
Embark on an explorative RPG hack-and-slash adventure where you attempt to re-establish a haven for the lost dwarven civilization. Journey across varied lands, help those in need, gather resources and fight off goblins and monsters as you slowly rebuild a home for your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 6 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All that remains of the once-glorious dwarven civilization is dust, scattered exiles, and monster-infested landscapes. Embark on an explorative RPG hack-and-slash adventure as a lone dwarf attempting to re-establish a haven for your dwarven kin - and delve into the mysteries of their forebears.
The former land of the dwarves is as diverse as it is vast, filled with rich veins of resources, loyal allies and fearsome foes. Journey through lush environments, treacherous weather, glowing crystal-filled caverns and more in your pursuits for riches and information. And be prepared to carve your path through relentless enemies, hell-bent on sending the last of the dwarves into extinction.
On your travels, you will encounter dwarven allies in need of assistance. Come to their aid, enlist their help and create a safe haven for your people by rebuilding a civilization. By gathering resources and meeting skilled adventurers, you will be able to unlock new facilities and technologies, furthering your pursuits.
Shape your dwarven hero from their appearance to their preferred style of fighting, through a range of weapons, gear and skill trees for you to explore and experiment with. Approach each encounter as you deem best: Dive straight into the fray with a spear in hand or sneak up close and stab a goblin in the back. Just remember - stay vigilant while fighting, for enemies will adapt to your actions.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 420reviews | 86% | — | $204.7K |
| $19.99 | 15ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After almost 40 hours of playing different rounds, getting attached to one, and I was surprised to beating the game with the speed runner achievement on my last run. Regions of Ruin: RuneGate is a decently fun game. I give it a 7/10. The pros: Character customization. Weapon crafting and enchanting. Recruiting Somewhat open world Base building Workers management Decently fun campaign with well written story. I only wish there was MORE in the game, even tho there is already a lot going on I want MORE worlds to explore! Super fun! Hopefully in the future there are updates and stuff with more places. The Cons: Big People Damage/ Enemies later in the game. So even with all the skills in my tree combined, the damage I was dishing out was big fat 0! The only thing that was helping me kill large humans, orks, and tough armored goblins later in the game, was stunn stabbing them repeatedly with the spear ability, and because it is considered ranged, it gave poison and bleed damage, resulting in them dying by bleeding out and poison, not damage by my weapons even tho they are handcrafted 100% and enchanted to the max. The glitch only got fixed when I maxed out the physical tree in the upper right, that's when I saw my weapons were throwing 300 dmg. Could have been useful in the middle of the game instead of at the end. Some quests don't really have a hint or a way to tell you where it's connected, I was stuck at some ruins that required to run somewhere else a few times in order to unlock the pages, making the game a little confusing on where to go. It's fun to solve puzzles but if all the pieces are blank it's a little harder to figure out what goes where. I had two quests glitched out? Even tho I completed them they still were active, I saved and reset the game to try to complete, returned to turn in again and it gave me exp and said the quest was completed again but still said active and didn't give me any items. If there was anything missing... Maybe during travel there was a 5% to 10% for ambush depending on the distances from enemies later in the game after getting to level 10. And after level 15 once every 2 weeks, enemies started to notice everyone coming and going from the RuneGate, forcing you to make a defending walls outside the gate, or suffer random battles on exiting. Assign bored workers / companions to help defend the gate! Companion skills: ya know if you think about it, your companions waiting bored at home can do stuff too. They can lead expeditions for resources faster and carry more, give defensive and offensive buffs in the training hall with practice matches, give them a job at home and they do almost three times the work a regular worker does, but have their own space at work stations like a manager room, set them to defend the gates during attacks while workers / ranged shoot from the walls. Gladiator Coliseum!!! You have to include a stadium! Giving the player different enemies and breasts to fight! Still fun game, give it a strong 7.5 / 10. I can't wait to see what else you might include in the future. 👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun 2d dwarf explored rpg puzzle game. You do dwarf things and build a dwarf colony. Fight goblins, longshanks, and orcs and such. Crafting, exploring, puzzles and passably good pixel art and animations. Good return for the money.
A surprising little gem of a game. It has its ups and downs and definitely feels rough in some aspects - but for the most part it's a solid and excellent game that definitely has a lot of potential, especially if a co-op/multiplayer is ever added. There's a lot to do, and for a little town-builder game with a good hack-and-slash feel, I do enjoy it a lot. It doesn't really have a complex gameplay loop, but I really don't think that's required for the game to still feel enjoyable. The game does have some odd pacing and can feel weirdly very easy, and then suddenly have a jump in difficulty. If you like Dwarf-stuff when it comes to video games, I definitely recommend giving it a shot.
如果这游戏做成2.5d俯视角而非横版,就有和Drova困兽之国比肩的潜力
It is [u]UNFAIR[/u] that this game have so few players and reviews. Personally for me it is a hidden gem. My expectations were far less that i've got. Game just feels so aesthetically pleasing while preserving interesting gameplay, exploring and situations. It gave me so many wonderfull moments and memories that i shared with my friends Pluses: + Great visual style and effects + Nice music + Decent combat and world building + Interesting quests + Great work with worldmap and sense of exploring + DWARFS Minuses: - By default game have 3 levels of difficulty. I picked middle one out of habit. And it's truly a joke, armorless 10 goblins need to hit you 2,5 minutes to kill, and you even not resisting, by the way game have blocking, dodges and parrying. Needed to start the game from the beginning and lost 4 hours of progress just because you cannot change difficulty on fly. On 3 level it was good till the endgame where no one can do any serious damage to me or my party. I advice anyone starting to play from the beginning on 3 difficulty - It feels like slow degradation of content and it's queality at the endgame. I believe i upgraded all i can in my hub before second world. So there were very little progression here. - Main story ends with temporary solution for world and we don't solve real problem with main enemy. That feels a bit strange, like an open final. [b] 8 levels ups for the first glass of beer you drink up from 10 [/b]
Game is great so far definitely a nice new hidden gem (fitting for dwarves) and the editor looks interesting too for future content and worlds to explore. I'm surprised the game doesn't have more players yet because it is a great adventure if you like lotr/ the dwarves or fantasy RPG games with exploration and combat and cool lore and visually I really like the world so far and especially how the exploration works with the map and uncovering new locations. Stargate portal + Dwarves in fantasy worlds Vs goblins and orcs etc = great game
Ну что можно сказать, по сравнению с первой частью стала лучше графика и варианты боевки в остальном жирный минус. Крафт и зачарование практической пользы не имеют только коллекционирование. Ресурсы добываемые в через городских рабочих в 90% нужны только для прокачки города, а качать город нужно для ускорения добычи ресурсов, круг бесполезности. И самый главный изъян сюжет он словно брошен на пол пути на одной из остановок, можно бы было добавить дальнейшую компанию по противодействию сущности восстанавливать ущерб после ее воздействия (привет полубесполезные ресурсы), но вместо этого разрабы отдали все модмейкерам-картоделам, а их и нет практически. Мой вердикт разработчики недожали.
This game blends some pretty awesome gameplay mechanics together, and it honestly does that really well. Progression is a little fast after the midpoint but it's still very satisfying to see your settlement grow. Ressources management is very fun in the early part of the game, then it becomes redundant in the second half, but it's honestly not a bad thing because the cheesy combat aspect really starts to take over at that point. You can try as many crazy builds as you like thanks to a pretty cool enchantments system, a very basic but sturdy crafting system, and the possibility to reset your skillpoints as many times as you like. When it comes to graphics I'm a sucker for whatever this aesthetic is called... High quality pixel art with very cool use of 2D/3D lighting effects. It makes me very nostalgic and I love it. Platforming and controls could use a little love but nothing game breaking or too frustrating in my experience. For a game of this modest scale, the music is absolutely awesome. Every new track was better than the last. Super immersive. Super cool stuff. While a couple of fights were way too difficult for me (skill issue I know) overall the game was very enjoyable. I haven't explored the community-made maps yet but I have no doubt I'll get back to it in a few months when it's more populated. All in all very good game, just wish it were a little longer. Then again it's also my fault for grinding the heck out of it for two days straight... Couldn't help it, it was simply too good.
Not worth the price. 1.) The skill tree is basically useless, since the AI is non existent the companion tree is worthless (also you fight the main bosses without your companions making the companions even worse), the sneak tree doesn't work since the enemy rotates towards you even if they are stunned and throwing / shooting - tbh i didn't even try because ranged weapons & reloading is annoying as ♥♥♥♥. 2.) The story is 08/15. Most of the time you have no choice and if you do it doesn't matter. 3.) You are done with the main story and most side quests in ~6 hours, that is a terrible cost / time relation right now (even on sale) 4.) Crafting is usesless: i found no way to go over the enchantment slots of an item, so the best weapons and stuff can only be found not crafted. Making it obsolete at nearly every stage of the game. 5.) There is fun stuff and combos, but they are all pretty useless since the whole fighting tree is built in a way that it is always best to just have tons of attack speed. The game is fun and all but there are too many features that are just there for no reason. The first instance of this game at least let you be so stupidly OP at some point that it was hilarious to smash everything in seconds.
Нереально интересная и залипательная игрушка. Как раз искал что - то завлекательное, но которое не выносило бы тебе мозг сложность или хитрыми механиками.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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