
Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 2Kreviews | 85% | — | $499.3K |
| $9.99 | 105ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple yet complex enough to keep you grinding for that next bit of loot- an interesting npc management system and very effective. A very fun game as you explore and save the world around you by helping zones work out their issues. Usually Ogres, Goblins or wolves... and then the biomes have their own secrets! Very fun I would recommend to anyone who enjoys an idle builder, survival with zone combat.
[h1] sadly it gets easy too fast and boringly repetetive. [/h1] played it on 3rd difficulty (4th unlocks after u cleared the game once) wasn't a real challenge from the start. once you got some companions they it get's even easier since they steamroll pretty much everything in your way. blocking, stunning, sneaking and ranged become useless pretty fast. you can hire different classes but you are just a "basic" dwarf that can do a bit of everything (depending where you put your skillpoints) except for magic. once you get a bit of gear going nothing is a real threat to you with the exception of projectiles(arrows/spears) even the smallest goblin arrow or spear will hurt you bad (small wound+big wound) unless you block or dash, no matter what kind of armor you wear. i cleared all objectives on the map, did all quests and maxed everything in my settlement just to "be done" with it. the "last boss" was also very underwhelming. if u can get it on sale and need something to kill some time without much effort, go for it. otherwise i wouldn't reccomend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.49−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si
Didn't get past the tutorial. Lost patience with all the pop ups, having to press things all over the keyboard instead of clustered. Didn't hold my interest enough to make me push past. Summery. For me, at the moment, the tutorial was clunky and too much friction.
Обзор Regions Of Ruin — когда ты гном, а мир решил тебя проверить на прочность Прошёл Regions Of Ruin и теперь точно знаю: быть гномом в разрушенном мире — это как пытаться построить домик из LEGO, пока вокруг бегают гоблины с молотками. Разберу, что было эпично, а что — как поход за грибами в шторм. Что порадовало (и заставило почувствовать себя почти богом‑гномом): Выбор сложности = выбор расы. Начинаешь с Эльфа (лёгкая сложность) или сразу берёшь Тролля (сложно)? А если прошёл игру — открываешь Гнома на экспертном уровне! Прямо как в жизни: сначала учишься на лёгких задачах, потом берёшься за ремонт квартиры. Пиксельная сказка. Графика в стиле «олдскул» и музыка, будто из скандинавских легенд, создают атмосферу. Иногда просто останавливаешься полюбоваться закатом над болотом… пока тебя не укусит кобольд. Строительство поселения. Собираешь ресурсы, строишь кузницы, аптеки, таверны — и вот уже твоя деревня выглядит почти цивилизованно. Правда, потом приходят орки и напоминают: «Это всё ещё руины, дружок». Разнообразие врагов. Гоблины на воргах, орки‑берсерки, кобольды‑некроманты — каждый со своими трюками. Один кидается ядом, другой бежит так быстро, что кажется, опаздывает на автобус. Руны и способности. Прокачка персонажа — не просто цифры: можно кидать огненные шары или наносить 12‑кратный урон со спины. В какой‑то момент ты уже не гном, а ходячий арсенал. Мини‑игра в таверне. Кликер, где ты добываешь ресурсы виртуально, чтобы получить бонусы в реальной игре. Спасение для тех, кто устал от битв и хочет просто «потыкать мышкой». Что заставило вспомнить все гномьи проклятия: Гринд. Сбор ресурсов быстро превращается в рутину. 50‑я поездка за древесиной уже не кажется героическим походом, а больше похоже на работу лесоруба с ПТСР. Однообразие. Через 8–10 часов локации, враги и квесты начинают сливаться в один большой «день сурка». Ты зачищаешь лагерь, строишь здание, зачищаешь следующий лагерь… И так до бесконечности. Проблемы с переводом. Часть диалогов осталась на английском, а русские тексты иногда звучат так, будто их переводил гном после трёх кружек эля. Режим защиты базы. Нужно отбивать волны врагов, ставить укрепления… но баррикады блокируют и тебя, и союзников. В итоге ты бегаешь вокруг стены и кричишь: «Ребята, не ломайте оборону, пока я тут сражаюсь!» Физика повреждений. Получил травму? Теперь ты прыгаешь ниже, быстрее устаёшь, а здоровье уменьшается. Но зато бьёшь так же сильно — видимо, гномья ярость не знает границ. Итого: Regions Of Ruin — это игра для тех, кто: любит пиксельную эстетику и атмосферу фэнтези; готов строить город, собирать ресурсы и отбиваться от орков; не боится гринда и ценит постепенное развитие; хочет почувствовать себя гномом‑супергероем (или гномом‑строителем — на выбор). Оценка: 7 из 10 — минус балл за однообразие и ещё балл за технические огрехи. Но если вы фанат градостроительных симуляторов с примесью RPG и готовы закрыть глаза на повторы — эта игра подарит вам часы удовольствия (и пару седых волос от защиты базы).
I don't get it, I just don't get it at all. This has a positive review rating, it's talked about as a game worth playing, but... but.. actually playing it is awful. Combat bad, onboarding bad, controls bad, graphics bad. I get that reviews are very personal things, but for the life of me I don't understand why anyone would be willing to play this mess, let alone give it a positive review. If there is a good game hidden beneath the surface, they've done and amazing job at hiding it. Maybe Ruingate (their new game) has learnt how not to be rubbish, this one certainly didn't.
not fun
While I finished the game, it was borderline the entire time. My two biggest problems were the controls when using the controller - it's awful and I figured out to use both the controller and keyboard to avoid the headache - and the abysmal platforming. Who puts platforming in a game where the platforms move but your character does not, even to the point of sinking into solid stone? Date Completed: 2026-08-14 Playtime: 9h Enjoyment: 5/10 Recommendation: No
Норм гомза с довольно репетативным геймплеем, незамысловатой графикой, и парой интересных механик. Реиграбельность на 2-3 прохождения за счёт системы билда. На пару вечеров - очень даже.
A cute little ARPG with a central town to build. Gather resources, get loot, sell loot, make the numbers go up. It's ambition and scope isn't the biggest, but it knows what to focus on, and there's plenty fun in getting your gear as busted as possible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.7K | 420 | 86% | $19.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $737.9K | 1.1K | 82% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $499.2K | 1.8K | 94% | $7.99 | |
| $499.1K | 1.3K | 83% | $19.99 | |
| $499.1K | 3.2K | 84% | $4.49 | |
| $499.1K | 1.3K | 98% | $14.99 | |
| $499.5K | 1.4K | 82% | $15.99 | |
| $499.6K | 1.2K | 87% | $19.99 |