
Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience.
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Building on the success of its acclaimed predecessor, Armored Brigade II elevates the wargaming experience by skillfully blending accessibility with tactical depthall within a new, more immersive 3D graphic landscape. This finely-tuned balance makes it an ideal choice for both newcomers and veterans of military wargames. Engage in a simulator that offers both pausable real-time and turn-based gameplay, where every decision counts. Authentic, detailed gameplay captivates players of all levels, immersing them in a world where strategy and realism converge.
At the heart of the game are the command and control dynamics. Orders and information take time to be received and executed, influenced by factors such as training, doctrine, distance from HQ, and communication within formations. This system creates tense moments, especially when waiting for orders during critical situations. Players have the flexibility to issue orders to formations using a mix of general commands and specific Standard Operating Procedures. Engage in combat under a variety of weather and lighting conditions, each realistically affecting combat capabilities and tactics.
Players can select from several vast real-world terrain maps, set across various locations in Europe. The immense scale of these maps not only enables high levels of replayability and customization but also facilitates authentic maneuver warfare, accommodating anything from a single platoon to several battalions simultaneously. This aspect of the game is further enriched by a robust skirmish generation system, allowing players to simulate a wide range of battle types across different seasons and settings, adding layers of depth and versatility to the gameplay experience. Engage in combat under a variety of weather and lighting conditions, each realistically affecting combat capabilities and strategies.
Armored Brigade II excels with its vast assortment of over 1000 meticulously researched ground and air units, encompassing virtually every type in service. They are modeled to the finest detail, encompassing features such as turret traverse speed, guidance methods, and more. This thorough attention to detail ensures that each unit offers its real-life capabilities to the fullest extent, including accurate representations of engagement distances. These units can be used in single skirmishes or dynamic multi-battle operations across the master maps. The game also offers more traditional linear campaigns.
Combat in Armored Brigade II is an all-encompassing contest of smarts, tactics, and mastery of your units, providing an enriching experience for both military enthusiasts and strategy gamers.
Comprehensive Command, Control, and Communications (C3): Advanced mechanisms for information sharing and tactical decision-making.
Huge Unit Database: Play as seven different countries with full rosters of vehicles and weapons from 1965-1991.
Massive Real-World Terrain Maps: Expansive, detailed maps based on satellite topographic data and historical maps, offering vast landscapes for maneuvers and realistic engagement distances.
Dynamic Weather System: A wide range of lighting and environmental effects that realistically impact gameplay and tactics.
Improved Fire Support: Improved support mechanics, offering more depth in utilizing various assets such as air, artillery, and helicopters.
Infantry Rework: Redesigned infantry mechanics for a more authentic and engaging ground combat experience.
Campaigns: A mix of both dynamic and linear campaigns, allowing for varied and immersive storytelling within the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily one of the best RTS wargames on the market. It's more complex and less "gamey" than WGRD, WARNO, or Broken Arrow, but far more accessible than Combat Mission. It's not perfect (no resupply, no multiplayer, bland graphics, etc), but if you can get past those things, you're in for a treat. By the way, if you check the negative reviews, you'll see people complaining about LOS visualization and command delay being too cumbersome. Those are SKILL ISSUES. >The game is 3D, and there are dedicated LOS and heightmap tools that let you see what the sightlines are at a glance. If you study the map and do basic planning before you start, this is a non-issue. >Command delay can be massively reduced with the "reduce delay" option in the mission select screen, allowing you to micro every unit like a traditional RTS game. If you are capable of reading a menu, this is also a non-issue.
I want to like it but like many games made in the past few years there is no way to re-arm/resupply units so i guess the devs just expect you to run your units out and let them die once they expend all ammunition? This is just a big sticking point for me and i thought this game had it. Other than that the game is great but if your peeve is the inability to resupply then ya....
I like a lot about the game but some aspects just kill my enjoyment completely. Command delay seems cool on paper but is rigid and plays out poorly when things get dynamic. formations being key to reducing delay feels needlessly restrictive, limiting dynamic positioning mid fight. Enemy aircraft will stealth snipe your units, even when you prep for them, it'll take forever for AA to lock them and fire. I've watched four missiles do ♥♥♥♥ all to a hind. AA from CAS doesn't seem to work at all. Some missions in the dynamic campaign end up just being a massive zerg of AI armor and constant air threat from across the map vs your small force. I know you can use "reduced delay" in the settings which pretty much gets rid of it. I just wish the mechanic wasn't so rigid in its implantation and the units themselves had some self preservation or initiative. I want to like this game but can't with how it's balanced and seemingly undercooked.
The "modern" cousin of Graviteam Tactics: Mius Front/Combat Mission, highly recommended if you love the niche military strategy sim, or just setting up orders and watching the chaos ensue. Infinite replayability honestly
Excellent CW game, the ability to fight a random battle and then go to Google street view to look at where your key engagements took place is second to none. Realistic enough, but not too cumbersome to command, this is a perfect game to bridge the gap between WARNO and CM:CW.
An excellent cold war combat simulation strategy title that combines just the right levels of macro/micro management, depth in unit statistics and variety, and playability. I really like the simple visual style, for one thing it means you can have hundreds of things going on and it won't tank your PC. The maps and scenario/campaign generation system are great, it has steam workshop support so user made missions are readily available and there's a metric ton of units to experiment with. It's not all perfect, the control scheme is a bit fiddly and could use some streamlining as well as a UI upgrade but that does not detract from the overall experience. This game is a giant toy box for military enthusiasts, it comes with some great pre made campaigns and scenarios but the real depth here is in generating your own (it's automated and very easy to do) and experimenting with various unit types and scenarios. I wish nothing but success for the developer and I hope to see further expansions into new regions and historical periods (ww2 anyone?!)
Starting to see this game as fun. Its little bit like Mius Front but easier to undestand I guess and is smooth like a butter. Maybe Im not in the majority but I really like the retro graphics now. It has probably endless replayabilty.
AB2除了路径点优化外,最令人难忘的是一些花里胡哨的隐藏项,比如接敌到一定条件之后会触发Music目录里的音乐文件(所有音乐文件都可以自定义),进一步增添沉浸感。目前看,创意工坊的音效mod是所有兵棋和RTS中最为真实的,后续官方也将采用。 2D指挥3D切换到战场,和Steel Beats的Wargame模式几乎一致了,氛围感甩Warno/Broken Arrow/Regiments几条街。1代的创意工坊2D地图还可以无缝搬过来,反之亦然。 最好玩的依然是画线计划模块。
Great tactical sandbox, I love seeing T-72s pew pewing
Do you like wargames? Proper ones that harken back to the Close Combat games of yore? Then this is a game you should consider buying. The graphics are poor, but having played it for more than I should the artstyle kinda grows on you. And honestly you'll spend most of your time looking at NATO markers anyway. It's less the "gotta micromanage this tank to win" and more "where should I put this platoon?". And orders take their sweet time to reach units, simulating the company commander having to relay orders to the platoon commander having to relay the orders to a squad leader. The DLC also adds Sweden, and since I'm a Swede I'm biased.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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