
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот и добралась я до этой забытой многими, но по-настоящему прекрасной игры 🌙✨ Да, на релизе Remember Me не получила большого хайпа — и это неудивительно: боёвка слабоватая, враги повторяются, а боссы не всегда впечатляют 😅. Но всё это ничего по сравнению с тем, что в игре есть офигенный сюжет и уникальная концепция памяти . История красиво раскрывает тему того, что будет с обществом, если начать удалять плохие воспоминания и жить в искусственных «розовых очках» 🎀… пока всё не рушится в бездну. Честно? Dont Nod сделали шикарную игру 💫. Пусть это и не ААА, даже по меркам своего времени, но она спокойно уделывает половину современных «супер-блокбастеров» 🤭💥. А визуал до сих пор выглядит просто великолепно 🌆💙: европейский киберпанк, стиль, атмосфера — всё на высоте. Напоминает Deus Ex: MD, но Remember Me вышла намного раньше 💅✨. Плюсом — прекрасный саундтрек 🎶💜 и умопомрачительная озвучка. Актёры действительно оживляют героев. 💎 Плюсы: Визуал Сильный сюжет Уникальная идея Музыка и озвучка Головоломки Минимум бэктрекинга ⚠️ Минусы: Средненькая боёвка Местами кривой баланс Повторение ассетов и анимаций 🌺 Итог: Игра абсолютно стоит прохождения и вашего времени 💖. Она уникальная, атмосферная и трогательная — такие проекты, к сожалению, делают всё реже ✨💔.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ll admit that I only finished this game on my third attempt, haha. My first try was back in 2020, then I gave it another shot in 2023, and finally, in 2025, I managed to finish it. I didn’t have much patience in the earlier attempts, mainly because of the combat system, which felt stiff, and the camera, which is a bit strange. Still, I decided to give the game another chance. I always thought the idea behind it was really good, and the game’s atmosphere as well. The concept of being able to manipulate people’s memories is very interesting [b] However, some parts of the story felt rushed to me, as if it was in a hurry to be told. [/b] It’s somewhat difficult to get used to the combat system, I find it a bit clunky. In the end, though, the game is fun. This time I managed to play it all the way through, but it left me with the feeling that it could have been more. Overall, it’s a solid game.
Don't get me wrong I loved this game once played it to death on my Xbox 360 back in the day but it simply did not age well, the movement is too clunky and nauseating the most fun mechanic is only used a few times in game and the puzzles are annoying as ♥♥♥♥ spare yourself the headache just watch it on YouTube for the story.
The poster-child of the adage "Great ideas, bad execution". I wanted to like this, revisiting it from the days when I owned a PS3, recalling bits and pieces of it. I also recall [b]Remember Me[/b] being ripped to shreds by people on gaming forums and online imageboards when it first came out, going as far as to say it was a target in the earliest instances of woke backlash alongside [b]Tomb Raider (2013)[/b]. The game having an rather outstanding sci-fi concept yet managing to fumble it by being extraordinarily sterile and boring doesn't help. You can read the [i]About This Game[/i] section for more on that. I'll breeze through the positives: the soundtrack can be quite nice to listen to if you hear for it, there's some earnest attempts at compelling character moments, and there is an exceptional amount of effort put into the environment design and aesthetic that makes Neo-Paris feel like a real place. Shame that the UIFX are so gaudy that there are moments where you can't tell what is even happening on screen. Shame that a majority of the soundtrack is chopped and screwed to the point where it sounds like the game broke your RAM. Shame that the character drama revolves around the most gormless, charmless excuse for an anti-hero you could ask for in a sci-fi story. Shame that the world-building is mired by inconsistencies and framing that makes this society look like an absolute joke. Here's an example: In a futuristic city where you have man-gunned dropships, handheld firearms, cyber-ware, and massive hulking robots, law enforcement keeps a dystopian society under thorough control, armed with electric tonfas and subduction as a primary use of force against terrorists and mindless savages, while the "rebellion" is made up of an outlaw memory hunter (okay, "errorist") whose most defining trait is brainwashing other people to do what she says, a script kiddie whose most defining trait is that he worships said memory hunter, a bar owner whose most defining trait is that he wears dreads, and a mysterious alias whose most defining trait is that he [spoiler]secretly wants to off himself[/spoiler]. This is a nitpick but it's such a fundamental discrepancy that it undermines the suspense of disbelief within the whole setting which is a fatal mistake in science fiction. TL;DR: it's [i]Total Recall[/i] with its guts and testicles ripped out and the entrails were harvested by a Liberal Arts major to stitch a scarf. Oh right, this is a video game. Let's talk about that. [b]Remember Me[/b] came out at the tail end of the 7th console generation; its gameplay is a highlights reel of the most overdone and obnoxious design trends of its heyday. We have condensed linear levels that resemble hallways. We have [b]Uncharted: Drake's Fortune[/b] platforming sections that are those hallways but on the vertical. We have beat-em-up combat with QTE counters a la [b]Batman: Arkham Asylum[/b], and contextual QTE sequences and you better hope you enjoy all of it and the cutscenes because you're not able to skip any of it. Oh, there are two unique gaming quirks [b]Remember Me[/b] does sort of well: one being the "remixing" segments which were novel at the time, but has been long surpassed by the execution presented in [b]Cyberpunk 2077[/b], and custom combos which become nil when the game rolls out enemies and stipulations where certain attacks must meet certain conditions. Look, I really like the concept. I really like the environment and art direction at face value. Above all, I don't want to vindicate the online scorn from over a decade ago, but I understand why Dontnod would go on to make walking simulators with worse stories, more annoying characters, and even more painful dialogue. You may as well make the bare minimum of a video game if all you care about is telling stories primarily about character drama and nothing else (and still not being good at it), because the gameplay here is so hackneyed and the story so frustratingly flawed that it's not worth the 6 hours. Or a Steam Sale.
A very mediocre game with some nice dressing. Decided to check this one out because it's been sitting in my library for years, plus because it's DONTNOD's first game. It looks really good for its time, with nice graphical effects like reflections making these futuristic sci-fi environments look pristine and detailed. The concept of doing different combos to deal damage, heal, or reduce cooldown time for your abilities is a pretty neat concept that forces you to not button mash all the time. The memory remix sections are also a pretty cool idea, acting as mini-puzzles for you to solve to re-write stories. That's about all I can say about this game that's positive. The narrative, dialogue, and characters are not nearly as good as they should be, feeling like a lot of missed potential. The world-building, particularly around the memory tech and its effects on humans, doesn't seem plausible in any way. This game is also extremely linear with a surprisingly small amount of combat encounters, something I didn't expect from a game that seemed to market itself as a combat-focused game; it's a very on-rails experience with a ton of 2010's tropes that you'd expect: climbing, climbing, and more climbing. Not an offensively bad game by any means. I just wouldn't recommend it because your time is better spent elsewhere.
At no point during my playthrough did I feel okay, the brightness and constant white theme made me so ♥♥♥♥♥♥♥ dizzy Loved the designs and the game’s artistic direction, especially the protagonist’s design and cutscenes in every beginning of an ep, but the rest feels like wasted potential for such a cool concept. An Ok buy only on sales.
You know a game is going to be extra bad when the dev constantly sets up autosaves right before a a long winded conversation or cinematics that you can't skip. I played Enslaved: Odyssey to The West before Remember Me and it's a perfect contrast because it has some similar themes and game design. The thing about Enslaved is, it knows where it shines and focuses on that. Even when it has to have you play with it's passable combat mechanics out of necessity - it offers an out in the intelligently designed form of the ranged attacks that are in effect a fight skipping mechanic. Remember Me makes a convoluted attempt at injecting strategy into what ultimately still boils down to just mid button mashing "We have Arkham at home" fighting, with enemies that are way too spongy. On occasion you see a glimmer of potential when they let you knock opponents off roofs for a quicker finish. They could have expanded on this with more environmental hazards like in Sleeping Dogs but as far as I could force myself to play they didn't. Where Remember Me also fails when stacked up against Enslaved is the writing, acting and general world presentation. Enslaved goes for the less is more approach, it doesn't do lore dumps, it understands subtlety. Remember me feels like it was put together by pretentious French amateur game designers trying to make a block buster Hollywood film. Even the soundtrack comes of as weird and ill fitting to the tone of the world. Where my patience wore out was with the tutorialization. A third of the way into the game and it was still stopping you dead in the middle of combat every other engagement to tell you about some ham fisted mechanic that doesn't expand the combat much beyond boring button mashing. It is an amazing looking game, though.
[h1] 3rd person action adventure game with deep story and customizable attack patterns. Gather new skills to improve your combat proficiency. Do some platforming across the corrupted utopia of Neo Paris set in year 2084. Defeat proclaimed overlord and liberate its citizens. Break into people's minds to uncover the truth and generally play as a rebel who fights for justice. Truly awesome experience with great soundtrack. Definitely, you will remember this one. [/h1]
Better than most games in 2025 downside story is once again too random and abstract. Atmosphere in the game is amazing and combos its a mix of Assassins creed and devil may cry. Downside once the game is done that is it. Puzzles in the game also some of them are nonsense.
Remember Me é um jogo com muitas qualidades, que ainda se garante apesar da idade. O visual e a direção de arte são muito bons. O jogo de câmera nas cutscenes é bem cinematográfico, a movimentação dos personagens e a dublagem são ótimas, assim como as legendas e traduções. A única coisa que ficou ruim é a sincronia labial, que passa longe das falas. O design das fases é satisfatório, tem áreas escondidas com colecionáveis, segmentos de parkour e alguns puzzles, mas é tudo super mastigadinho. A mecânica de remixar memórias é excelente e um dos pontos mais marcantes. Agora o combate é misto. Parece que tentaram copiar o estilo Batman Arkham, mas não chegaram lá. A personalização de combos é um ponto positivo, mas certos inimigos tornam a luta mais frustrante do que difícil. A câmera que é uma joia lapidada durante as cutscenes vira um carvão molhado no combate. Mesmo assim, com um pouco de prática e teimosia, dá pra superar esses problemas e se divertir. A história eu também considero um ponto positivo, com algumas reviravoltas e uma conclusão satisfatória. Além disso, tem bastante texto para enriquecer a [i]lore[/i] do jogo. Só não gostei do fato de não poder pular nenhuma cutscene. Se você quiser parar de jogar depois de um episódio, precisa esperar toda a sequência da nova fase. Remember Me marcou a estreia da Dontnod e plantou a sementinha do estilo desse estúdio. Levando tudo em consideração, é um jogo que vale a pena conhecer, mesmo mostrando a idade que tem. Hoje em dia há opções melhores e mais modernas nessa faixa de preço, então convém esperar uma boa promoção.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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