
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 57.4Kreviews | 84% | — | $5.7M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and sweet PVE shooter, and every random that joined was a really chill individual who would point out little hidden secrets and just kinda vibe until it was time to go shoot things. Did get a little lost for no good reason a few times, but that might be a skill issue.
норм
До ужаса забагованная игра, не иначе.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an underrated gem! I cannot believe how good this game is! I would honestly say this is probably the best third person shooter I have ever played. The story is a nice original take on their own universe and I didn't find fault in its conception or writing. The controls are tight, the shooting is tight, the movement and the dodge roll/neutral dodge are crisp and responsive, just how you want it. The gameplay is challenging, rewarding and addicting as hell! The game runs flawlessly for me, better than many contemporary triple A games and I believe the environments are quite nice to look at. The audio is good, you'll get audio cues before attacks are made (great for off screen attacks) which is a great immersive/gameplay feature. As for the music I turned that off after my first completion and just listened to techno while slaying. The amount of build variety in the game is substantial and the game offers an excellent amount of variety for replayability with difficulty settings, adventure mode (letting you engage with bosses you never even encountered in your campaign) and hardcore and survival mode (I will talk more about the latter below). I had beaten the game multiple times with my friends and at least twice solo (normal and hard) and got all the achievements. I love this game. I would like to take some time to give a word of advice to my fellow completionists... Like me, if you are soloing the "Dominator" achievement, I would HIGHLY suggest that you attempt solo play, or in fact, start tackling survival mode's "Beat 10 bosses in a row in survival mode" achievement as soon as you can/early on in your time with this game. Predominantly my time spent in the game was with two of my friends. Majority of the time I was in a squad of 2-3 tackling the many bosses this game offers. This, unbeknownst to myself at the time, was a HUMONGOUS crutch and in no way shape or form prepared me for solo survival mode. At the time of writing this I had just accomplished the Dominator achievement a couple hours ago and man was it a challenge, reasonably attainable, but indeed challenging for me. Playing solo/survival early will give you the inoculation of having the full scope of aggression on you and only you at all times through each boss encounter. Playing campaign with your friends, or any of the content for that matter, with your friends will NOT help you in the solo survival experience. It became a little bit of a personal vendetta for me to accomplish this solo. The more efficient alternative is to take your friends with you into the meat grinder. I am sure that will help tremendously. But for Throne's sake, HEED MY WORDS, if you play with your friends and then expect to comfortably move to solo survival... you will be in for a humbling experience. Great game, would recommend to everyone!
Имба
Jogaço. Me lembrou muito o Returnal, que foi um jogo que eu me apaixonei e passei horas jogando. Esse aqui tem suas diferenças, mas me prendeu de forma igual. Joguei na dificuldade normal, mas acho que eu teria que ter colocado na difícil. Tem muito boss foda que acaba muito rapido por ser fácil demais. Você só passa muito tempo nesse jogo se for um explorador. Se eu quisesse rushar teria zerado com 15h ou menos. Mas vale muito a pena. Agora vou pro seu antecessor, Chronos: Before de Ashes,
Грати самому не дуже прикольно
Satisfying and punchy, a good game but best enjoyed with a friend, so that against bosses one person can focus on the adds and the other on the boss. Much more enjoyable that way.
crashes, bugs, and more crashes
Remnant From The Ashes plantea una mezcla muy interesante al añadir armas de fuego a la fórmula tradicional del género soulslike. El resultado está bastante bien logrado, aunque el peso de la jugabilidad recae casi por completo en los rifles y pistolas, dejando al combate cuerpo a cuerpo en un segundo plano muy evidente. A pesar de que los escenarios alternan entre enemigos que buscan el choque directo y otros armados con ballestas o fusiles automáticos, la realidad es que disparar siempre resulta la opción más eficiente en prácticamente todas las situaciones, volviéndose una regla absoluta a la hora de enfrentar a los jefes de turno. El principal inconveniente de esta dualidad radica en la disonancia que generan ciertas mecánicas. La posición de la cámara al hombro y la acción de rodar remiten constantemente a un soulslike, del mismo modo que lo hace el peso del equipamiento con las armaduras pesadas, pero todo este sistema de penalización termina resultando irrelevante dentro de un juego donde predomina el tiroteo a distancia. Subir el nivel de dificultad no aporta un desafío táctico real, sino que aumenta drásticamente la probabilidad de morir de un solo impacto, obligando a jugar de manera conservadora. Si bien la estructura del juego utiliza pilares que funcionan exactamente como hogueras donde los enemigos reaparecen al descansar, el género se caracteriza por una robustez en el combate cuerpo a cuerpo que aquí no se replica. Probablemente el título no pretenda transmitir esa esencia purista y la búsqueda de esa rigidez sea un error de expectativa, pero como shooter de acción cooperativo sigue siendo una propuesta muy sólida. La historia y la narrativa cumplen bajo argumentos convencionales, destacando principalmente por el cambio constante en la naturaleza de las amenazas. Los escenarios ofrecen una variedad decente que transita por selvas, desiertos y zonas urbanas devastadas que, si bien no destacan por una complejidad estructural o un nivel de detalle abrumador, resultan funcionales para el desarrollo de los combates. Donde sí se percibe un margen de mejora es en la coherencia de las animaciones, las cuales se sienten toscas en las transiciones de movimiento y podrían haberse pulido considerablemente manteniendo el mismo estándar gráfico. En el plano técnico, el rendimiento base es bastante decente y carece de implementaciones nativas de tecnologías modernas de reescalado, por lo que la estabilidad del juego depende por completo de la optimización del código y la fuerza bruta de los componentes. El modo supervivencia añade una variante fresca y sumamente adictiva al enfrentar al jugador de forma consecutiva a distintos jefes en un entorno aleatorio. Esta modalidad resulta obligatoria para experimentar el juego en su totalidad, ya que incluye jefes exclusivos que no hacen acto de presencia en la campaña principal, además de desbloquear armas específicas que de otro modo requieren búsquedas minuciosas. Disfrutar de esta vertiente en modo cooperativo eleva significativamente la experiencia general. Por el contrario, el sistema de arquetipos iniciales peca de ser sumamente ambiguo, ya que las diferencias entre las clases no son lo suficientemente rotundas como para justificar una elección definitiva, diluyendo la identidad del personaje en las primeras horas. Asimismo, existe una desproporción notable en el sistema de progresión: la cantidad de rasgos disponibles para mejorar es exagerada en comparación con el ritmo de obtención de puntos, obligando a invertir una cantidad de horas sustancial en el farmeo si se pretende maximizar las estadísticas. Los contenidos descargables expanden de buena forma la propuesta mediante escenarios adicionales que aportan la diversidad necesaria y amplían el arsenal disponible. En conclusión, es un título sumamente disfrutable en compañía, cuya compra es totalmente recomendable si se adquiere completo y bajo una buena oferta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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