
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #53, worst BR #65 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 57.4Kreviews | 84% | — | $5.7M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego Muy Bueno Mas Con Amigos
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ juegazo hermano⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 3.5K | 86% | $29.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.7M | 12.1K | 87% | $19.99 | |
| $5.7M | 11.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有流派构筑的类魂不错
pretty fun just don't be dumb like me and my friend lol play at most hard for your first run. (it ain't are first but its the first on PC and in like 4 years)
One of the most fun co-op experiences I've had! The only downside in my opinion is that it's actually quite short. It makes up for this a bit with many of the bosses be randomized, and the ability to restart at any time with all your equipment and level ups. That said those two things don't make up for the length issue entirely for me, I do still wish there was 1-2 more worlds to make it's length slightly more competitive in the souls-like space. Also (and this is in no way a complaint about the game lol) I deeply wish there was a good single player equivalent. I quickly fell in love with the 3rd person shooter souls-like model, and it makes me sad that it's basically just this and Remnant 2 in that genre.
Déjà fait sur Xbox, sublimé par le PC, jeu excellent
This is the most middling 'Yes' I've ever had to give to a game. I enjoyed it overall, I suppose, but it has its issues. I'll start with the positives though. The gunplay and combat is amazing, the enemy variety and boss diversity is solid, and the sceneries and landscapes you go through are gorgeous. The difficulty creeps up just right, and mechanically skilled players could probably even enter the game immediately on Hardcore and feel fine. I loved the traits system, and they felt like it impacted your playthrough at just the exact sweet spot it needed to be in. Now for the negatives. For starters, there was this awful stuttering that took me days to solve. The stutter was a consistent frame drop every two or three seconds that froze the game screen and made it impossible to play. The solution to this (for me specifically; not sure if others experienced this or not) was to launch the game with a specific command of '-dx11' which forces the game to run on DirectX 11 instead of the default DirectX 12 which apparently has issues with running the game for me. Beyond that, the impact of the player on the world felt very lackluster in the second and third act. Initially, the game started off well with NPCs back at home reacting to major game events that the player achieves, such as praising the player's character for beating a certain boss or such. However, when you get to the later parts with the Labyrinth and further, they basically stop reacting. There's no reaction or visible effect to what you do with the guardian's heart, or which bosses you kill, or whatever happens with the rebellion against the immortal nobles; none of these have any effect whatsoever on your world. It's as if they may as well not have happened. Heck, even meeting the founder of Ward 13, the big man Ford himself, was just a few lines of dialogue. All that build up, and for what? He doesn't even show up at base to meet his granddaughter again, or get a reaction to seeing his wife being a formerly merged human-root monster. The worst part is at the very end, when you kill the final boss and the game just abruptly ends. It doesn't show you any reaction of the NPCs even though you just basically made one huge step towards saving their world. It doesn't give you the satisfaction of an ending that it should have deserved. It was disappointing. There's other issues I have, such as a lack of loadouts or a need for a bestiary, but those are mainly just QoL type of nitpicks. Again, I enjoyed my playthrough for the most part, but man it's difficult to give an enthusiastic recommendation. If you're getting this game, get it if you just want to shoot at enemies and fight cool bosses. If you actually care about experiencing a satisfying story with a solid ending, look elsewhere. That, or buy the full version because apparently the satisfying ending is locked behind a DLC. They can bet their silly bottoms I ain't paying for a DLC just to get an ending that should've been in the base game in the first place. Ha.
Jogaralho!! DarkSouls de tiro, mt bom pra jogar solo ou com teus parças, da pra dar umas risadas, tem uma grande variedade de armas e builds através dos sets.
Those were the days..... i wish i forget them
8/10 gra może być dobrym wprowadzeniem w świat souls-like, może to nie jest Dark Souls itp ale są pistolety inny arsenał jak ktoś nie lubi typowych tarcz mieczy i toporów :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.