
A 1970s electronics repair shop, genuinely simulated. Nothing is scripted — every fault is a real component misbehaving, and the only way to find it is to switch the machine on, let it warm through, and measure. Halve the chain, then halve what is left. Fix it, hand it back, hope it stays fixed.
Nothing has sold, so there is nothing to estimate — see est. wishlists below. How we estimate →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $347K | 731 | 73% | $9.99 | |
| approximately $472 | 2 | 50% | $5.99 | |
| approximately $296 | 2 | 100% | $3.99 | |
| approximately $1.2K | 2 | 0% | $9.99 | |
| approximately $15.6K | 18 | 94% | −55%$6.74reg. $14.99 | |
| approximately $1.2K | 12 | 92% | −50%$1.49reg. $2.99 |