
Embark on an explorative RPG hack-and-slash adventure where you attempt to re-establish a haven for the lost dwarven civilization. Journey across varied lands, help those in need, gather resources and fight off goblins and monsters as you slowly rebuild a home for your people.
Modeled estimate, not a reported figure. How we estimate →
About
All that remains of the once-glorious dwarven civilization is dust, scattered exiles, and monster-infested landscapes. Embark on an explorative RPG hack-and-slash adventure as a lone dwarf attempting to re-establish a haven for your dwarven kin - and delve into the mysteries of their forebears.
The former land of the dwarves is as diverse as it is vast, filled with rich veins of resources, loyal allies and fearsome foes. Journey through lush environments, treacherous weather, glowing crystal-filled caverns and more in your pursuits for riches and information. And be prepared to carve your path through relentless enemies, hell-bent on sending the last of the dwarves into extinction.
On your travels, you will encounter dwarven allies in need of assistance. Come to their aid, enlist their help and create a safe haven for your people by rebuilding a civilization. By gathering resources and meeting skilled adventurers, you will be able to unlock new facilities and technologies, furthering your pursuits.
Shape your dwarven hero from their appearance to their preferred style of fighting, through a range of weapons, gear and skill trees for you to explore and experiment with. Approach each encounter as you deem best: Dive straight into the fray with a spear in hand or sneak up close and stab a goblin in the back. Just remember - stay vigilant while fighting, for enemies will adapt to your actions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mon seul reproche serait peut-être vis-à-vis de la traduction Française, qui est un peu étrange parfois, selon moi.
After almost 40 hours of playing different rounds, getting attached to one, and I was surprised to beating the game with the speed runner achievement on my last run. Regions of Ruin: RuneGate is a decently fun game. I give it a 7/10. The pros: Character customization. Weapon crafting and enchanting. Recruiting Somewhat open world Base building Workers management Decently fun campaign with well written story. I only wish there was MORE in the game, even tho there is already a lot going on I want MORE worlds to explore! Super fun! Hopefully in the future there are updates and stuff with more places. The Cons: Big People Damage/ Enemies later in the game. So even with all the skills in my tree combined, the damage I was dishing out was big fat 0! The only thing that was helping me kill large humans, orks, and tough armored goblins later in the game, was stunn stabbing them repeatedly with the spear ability, and because it is considered ranged, it gave poison and bleed damage, resulting in them dying by bleeding out and poison, not damage by my weapons even tho they are handcrafted 100% and enchanted to the max. The glitch only got fixed when I maxed out the physical tree in the upper right, that's when I saw my weapons were throwing 300 dmg. Could have been useful in the middle of the game instead of at the end. Some quests don't really have a hint or a way to tell you where it's connected, I was stuck at some ruins that required to run somewhere else a few times in order to unlock the pages, making the game a little confusing on where to go. It's fun to solve puzzles but if all the pieces are blank it's a little harder to figure out what goes where. I had two quests glitched out? Even tho I completed them they still were active, I saved and reset the game to try to complete, returned to turn in again and it gave me exp and said the quest was completed again but still said active and didn't give me any items. If there was anything missing... Maybe during travel there was a 5% to 10% for ambush depending on the distances from enemies later in the game after getting to level 10. And after level 15 once every 2 weeks, enemies started to notice everyone coming and going from the RuneGate, forcing you to make a defending walls outside the gate, or suffer random battles on exiting. Assign bored workers / companions to help defend the gate! Companion skills: ya know if you think about it, your companions waiting bored at home can do stuff too. They can lead expeditions for resources faster and carry more, give defensive and offensive buffs in the training hall with practice matches, give them a job at home and they do almost three times the work a regular worker does, but have their own space at work stations like a manager room, set them to defend the gates during attacks while workers / ranged shoot from the walls. Gladiator Coliseum!!! You have to include a stadium! Giving the player different enemies and breasts to fight! Still fun game, give it a strong 7.5 / 10. I can't wait to see what else you might include in the future. 👍
Fun 2d dwarf explored rpg puzzle game. You do dwarf things and build a dwarf colony. Fight goblins, longshanks, and orcs and such. Crafting, exploring, puzzles and passably good pixel art and animations. Good return for the money.
This game blends some pretty awesome gameplay mechanics together, and it honestly does that really well. Progression is a little fast after the midpoint but it's still very satisfying to see your settlement grow. Ressources management is very fun in the early part of the game, then it becomes redundant in the second half, but it's honestly not a bad thing because the cheesy combat aspect really starts to take over at that point. You can try as many crazy builds as you like thanks to a pretty cool enchantments system, a very basic but sturdy crafting system, and the possibility to reset your skillpoints as many times as you like. When it comes to graphics I'm a sucker for whatever this aesthetic is called... High quality pixel art with very cool use of 2D/3D lighting effects. It makes me very nostalgic and I love it. Platforming and controls could use a little love but nothing game breaking or too frustrating in my experience. For a game of this modest scale, the music is absolutely awesome. Every new track was better than the last. Super immersive. Super cool stuff. While a couple of fights were way too difficult for me (skill issue I know) overall the game was very enjoyable. I haven't explored the community-made maps yet but I have no doubt I'll get back to it in a few months when it's more populated. All in all very good game, just wish it were a little longer. Then again it's also my fault for grinding the heck out of it for two days straight... Couldn't help it, it was simply too good.
Game is great so far definitely a nice new hidden gem (fitting for dwarves) and the editor looks interesting too for future content and worlds to explore. I'm surprised the game doesn't have more players yet because it is a great adventure if you like lotr/ the dwarves or fantasy RPG games with exploration and combat and cool lore and visually I really like the world so far and especially how the exploration works with the map and uncovering new locations. Stargate portal + Dwarves in fantasy worlds Vs goblins and orcs etc = great game
The game is very relaxing and full of interesting lore. [spoiler]On a side note, since I got Rickrolled in the second chapter, I am legally obligated to provide a positive review. Guess I should not scan random QR codes.[/spoiler]
劇情空洞,操作打怪手感稀爛,搜刮全都是垃圾,一點期待感都沒有
Баги есть. По людям и оркам урон не проходит, иногда получается кровотечение наложить. Бьешь-бьешь и 0 урона. Если за диалогом с нпс идет драка и вы решите сбежать оттуда, то у вас квест багуется и нпс, который должен был стать враждебным таким не становится при повторной попытке прохождения квеста
diggy diggy hole, rock and stone
Overall I like the game. The flow of building your settlement, exploring new areas, and going through the quests is fun and satisfying. That said, I also think the game has some real issues with the moment to moment gameplay and how it controls, especially in fights and when platforming. For platforming, there are a few problems: - it can be hard to tell what is background decoration vs a platform you can stand on. There are lots of cases of wooden platforms + wooden logs laid out horizontally, in a way which sure looks like it could be a platform until you fall through. - when you press the button to run, it starts you dashing/running even if you have not input a movement command. It would be better if this meant that when you did move, it would be a run. It makes it way too easy to fall off stuff, overshoot, or randomly jump off a platform right after climbing a ladder. - in general, you fall through platforms far too easily. I don’t know what logic makes this happen (maybe something around ladders), but it really needs fixing. This is exacerbated by platforming being a really common part of fights. For combat, I think it’s less clear exactly what the issues are, but it doesn’t feel great. The parry system feels like it breaks down almost instantly once you’re fighting multiple opponents, which you almost always are. It’s hard to read or space enemies when there are like 8 semi overlapping ones. It often feels like you’re getting hit randomly and the best move is to just spam heavy attacks (or at least that it’s not much worse than playing carefully). I don’t think this needs to hit the levels of a Dead Cells or anything, but the combat really needs improving. Some enemy design could be improved- eg the lightning shaman who hits you from offscreen while you fail to platform up to him due to the problems above is not super fun. It’s not that combat is super hard, it’s just not very rewarding. Altogether the character movement just doesn’t feel super fluid or responsive and it can make moving around frustrating. I think these are big issues for the game, since these are the two main activities you do in each area. Some small other things also grate a bit, eg you teleport on the map once to go to an area’s hub, which is empty. You then walk forward a bit to a wagon that teleports you to your base. It seems like the map could just send you straight to your base and nothing would be lost but extra clicks. All that said, I still do recommend it. I really enjoy the core loop in general and the basic mechanics of the game. It improves on the previous game in many ways, which is great. The lighting can get genuinely shockingly great for a game with this art style- one rune puzzle especially stood out. So don’t let the above stop you from trying it- you will be able to tell pretty quickly if the control issues stop you from enjoying the game itself imo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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