
Rendezvous is an adventure game set in a futuristic Indonesia. For Setyo to save his sister from sharing his own fate, he must return to the streets of Neo-Surabaya before it's too late. Is it truly possible to redeem the sins of your past?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Rendezvous" tells a cool story and shows off some high-quality pixelated assets, but the game is a linear, unchallenging journey mixed with poorly designed combat. I'd say, go for it to support the developers if you're sure you can get through the slog of the action sections. Otherwise, pass.
🔵 Age Rating Audience | Target Usia Audiens 🔵 🔲 3+ 🔲 7+ ✅ 13+* 🔲 18+ 🔲 21+ *(Teen, but compatible with children. Bad language contained, the rest is still safe. Discretion if needed. | R/BO, tapi masih bisa buat anak-anak. Mengandung kata kasar, sisa nya aman. Kebijaksanaan jika diperlukan.). 🔵 Story (Cerita) 🔵 🔲 No Story | Gak Ada Ceritanya 🔲 Some lore | Kurang ✅ Average | Rata Rata* 🔲 Decent | Lumayan 🔲 Good | Bagus 🔲 It'll replace your life | Mengubah Hidup Anda *(If you play until finish, you know why I mark this | Kalau Anda main sampai tamat, Anda akan tau kenapa saya menandai ini) 🔵 Gameplay (Metode Cara Bermain) 🔵 🔲 NOPE.avi | Burik Sangat 🔲 Meh, Bad | Jelek ✅ Average | Rata Rata 🔲 Not Bad | Lumayan 🔲 Good | Bagus 🔲 Perfect | Sempurna 🔵 Difficulty | Kesulitan 🔵 🔲 Just Press 'W' | Main Sambil Tidur / Satu Tangan 🔲 Easy | Tidak perlu memakai otak (Mudah) 🔲 Easy to learn, Hard to master | Gampang, tapi tidak mudah buat jadi jago ✅ Significant brain usage | Perlu pake otak/nalar[spoiler]*[/spoiler] 🔲 Difficult | Susah 🔲 Dark Souls | Susah banget kek b#ngs#t cem' dark souls [spoiler]*It can go with just do sparta, but it'll may struggle in late game | Bisa lakukan hanya modal sparta, tapi bakalan sulit saat [i]late game[/i][/spoiler] 🔵 Grind 🔵 ✅ No grind needed | Tidak Perlu Grind 🔲 Grind just for flexxing | Grind cuman buat flexxing (leaderboard/ranks) 🔲 Little to do grind | Sedikit Perlu Grind 🔲 Average must be grind | Rata Rata harus Grind 🔲 Grind is mandatory | Harus Grind 🔲 Grind to the hell | Grind Sampe Mampus 🔵 Playtime | Waktu Game 🔵 ✅ Very Short | Singkat (<6h) 🔲 Short | Pendek (<15h) 🔲 Average | Rata Rata (15h-30h) 🔲 Long | Panjang (30h-100h) 🔲 Very Long | Panjang Sekali (>100h) 🔲 Unlimited | Tak terbatas (∞) 🔵 Graphic | Grafik 🔵 🔲 Very bad than 8/16-Bit retro game | Lebih buruk dari game retro 8/16-Bit 🔲 Below standard | Dibawah standar 🔲 Average | Rata Rata ✅ Graphic not important | Grafik gak penting 🔲 Good | Bagus 🔲 Very beautiful until make you cry | Sangat Bagus Sampe Mau Nangis 🔵 Sound | Suara 🔵 🔲 No Sound / Earrape | Earrape sampe budek / Gak ada suara 🔲 Bad | Jelek ✅ Average | Rata Rata 🔲 Good | Bagus 🔲 Eargasm | Eargasme 🔵 Bugs & Crash 🔵 🔲 Nothing | Tidak ada ✅ Minor Bugs | Dikit doang (only one, look on 👎 for what is | hanya 1, liat di 👎 untuk tau apa itu) 🔲 Can annoy you | Bisa mengganggu Anda 🔲 Severe like a coughing/sneezing peson | Keseringan kek orang batuk/flu 🔲 Very severe like a sick person | Parah banget kek orang sakit 🔵 PC Requirement | Kebutuhan PC 🔵 🔲 Can it run Paint? | Bisa buka aplikasi Paint? ✅ Potato | Kentang* 🔲 Average | Rata-Rata 🔲 Fast | Kencang 🔲 Can it run Crysis incl. Remastered? 🔲 Rich Boi or NASA-like | Sultan *(Use low settings for Core 2 Duo or AMD-equivalent | Pake pengaturan rendah buat pemakai Core 2 Duo atau AMD yang setara) 🔵 Price | Harga 🔵 🔲 FREE | GRATIS 🔲 Cheap | Murah 🔲 If u have some spare money left | Kalau masih ada sisa duit, gas ✅ Wait for Sale | Tunggu diskon aja (more than 30% is better, seriously | lebih dari 30% lebih baik, seriusan) 🔲 Worth the price | Harganya cocok 🔲 Expensive | Mahal 🔲 R e t a r d | Gak ngotak 🔵 Repeatability | Bisa diulang 🔵 🔲 Only once | Cuman bisa sekali ✅ Only for Achievement | Cuman buat Achievement (Can be done in single run | Bisa di selesaikan dalam sekali jalan) 🔲 If you can wait for several month/year | Kalau Anda menunggu beberapa bulan/tahun 🔲 Absolutely | Woh iya dong 🔲 Unlimited Repeatability | Bisa diulang tanpa batas 🔵 Fun | Menyenangkan 🔵 🔲 Watch paint dry instead | Mending liat air sampai kering kerontang 🔲 Less entertaining | Kurang menghibur 🔲 Repetition | Repetisi ✅ Enough to entertain | Cukup menghibur 🔲 Can enjoy your life | Bisa menikmati hidup Anda 🔵 ?/10 🔵 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 ✅ 7 🔲 8 🔲 9 🔲 10 👍 EN: - Traditional culture can acculturate with modern really well. - The story is same realistic & based league with [url=https://store.steampowered.com/app/1498740/Troublemaker]Troublemaker[/url], minus absurd. - Very intentional effort to HD-2D visual of [url=https://store.steampowered.com/app/921570/OCTOPATH_TRAVELER]Octopath Traveler[/url] with local culture. - Base gameplay include stealth mechanism is solid, but not optimize well. ID: - Budaya tradisional mampu di alkulturasi modern secara baik. - Cerita cukup realistis & berdasar dengan [url=https://store.steampowered.com/app/1498740/Troublemaker]Troublemaker[/url], minus absurd. - Sangat niat upaya visual HD-2D nya [url=https://store.steampowered.com/app/921570/OCTOPATH_TRAVELER]Octopath Traveler[/url] dengan kearifan lokal - Gameplay secara dasar solid, termasuk [i]stealth[/i], tapi masih kurang optimal. 👎 EN: - Opening Steam Overlay will make the game totally stuck and must be relaunch the game. - The story feels rushed and unfinished. Even though it has a really good flow and rhythm. [spoiler]Luckily, To Be Continued. Hopefully the dev make the sequel/prequel to cover this flaw[/spoiler] - Health, Stamina, and stamina regen need to buff, especially the inventory item is limited. - Attack speed need to buff or decrease delay / increase animation attack speed. Feels unresponsive. - Volume composition is unbalanced. When saved and relaunch the game, the volume changes by itself. - The flashback music moment feels lacking. ID: - Membuka Steam Overlay akan membuat gim nya macet total dan harus aktifin lagi gim nya. - Cerita nya terasa belum selesai & buru-buru. Padahal udah bener bagus alur dan irama nya. [spoiler]Beruntungnya Bersambung. Moga aja dev nya buat sequel/prequel untuk menutupi kekurangan ini[/spoiler] - Darah, Stamina, regenerasi stamina perlu dinaikin lagi, apalagi persediaan barang nya terbatas. - Kecepatan serang perlu di naikin lagi atau kurangi jeda / naiki kecepatan animasi serang nya. Terasa kaya kurang responsif. - Komposisi volume suara tidak seimbang. Sudah disimpan volume nya, pas mulai gim nya lagi, kadang berubah sendiri. - Musik di adegan kilas balik sepertinya kurang. Based from | Berdasarkan dari: https://vojtastruhar.github.io/steam-review-template/ Translated & Improved by | Diterjemahkan & disempurnakan oleh: [url=https://steamcommunity.com/id/Anfia]Anfia[/url]
so many BUGS!!!! Im prob gonna change review after they polish it out but till then it just a 2D walking simulator with beautifully city to look at.
Rendezvous has more to offer than initially thought ! The story hits the sweet spot between not-to-long-scifi-overthetop-conspiracy-♥♥♥♥♥♥♥♥ and to-short-indie-story-making-no-fricking-sense. Game still can be improved but I was positively amazed at the quality for a such a new studio. The cyberpunk is there without being shoving in our face, the graphics are gorgeous and the world make sense and there is a touch of down-to-earth that is appreciated for a scifi story (not too much but still "believable" I would say). This is not a point-n-click though it close enough with a lore to explore. The theme is some déjà-vu search for a parent while mentioning a shady past for the character. Even if it is not original, I liked how the story doesn't go over the top as we can see on other games, sticking to something simple. Some adjustments could be made such as the (frustrating) combat sequences such as some acting (argh, sorry but can't stand Arum). Still, I applause the initiative and the rendered quality for such a price. Can't wait to see what will achieve this promising new team with certainly a second opus !
Good concept, but optimizing when jumping to another map is very slow and it annoys me. And about the combat it's very bad mechanics. Really hard to play especially in the last chapter, when you run out of bandage or medkit. Dodging is useless, you need to certain time to dodge it right. sometimes cannot roll right and then look opposite, really annoying.
Rendezvous pulls you under its spell when we discover the street food carts (“kaki lima,” lit. five feet) so typical of Indonesia between the futuristic buildings, when the men get together for a prayer at the district mayor’s, or when the country’s culinary specialties are waiting promisingly around every corner to be eaten. The game shows a cultural mix we haven’t seen often in cyberpunk. Full review:[url=https://virtualseasia.com/rendezvous-a-refreshing-take-on-cyberpunk-tropes-with-indonesian-flair/] CLICK [/url]
Adventure game featuring incredibly detailed pixel visuals, outstanding atmosphere, intriguing plot, and unremarkable combat system and encounters. The atmosphere and graphics are fantastic. The buys streets, people going around, walls filled with colorful ads. This cannot be seen in the game's images, but witnessing it in action is a very different matter. The game also makes use of 3D concepts to generate depth and space, even if the majority of the world is made up of pixelated 2D images. This means that even though you remain restricted to moving only left and right on a single plane, the world continues to turn and your perspective is shifting. Interaction with the world is done through a single button. Press it when you're standing on top of something interesting and your protagonist will take the appropriate action automatically. Most of the items or hotspots have no use and can be only inspected. This gives the game's overall lore a little more flavor. When an object is useful, it will have a faint glow to make it easier for you to spot it in the detailed locations. The inventory will automatically open where it is required, so the game even helps you out when an item needs to be used on the hotspot. Puzzles are limited to numbered locks and a simple hacking mini game. The fact that previously useless things can be used when the story demands it and new hotspots appear when none previously existed is a minor problem that can be seen in many other games. When you believe you've examined an area completely but return and discover what you're seeking for, this may cause some confusion. You’re able to perform a bunch of additional moves such as run, roll and attack. Your stamina is depleted throughout all action moves, but that is rarely a problem because it regenerates quickly. You can consume an energy bar if you really find yourself in a bind and require a rapid boost of stamina, but that doesn’t happen often. Situations can be solved with violence or stealth. Despite the lack of a manual save option, the autosave works well with checkpoints. Sneaking is particularly efficient and a bit broken. If you’re crouching behind an object and even have a part of your body sticking out, the enemy won’t see you. And even if you get caught, you can run to the next room to escape detection. The most peculiar part, though, is that you can punch enemies while hiding behind cover, and they will simply ignore you. Combat is basic. You can either use a taser gun to knock targets out from a distance or engage in some good old button-mashing melee. You don't have to worry about it because there are ammo and bandages available everywhere there's a chance of getting into a fight. Unfortunately, most combat enounters feel like an excuse to waste all your energy bars and med-kits. The fact that voice acting only appears in cutscenes and not in the main game is actually a positive. The voices just don't feel right, and several have strong accents that many gamers could find unpleasant. It's a bit shame that story doesn't give a satisfying ending. It just ends with more questions and sets it up for a sequel. Some achievements are missable but there's a chapter select option so you don't have to play the entire game again.
Nonostante la sua riuscita atmosfera cyberpunk, che mi ha fatto un po' riprendere dal suo "concorrente" Virtuaverse (il quale doveva essere parimenti cyberpunk ma non lo era affatto), Rendezvous non è cmq riuscito a farmi buona impressione come aveva invece fatto il suo demo. Comprato proprio perché ero rimasto piacevolmente colpito dal demo, infatti, mi sono invece poi ritrovato tra le mani un prodotto innanzitutto non finito... pieno di bug che mi hanno costretto a ricominciare da capo interi spezzoni di molti minuti visto che dovevo fare alt-F4 perché il gioco si freezava random (soprattutto quando si entra nella schermata di Steam con alt-tab, non la digerisce proprio)... ma più che altro un prodotto noioso. Il demo, che poi corrisponde alla parte iniziale, era discretamente "action" e ci si aspetterebbe che un gioco che parta così non possa poi che "migliorare"... visto che solitamente è l'inizio che dev'essere lento per poi sviluppare il resto. Ma non qui; sono ormai a circa 4 ore di gioco e secondo la media dei commenti in proposito dovrei essere quasi alla fine... ma fino ad ora Rendezvous non è stato altro che un pastone infinito fatto solo di backtracking e dialoghi lenti ed inutili per la maggior parte, dopo i quali ripartiva altro backtracking tra le stesse due sole zone disponibili. Dell'azione della parte iniziale solo un vago ricordo, che ha lasciato presto spazio a enigmi stupidi tra un andare di qua e l'altro, alcuni dei quali anche buggati... conditi da altri dialoghi insulsi. Sono ora ad un punto in cui la storia sembra star per terminare e aver subito un certo "plot twist" ma piuttosto banale, devo dire... quindi anche dal punto di vista della sceneggiatura al momento mi considero deluso. E dubito fortemente che un gioco già messo così male possa, nella sua ultima parte, migliorare a tal punto da potersi riscattare di tutta questa roba che non va. Spero di sbagliarmi, come al solito, e di poter cambiare in positivo la mia idea... ma sempre come al solito temo proprio che non accadrà. AGGIORNAMENTO: Ok, è la solita solfa della mia esperienza che ormai mi fa avere ragione ancora prima di provare o finire un gioco... ma stavolta ho battuto ogni record: non era mai successo tanto velocemente. Ho finito Rendezvous appena un'oretta dopo aver finito di scrivere la recensione e ogni mio sospetto si è avverato, anzi... anche peggio. L'azione è venuta fuori, tutta insensatamente condensata negli ultimi 10 minuti di gioco, dove all'improvviso ti danno una pistola e una spada e devi far fuori decine di uomini tutti insieme, con annesso boss finale. Vabbè... a parte l'assurdità della cosa, in aggiunta c'è che la trama e la caratterizzazione dei personaggi ha subito un'ulteriore brutta caduta di stile e di qualità: la prima si è rivelata una banalissima spy story dei poveri con annessa solita cospirazione complottara dei poteri forti e dei piani alti... mentre la seconda è scaduta nel più becero autolesionismo misandrico dell'eroe stupido al servizio di "donne forti"; col nostro protagonista che, seppur potrebbe battere Rambo e Terminator in un confronto di abilità, cmq deve sorbirsi le angherie dell'insopportabile sorella e dei cattivi che sfruttano la stupidità di quest'ultima per manovrarlo come un burattino... e alla fine prendersi pure la colpa. Patetico a dir poco. E meno male che oggi domina il femminismo! Però ancora dobbiamo sorbirci queste storielle del maschio che per far contenta una femmina deve per forza umiliarsi e/o rischiare la vita. Si limitassero alle loro eroine fasulle in videogiochi senza uomini, almeno uno lo sa da subito e non li compra. Tra l'altro la storia non finisce, il finale è aperto lasciando palesemente spazio per un seguito... che spero non veda mai la luce. Soldi buttati.
Indonesian here! ^^ The graphics are great—no complaints there. But I do have some issues with the story and combat mechanics. IMO, the story has a lot of potential that could’ve been explored further, which is a bit disappointing. Now, about the combat mechanics… they’re kinda messed up. Call it a skill issue if you want, but honestly, no matter how good you are at dodging, there’s just no f-ing way to avoid damage properly. Thankfully, the game isn’t stingy with medkits and bandages, but still… it’s frustrating, lol. I’d recommend grabbing this game during a sale, unless you’re willing to pay full price for around 4-5 hours of gameplay.
aku ngawi
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