникальный визуальный стиль, сюжет тоже на высоте захватывающий, интересный и отлично подан. во всех отношениях это великолепная игра
REPLACED was a complete disappointment. I went in expecting thrilling action and an amazing soundtrack, but stunning visuals are genuinely the only good thing this game has going for it. The gameplay and action move at a painfully slow, repetitive pace. To make matters worse, the music can practically only be listened to while pausing the game—an absurd and frustrating design choice by the developers. Stunning pixel art can't carry a dull gameplay loop. I ended up getting a refund.
Gran bel gioco. Atmosfera, sound e pixel art ai massimi livelli. L'alternanza tra platform e combat da anche il giusto mix al gameplay. Stra consigliato se amate il cyberpunk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 7.2K | 97% | $19.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 9K | 78% | $14.99 |