
Bullet Sorrow VR is a Multi-player Online FPS game, also contains full story single stages to discover. Using progressive Bullet Time abilities and a bunker-cover system, evade attacks and move on! Available on Oculus Rift and HTC Vive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved the demo of Bullet Sorrow and was looking forward to the release. And so far, I wasn't disappointed. In fact, I was blown away from the game. At some point after the first level - which is basically the demo plus a boss fight - I thought that it might get repetitive. And then I encountered a stationary 50 cal with unlimited ammo which I had to grab with both hands and fire away at masses of enemies. I felt so ♥♥♥♥♥♥♥ bad ass in that moment. Basically this is Time Crisis in VR. So the core of the game is a solid akimbo style gunplay and teleportation movement. Hit detection is very accurate. You hold a standard gun in each hand and reload with the grip buttons. Iron sights work and are accurate as well, although in the heat of the battle you normally just spray bullets. So far I encountered uzi, shotgun and a grenade launcher as pickups, as well as a shield you can hold in the left hand. Pickups have limited ammo and when depleted, automatically revert to the standard handgun. Dodging and going into cover physically are an integral part of the game. I often found myself completely ducked behind cover and shooting bullets without looking. With the right thumb pad you can enable bullet time and that's where the game shines. Bullets whizz around in slow motion with a nice distortion effect. Bullet time runs out after a while, but is long enough to get you out of trouble. The AI is pretty dumb tho. They normally just go to their designated point and stand around shooting until you kill them. They rarely flank or cover. I'd like to see that improved. There are three levels so far, I died at the second one. First one is basically the demo, second one is a laboratory with lots of cover. Didn't play the third one so far. Took me about 30 minutes maybe and I think there was a bit of the second map ahead still, including a boss. In every map, you shoot a number of enemy waves which usually all come from the same door/spot. When all waves are dead, you shoot a big sign to advance to the next wave in another, new area. However, that makes it a little too easy since you can just rain bullets at the same spot all the time. (Played some more in the meantime, first level was about 15-20 minutes, I died at the endboss of the second level which took me another 23 minutes to get there. Third level still not unlocked for me). Graphics are nice, nothing to complain there. Definitely one of the nicer looking VR games. The only big downside is the audio lines. They are laughable and don't really make sense and often are gramatically incorrect. Instead of a chinese woman, better hire an english voice actor and have him proofread what he's supposed to say. That chinese lady just talks random sentences which don't make any sense. I don't know if there's a story. I think the chinese lady is supposed to tell what happened? You get put in the game and just start shooting right away, after a short tutorial. Oh, some ninja women ocassionally attack you with swords. Fortunately I had a shotgun and bullet time and 2 shots later her ragdoll flew across the room. There is no multiplayer yet but given the core gameplay, a multiplayer map would be pure chaotic fun. Devs hinted at a planned multiplayer part. TLDR: Get the game, it's great and one of the best shooters in VR. Pro: - Great immersion - Graphics - Akimbo style gunplay - Bullet time - Badass pickup weapons - 50 CAL stationary!!!!!! - Lots and lots of enemies to shoot Cons: - Stupid AI - Enemies all spawn at the same spot - HP aren't displayed except with a red border and heartbeat sounds - Voiceover is bad - No story? - Got a slight feeling of nausea, not sure if it was the fault of the game. Neutral: - Not that much enemy variation so far, mostly standard soldiers or shield guys, some ninja women - Some FPS slowdowns occassionally, especially from the sparks when shooting at enemies with shields (tried on an OC'd 1070 with 1.5 supersampling, so might be on my end)
Ok. I had to turn off my Vive immediatly after Stage 1 to do a review. I was simply blown away! Not only was the discounted price at launch perfectly priced but the developer had a great FREE preview demo before Early Access. Great JOB! Every other developer should take notice on this strategy. Let your demo shape your development through feedback and a good price of your game to win sales! Now my review. The menu system is very basic and intro tutorial was fine. After that, your straight into the game. The action is fast. The controls are dead on and the feedback and hit detection was perfect. Not only did I feel like a badass in an action movie but I felt like I never wanted this game to end. The bullet time was perfect. I wish there was a indicator of health on your right hand, like a watch showing your health. The action is like living a classic "Call of Duty" (the good ones) firefight. There will be bullets all over the place and when you land a headshot, it feels great! The first boss you meet, is EPIC. I can't wait to see what else this adds to this game before completion to final product. Support the developer and get this game now for your Vive Collection! A+ Masterpiece!!! Oh yeah, I can see a BULLET SORROW 2 in the future. Keep in the great work... I will send more feedback in the forums.
Game still stutters even with no supersampling on a 980Ti at specific scenes (most notably level 2). Will buy again when this game is more optimized. AI is pretty dumb and is obviously scripted to go at specific spots. No mechanisms to prevent the player on using exploit (doesn't prevent you from going inside objects, walls, etc so you can cheese easily your way)
Great shooting/action game. The feeling of constant progress makes it a fresh breeze among all the wave shooters. Make no mistake though, it's kinda another wave shooter, but still you move forward almost instantly and in same map. The bullettime works great and at some points in the game you feel like a real action hero with blazing guns and shells dropping all around you. Weapons handle great, but I miss having to reload manually instead of just pushing a button. IMPORTANT: Movement system is teleporting, and to me that was minus. One of the maybe biggest drawbacks is that it's running poorly on my machine. My specs are i7 6700k, 980ti, 16gb ram, SSD so I meet the recommended specs. If I turn of reprojection there's some serious lag issues, and it doesn't manage 90fps at all. Because I meet the recommended specs, but it doesn't perform at 90 fps, I can not recommend it. Also the AI level of the enemies could definitivly been better, but gets the job done. No difficulty selection either. It's early access, so there's bound to be some features that could use improvement or are missing. All in all still a solid foundation with few bugs.
First got this ages ago. Can't remember if it was an early access title or not, but anyway I loved it. Since then the game has undergone massive changes. What happened? The level structure is different, the graphics are blurrier, the game lags, and the controls are unresponsive. See the 27 hours I put into this game? 26 of those hours were when it was in its earlier form. I've only put 1 hour into the game since the changes and that's all I'm planning on putting into it. Terrible.
Game itself is cool, i agree. But optimization is bad. It judders much even though i set normal graphic quality. (I7 6700k/980ti/64gb ram) even though steam vr start to support to async reprojection, this game judders much. I want to play with smooth frame. you guys know that maintaining frame Is very important in vr game. That's why i cannot give thumb up. except optimization, the game is very cool. But devs must know that the most important thing is optimization. Without that, players' eyes get strained easily and they will feel motion sickness
I really like this game, it reminds me of Time Crisis but obviously much better. The first level is just the demo with a boss fight and it runs great, but level two gives me serious frame rate issues, to the point where turning my head gives me a headache. If that gets patched I'd say this might be the best shooter on vive I've played so far (And yes, I played serious sam). Love the game, can't wait for that patch.
Хочу предостеречь всех, кто собирается купить игру для мультиплеера - не делайте этого! уже пол-года назад мультиплеер перестал работать, не находит сервера, разработчики нигде не отвечают - просто бросили проект и остановили поддержку серверов. А одиночный режим здесь скудный, своих денег не стоит.
Well i have to be honest here, i like the gameplay B*U*T* 1- The game kept on freezing when i died. 2- The In game menu is not responsive at all. 3- I did find that the game had potential, yet again, it CRASHED 2 times. 4- I got stuck 3 times in the zombie level for no reason at all, i couldnt move, it happened when i was using both trackpad and teleport... 5- A lot of places are glitchy and flickering... 6- Enemies walk into crates and boxes, not cool... I would have to give it a thumbs down coz in my opinion it needs a lot of ammendements: 1- Fine tuning in terms of graphics (no glitches or flickering) 2- Enemy spawning points to be reworked and placed in better areas of the map (because i could see them appear out of nowhere) 3- Fix the Freeze when u die. 4- Fix the unresponsive main menu, when u restart the game. (the game died on me, i shut it down, restarted my pc, re launched the game, the menu wasnt responsive at all.) 5- Create a wider variety in enemies 6- Less flickering in the world elements would be good as well. When this game is BUG FREE and more fine tuned than and only than its worth the price... Sorry but its not worth it, at least not now...
Yes, Yes, Yes! This is a fantastic shooter that breaks the monotonous Wave Shooter mechanic by cleverly breaking up the shooting segments into different scenes. The action is non-stop. There are no keys to look for, no hidden artifacts, just straight up John Woo-style shootem ups! Clear the room, move on. Clear the room, move on. Its a fast paced and brilliant arcade shooter. The Boss Battles are sheer delight! Size doesnt matter if you are quick enough on the trigger. Movement is done with the Dash mechanic and the guns have an arcade-ey feel to them, but it fits in really well with the style of game (think Time Crisis). This game right here is the one I will use as a Demo to my friends. Anyone can pick up and play. The hardest part is putting it down!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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