
The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.
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Renaissance Kingdom Wars brings back the golden days of strategy games, reinvented with modern standards and complete with retro 2000s graphics.
Renaissance was an era of science, arts, philosophy—and the art of war. Split between warring kingdoms, merchants, and religions, the Renaissance saw the rise of mercenary armies, waging war across Europe, Africa, and the Middle East for the highest bidder. As the captain of these forces, you hold the power to forge or shatter nations.

Your campaign begins as the captain of a mercenary company, engaging in epic battles across diverse terrains. From the icy tundras of Scandinavia to the sun-scorched Holy Land, your journey will test your tactical skills in sieges, naval combat, and field warfare.
Rewards come in the form of cities to govern and lands to rule. Oversee economies, forge alliances, and expand your influence. As your ambitions grow, so does your reach—becoming the emperor of the known world is within your grasp. Will you seize the opportunity?

Experience the Renaissance like never before, with a unique blend of grand strategy and full-on RTS. Evolve your armies from medieval weaponry to Renaissance innovations like arquebuses and cannons, transforming the battlefield with the march of progress.
With over 500 provinces to conquer, from the Sultanates of Africa to the steppes of Russia and the Kingdoms of the West, your journey is set against a backdrop of endless war. Every battle, every city, and every decision brings you closer to mastering this dynamic and tumultuous era.

Lead armies to victory, build thriving cities, and navigate the political intrigues of the 16th century. Whether through brute force or delicate diplomacy, you will carve your path to power. With its innovative mix of city-building, real-time strategy, and a rise-to-power progression, Renaissance Kingdom Wars delivers a truly immersive experience.
The Renaissance is yours to command. Will you build an empire to stand the test of time—or watch it crumble under the weight of ambition?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego la verrdad,primera ves jugando uno asi, lastima que te quedas sin comida facilmente, y los edificios gastan muchos recursos
its a great game i dont know why people would dislike it...
Хотелось дать игре шанс - но нет. Единственное что радует - игра была куплена по значительной скидке. Игра дико скучная и однообразная и ваша деятельность здесь абсолютно бесцельна. У вас нет чего то вроде династии чтобы стремиться быть королем или султаном. Здесь нет ни культур ни религий, разве что их чисто внешние проявления причем исключительно в болванчиках. В игре вроде как много юнитов с разными скинами но принципиального отличия у них нет. Английский лучник ничем принципиально не отличается от татарского лучника и так практически со всеми юнитами. Просто один и тот же юнит одет в разную одежду. У европейцев стеганки и шляпы, у всяких татар-арабов - халаты и тюрбаны. А статы плюс минус те же. Игра в принципе не плоха если Вы любите аутировать выполняя абсолютно одни и те же действия вне зависимости от стартовой фракции и Вас не беспокоят исторические и культурные особенности стран и народов. Если Вас устраивает что в татарском Крыму или Мамклюкском Египте такие же готические города как в Англии или Германии - то добро пожаловать. Вы сможете много раз взять штурмом один и тот же город вне зависимости от того где вы находитесь. Добавьте к этому деревянные анимации и управление, тупейший ИИ вне зависимости от сложности и у вас каждый день как предыдущий. Во общем, не рекомендую.
love it
The over inclusion in the game world map and city map cohesion made for a fun and intreging game!!
骗钱的游戏,消耗RTS爱好者的热情!
过了这么多年你们的游戏开发水平依旧没有长进 作为玩过该工作室第一部作品《中世纪王国战争》的老玩家 这部《文艺复兴王国战争》不过是《中世纪王国战争》的热兵器换皮 在经济系统上进行了一定程度的重做,但是底层逻辑没有改变,玩家的经济雪球还是太容易滚了 外交系统没有任何变化,无论是敌是友,依旧纸面关系 热兵器的加入让手动操作的战斗部分更加无脑了(5门火炮打谁谁死) 总结,Reverie World Studios的作品玩一部就够了,因为他们的所有游戏都是一模一样的 以下为英文翻译/The following is the English translation After all these years, your game development skills still haven't improved one bit. As a veteran player who played this studio's first title, [i]Medieval Kingdom Wars[/i], this [i]Renaissance Kingdom Wars[/i] is nothing more than a reskin of Medieval Kingdom Wars with gunpowder units. The economic system has been reworked to some extent, but the underlying logic remains unchanged—players still snowball way too easily. The diplomacy system hasn't changed at all; whether friend or foe, it's still just relations on paper. The introduction of gunpowder makes manual combat even more brainless (five cannons delete anything they shoot at). In conclusion, one game from [i]Reverie World Studios[/i] is enough, because all their games are exactly the same.
Loving the game and it's their best project thus far! runs smoothly even on my PC. Image Mount and battle meets Total War and The old Stronghold games, with a throwback to classic RTS graphics EDIT: And it's set in the most awesome and under represented period of History. God, I love Pike and Shot warfare!
画面和优化比起4来有提升。而且战役教学方面做的也可以,至少知道怎么玩了,总体感觉不错。基本每一作都买了,希望制作组对第4部进行优化,会卡顿。并且希望此作能加入僵尸模式,僵尸模式是相当有创意的一种模式。另外期望多增加点遭遇战的地图。会持续关注和支持。
一个题材是文艺复兴的游戏,呈现出来的却是一个中世纪的世界,实在是难以玩下去。 游戏封面用的是罗穆鲁瓦战役的画面,17世纪的事情,游戏里面很多兵种的建模却还是14世纪以前的样子,神圣罗马帝国的顶级步兵是条顿骑士?还穿锁子甲?还有带桶盔的帝国骑士,简直无法吐槽。不同国家的兵种长得也几乎没有区别。 作为一个历史向游戏,实在是不能接受这么粗糙的考据。 Unit model require adjustment to suit the Renaissance era, knights with great helm and chain mail are what expected to see in a medieval background game before 14th century, instead of here, ages after 16th century. Where are the landsknechts? Where are the gendarmes? Where are the cuirassiers? These are what we expect to see in this game. Without these featured renaissance units, we can just choose another medieval game, since you have no difference between them on these units.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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