
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中文和English】 The art and animation design is absolutely stunning, with truly magnificent game backgrounds and character designs. I particularly adore the heroine's rather sexy accent! A game that excels in every aspect, yet its outdated combat system proves exhausting to play today. The repetitive, monotonous button presses become numbing and tedious. I fervently hope for a remastered version—updated graphics, motion blur (some scenes induced dizziness during play), and most crucially, a revamped combat system. I'm confident this would attract a whole new generation of players! 伟大的炫酷的美术动画,设定,女主角的超sexy口音,,很多很酷很美好的东西但就是不好玩,时代所限。希望可以有重置版,一定会很棒!!但这个13年前的游戏我现在是真的玩不下去了,还有点晕,难操作很重复的攻击键位难受。。
A historia é meio estranha e confusa, mas muito interessante, o universo do jogo em si é muito interessante, mas as lutas são repetitivas, uma hora so cansa, fora isso eu acho bem feito, comprei devido a um videoclipe antigo que passava na tv. Eu queria muito que esse jogo fosse melhor mas é isso, o plost final é literalmente muito estanho sksksksks e do nada inclusive historia: 7/10 gameplay: 5/10 narrativa: 7/10 arte: 8/10 valor: 129 ( pega em promoção é melhor ) 1/10 recomenda?: sim, é um bom jogo do estilo platina: quase pego na primeira vez skks ela é fácil nota final: 8/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [b] BUENA AMBIENTACIÓN!, mediano gameplay... 7.5 [/b] [/h1] [b] UN JUEGO DE 2013 QUE SIGUE LUCIENDO MUY BIEN!! [/b] Recomendado si te gustan los juegos de temática cyberpunk. [h3] [b] Arte/Gráficos 8.0 [/b] [/h3] El arte cyberpunk de los entornos luce genial, el modelado de los androides enemigos es mejor que el de los monstruos, el diseño de la protagonista Nilin está bien, no es de lo mejor de su epoca, pero está bien. [h3] [b] Gameplay 6.5 [/b] [/h3] El sistema de combate es rígido, intenta ser dinámico y veloz, pero al estar condicionado al ritmo de animación lo vuelve lento, le hubiera venido mejor un sistema tipo hack&slash, el juego es muy lineal, poco explorativo, y el plataformeo es simple. [h3] [b] Historia 8.0 [/b] [/h3] Las historias en los mundos distopicos siempre deben ser sombrías, corruptas y deprimentes, contrastantes con las luces neón de las grandes ciudades corporativas... en ese aspecto, cumple medianamente. [h3] [b] Música 8.0 [/b] [/h3] Cumple, es buena para acompañar el tiempo de juego... no es algo que escucharía en mi día a día en la lista de reproducción.
Dontnods erstes Werk überzeugte mich durch Geradlinigkeit in der Story und der Welt - endlich mal keine open world, sondern einfach & schnörkellos voran kommen. Abwechselndes Gameplay aus Kämpfen und Klettereinlagen, stimmig erzählte Geschichte und eine Grafik, die sich auch im Jahr 2026 immer noch sehen kann. Es gibt die vorhersehbaren Wendungen in der Geschichte, welche wir uns aber selber remixxen - ein interessanter Ansatz. Und verdammt - ich will einen Jax haben.
Excelente juego donde se tiene una realidad con la posibilidad de almacenar y editar los recuerdos, tanto los buenos como los malos, dando la posibilidad de cambiar los recuerdos de otros a tu voluntad. Partimos la historia sin saber nada sobre nosotros y terminamos con una nueva valoración a los momentos que vivimos, tanto los buenos como los malos.
Gostei!
第七关卡了对话脚本重来之后就再也不能用平和心态看这游戏了 如果说前六关能给到7到8分,那算上第七关平均可能只有4分了 糟糕至极的翻译 致死量的堆怪 乏善可陈的剧本 几乎没有的养成系统 屈指可数的怪物种类 一切累积起来的怒气在卡了bug之后一并爆发 令人难以忍受 本来就是想补全童年在游戏风云看到的游戏,但是仔细一想这游戏我看录播从没看完过,最后是这么个结果倒是也不意外
Malgré les petits problèmes sur le jeu, il n'y a rien à dire... Si ce n'est que les combats de boss sont assez difficiles !
《記憶駭客》作為DON'T NOD的早期作品,玩起來真的有很多不完善的地方,狹窄空間時糟糕的攝影機運動、在攀爬時比較反直覺的方向判定、做為其核心的戰鬥系統讓我略感延遲的輸入外敵人攻擊的頻率在我體驗下也與本作自由構築連招效果的玩點相悖,手感都讓其戰鬥與動作部分在我心中其實是遠不如我玩過的多數動作冒險遊戲,不過其依舊憑記憶奪取、轉移、竄改的高概念讓我對其留下印象,2084年的巴黎這一背景也充分體現於場景美術中,不禁讓我連想到《生化奇兵:無限》、《駭客入侵;人類歧裂》、《鏡之邊緣:催化劑》等作品。 在我的眼中,DON'T NOD一直都是遊戲劇情的優秀代表之一,但哪怕以我這樣的低標準來看本作的劇情也比較一般,特別是穿插於章節之間主角的內心獨白更是有種把伏筆甩我臉上深怕我猜不到有反轉的感覺,但不得不提的是雖然本〉本作最後把衝突的格局從邪惡大企業把人民記憶商品化給縮回成家庭創傷讓我感到有些失望,但用小孩參與悲劇這招對我依舊有效,我還是有那麼點想哭的。 以故事的結局來看,不論是作為開發者的DON'T NOD還是發行方的Capcom都沒有推出任何衍生作的打算,這一高概念的世界觀被這樣草草結束我還是覺得有點可惜的,但轉念一想,DON'T NOD也是因此才能放手投入在我最愛的遊戲之一《奇異人生》,讓《記憶駭客》的故事斷乾淨點,總比留下伏筆卻永遠不能推出續作好吧。 個人喜好評級 :C (稱不上喜歡但認可其亮點的遊戲)
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.