
Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with 💪might, 🪄magic, and 🎡lost technology! A mysterious tale centered around a world-devouring Abyss awaits...🦑🌎
Modeled estimate, not a reported figure. How we estimate →
Media

About
Relic Abyss is an action-filled anomaly that mixes lovecraftian fantasy with medieval sci-fi, bundled in a cute art-style and a banger soundtrack!
Explore a desolate yet beautiful world being consumed by the Abyss. Embark on a quest to preserve existence, meeting fellow adventurers along the way! Discover ancient relics, forge powerful gear, and evolve your skills to defeat primal evil and prevent catastrophe!
🧙♀️Play up to 20 uniquely designed adventurers

🔥Over 134+ Unique Character Skills including Ultimate Skills

💪Choose your own build path

⚒️Upgrade your equipment
🃏Collect enemy cards and enchant your gear
👑Discover powerful relics

🗺️Procedurally generated levels

✨Randomized Perks System

🦑Battle otherworldly bosses
🏙️City builder elements in an expansive HUB level

🧓Training to improve your abilities

🪜6 Playable Levels with unique encounters

👺Incremental Difficulty Levels

The game also features over 1 hour and 40 minutes soundtrack. Each level will have 5 Unique soundtracks playing. All passionately composed by "Buch Dacanay"!
The general theme for the soundtrack is "Positive Depression", which perfectly matches the themes explored in the game's storyline.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian, Korean, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the demo enough to buy the early access release which I've also been enjoying in small sessions. The devs sent me a key afterwards (which is why i've marked this as received for free) and were totally cool with me passing it onto one of my community members. The art style is nice, so far the characters feel decently unique (i'm only up to the rogue), sometimes i lose runs from just bobbing along to the music and that's ok! I'd like more inventory space so I don't have to remember how to drop lower quality loot for better things but my ideal inventory is infinite so i can hoard everything soooo The devs have been listening to feedback (bless the opacity of affects being able to be lowered now) and I think there's a lot of promise here. And hey, unlike some other devs they've kept the demo available so why not give it try?
雖然才剛玩沒多久,但是有些希望能改進的地方 去鍛造時可以直接從倉庫拿,倉庫希望可以一鍵排列(按稀有度、部位之類的) 遊戲時,身上的背包大一些(石頭、卡片不應該佔格子),從身上快速轉移到倉庫時,卡片、石頭會自動堆疊 戰鬥時,可以調整技能效果的強弱或是透明度,不然常常看不清怪的攻擊,或是地上裝備、箱子找不到 開箱子時,有些稀有度低的可以選擇直接丟棄,不然還要開完箱子,打怪途中丟棄(雖然有暫停,但有時就是差那一下) 戰鬥最後,有時等級升上去,剩下金幣跟回血可選時,有固定選擇,並且可以隨時修改 戰鬥結束時,打完王沒幾秒就結算了,可以給個三十秒或更久,無怪並且不放技能, 專心拿裝備,然後自己隨時可以選擇結束比較好 目前想到這些,遊戲很好玩,角色選擇也多,希望這遊戲越來越好
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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