
Redneck Brawl Turbo is a fast-paced auto-shooter inspired by the wild martial-arts comedies of the 1980s. Smash ridiculous enemies, train under eccentric masters, and turn a simple villager into a legendary brawler.
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About
Redneck Brawl Turbo is a fast-paced auto-shooter inspired by the wild martial-arts comedies of the 1980s. Smash ridiculous enemies, train under eccentric masters, and turn a simple villager into a legendary brawler.
You are Pal — the strongest guy in the village and the only one crazy enough to chase down the ninjas who stole the sacred statue.
Travel through dangerous jungles, shady slums, scorching deserts, frozen tundras, and other hostile locations while battling waves of absurd enemies — punks, convicts, robots, aliens, and much worse.
The deeper you go, the crazier it gets.

Three bizarre masters will help turn Pal into a true legend.
● Kung Fu Master
Channel ki energy into devastating combat techniques.
● Drunken Master
Use wild tactics and destructive gadgets to turn chaos into victory.
● White Ninja
Learn strange strategies and questionable lifehacks — including car-battery resurrection.
Ridiculous stories.
Absurd item descriptions.
Enemies that should never exist.
Comedy is everywhere.
Lift weights. Run laps. Push your limits.
Turn Pal from the toughest guy in the village into an unstoppable combat machine.
Visit the village tavern where your friends gather.
Buy a buddy a mug of frothy beer, and they’ll happily go on a mission in your place. Every buddy has their own personality, quirks, and useful skills. Sometimes friendship is the best weapon.
Life in the village isn’t only about fighting.
Spend time in the tavern and enjoy various activities:
● Fishing Pond — Catch and collect 43 species of fish.
● Treasure Chest — Test your lock-picking skills to open hidden rewards.
● Wheel of Fortune — Spin for valuable prizes and unexpected surprises.
● Hand-Crafted Art
Every character, enemy, location, and ability is hand-drawn, creating a unique visual style.
● Fluid Animations
Hundreds of carefully crafted skeletal animations deliver smooth, dynamic movement — even in slow motion.
● Deep Ability System
Combine 45 martial techniques taught by the Kung Fu Master to create 15 powerful super abilities and craft unique builds for any combat situation.
● Destructive Gadgets
Use 12 unique devices from the Drunken Master — each offering different tactical advantages.
● Ridiculous Enemies
Battle 98 bizarre enemies including ninjas, snowmen, gangsters, grannies, maniacs, robots, aliens, and more.
● Epic Boss Battles
Defeat 35 bosses, from the Skeleton and Punk to the Dragon, Super Soldier, Alien Mothership, and Terminator T-300.
● Wild Locations
Explore 13 diverse environments including jungles, criminal slums, arctic tundras, robotic factories, and scorching deserts.
● Hundreds of Challenges
Complete 195 missions to earn ki energy and trophies.
Are you ready to train under legendary masters, defeat ridiculous enemies, and reclaim the Statue of Prosperity?
Join Pal on his absurd adventure.
The village’s fate is in your hands.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese +3 more
Reviews
Action-survival game with a punch-throwing villager who trains under three martial arts masters to battle waves of enemies, unlock skills, and collect quirky items. In this delightfully chaotic action-survival title, you play as Pal, a young and scrappy villager on a high-stakes mission to recover a stolen statue of great importance to his hometown. At the start, Pal is anything but a hero as his only real skill is throwing punches, but over time, and with the guidance of three martial arts masters, he slowly transforms into a force to be reckoned with. The core gameplay bears strong resemblance to popular horde survival games. You move Pal around tight, enemy-filled arenas while auto-attacks take care of nearby threats. The simplicity of control allows you to focus on positioning, dodging, and collecting. As enemies drop like flies, they leave behind a stream of collectibles: coins, Ki energy, health, and a surprising variety of unique items. Each run challenges you to outlast wave after wave of increasingly tough enemies, culminating in a boss fight that unlocks the next stage upon victory. Though this loop may sound familiar, the game cleverly spices things up with several innovative mechanics. One of the most refreshing twists comes from the 15 optional side-missions available in every stage. These missions not only reward you with extra Ki or items but also chip away at the boss’s health before the final encounter. Tasks like collecting a set number of coins or defeating specific enemies are often completed without you even realizing you’re working toward them. The game also overhauls the standard leveling system seen in similar titles. Instead of choosing from random perks whenever you level up, experience points fill a progress bar that increases your overall rank. This rank acts as a long-term investment, unlocking new abilities and tools through the three martial arts masters. The first master introduces you to powerful combat skills, the second provides weapons that can be activated mid-run, and the third unlocks up to ten permanent perks, such as reduced hitbox size or increased damage, that can be stacked and improved over time. These permanent upgrades require a rare collectible called a white feather. The most critical master is the first, as combat skills dramatically shape your playstyle. Once a skill is purchased, it becomes available during runs and can be activated by spending accumulated Ki. While you can regain Ki fairly easily, careless use can leave you dry when you need it most. Initially, Pal has access to only one skill slot, but more slots open up as you continue ranking up. Each skill has four upgrade levels, with each tier being significantly stronger but also much more expensive. Unlocking these upgrades requires not just coins and rank, but mastery: you must use the skill until the mastery bar is filled. Weapons from the second master work the same way. Beyond the usual coins, Ki, and health drops, the game includes five distinct and quirky collectibles that shake up the gameplay. You’ll find bestiary pages that unlock enemy information and provide starting Ki boosts, casino chips that let you spin a prize wheel for bonus resources, lockpicks for a mini chest-unlocking game that relies on finding the sweet spot, worms that activate a simple fishing game, and bottles of beer that allow you to switch to a different playable character. Characters are unlocked by completing stages, and each new hero comes with a unique ability that influences your tactics. The catch is that every time you use a beer, your character is changed randomly. If you’re not lucky, it might take several tries to get back to your preferred fighter. This randomness might be frustrating for those who like to stick with a favorite, but it also forces you to adapt and get comfortable with different playstyles. Fortunately, every unlocked character offers useful perks, so there are no "bad" options.
Imagine a simple auto-shooter mixed with RPG progression, missions, and even tavern minigames. This game balances simplicity and depth really well.
This game is fun. I do recommend it! + The art style is really good, and the characters are hilarious and ridiculous in the best way. + Light RPG systems. Each time you level up, you start your next run with more blue orbs, which are needed to use battle techniques. You unlock new skills then you have to actually use it in battle to study it, and after enough practice, you can upgrade it to the next level. + The unique difficulty-reducing system is quite interesting — completing missions permanently reduces boss health. + Fun resurrection mechanic. You can resurrect multiple times with a massive explosion — just wait for enemies to get close, then watch them fly. + The audio is top-notch, with a vibe straight from the classic martial arts cinema. + Large amount of content. Huge variation of levels, enemies, abilities, missions, minigames.
The physics in this game are illegal. Dude flew across the map for no reason. Beautiful
I played for 5 hours and dammit, I think this is the best horde survival game there is.
[h2] 抽象幸存者[/h2] 抽象的画风再加上无厘头的搞笑题材,让这款吸血鬼幸存者类游戏,展现出了与同类型游戏所没有的乐趣。我们将成为一个村子中最强的村民帕尔,在平常的一天,村庄一直供奉的生育雕像被一位可疑的忍者偷走了。为了抓捕这位忍者,并从他的手中夺回村庄信仰,我们将要踏上一场奇妙的冒险之旅。 [h2] 传统武学不一般[/h2] 既然想要学好武术,主角就连忙去请教村中各位大师。像是气功大师教的都是平时战斗功法,而醉拳大师教的是主角的特殊大招,拥有超大的威力伤害以及超广的攻击范围,在关键时刻这就是保命技。白忍者则是教会了各种奇奇怪怪的知识,像是让主角用汽车电源复活自己。 学会了武学熟能生巧才是关键,只有这样,师傅才能教更厉害的武功,在战斗中使用这个武功击杀敌人就可以增加武学的熟练度,熟练度达标才能花钱让师傅教这个武功的下一式。到之后几式的还需要配合之前的几式才可以使用,当然武学越是后面的招式威力也是成倍上升。 [h2] 创造属于自己的特色[/h2] 本作与传统的吸血鬼幸存者游戏不同,这是以养成的形式来进行。虽然都是自动射击战斗类型,但是本作并没有魔法,枪械,本作的战斗能力都是普普通通传统武学。自身的实力才是最好的保障,拳,掌,腿,在刚开始的时候我们只能通过击杀敌人来获取蓝珠,攒到一定数量才可以购买攻击栏位,之后再攒珠子购买攻击武技。而随着我们不断游玩,每个关卡中设置的各项任务也会有所完成,通过任务还有关卡通关所获得的经验值来进行升级,这不同于其他同类游戏,将单局的升级变成永久的局外升级,而升级所能给我们每次开局更多的蓝珠,直接就可以解锁第二个槽位,装载第二个武学。这种设定也是为了激励我们不断完成每个关卡所布置的任务,前期慢慢升级,之后就能直接开局即无敌。 本作也不仅仅只有这点不同,制作组还增加三项趣味小游戏,通过在战斗中获取诱饵可以拿去钓鱼,一整个鱼类图鉴等你收集。还有随机掉落的筹码,可以用来抽抽随机大转盘获得经验金钱。之后是朴素的回形针,可以用来撬动宝箱的锁孔获得大量金币。开局的角色还可以进行随机抽取,都是比初始一滴血的小弱鸡强很多的健壮猛男。 [h2] 总结[/h2] 个人非常喜欢本作的手绘风,用很浮夸的表现形式表现了游戏本身的快乐。看似简单的故事剧情,却使用了有趣的格子漫画完美展现。足以看出制作组的用心,无厘头搞笑元素非常适合喜欢幸存者类型的玩家尝试,跟我一起把村中被偷走的生育雕像找回来! [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
[h1]古怪的画风 较高的肝度[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h3]游戏介绍[/h3] 《红脖乱斗Turbo》是一款俯视角弹幕射击游戏,游戏乍一看很像吸血鬼幸存者类型游戏,但本作完全把成长重心放在了局外,玩家需要在局内获取金币并使用它在局外升级武术道具等,在局内短暂获取或通过升级/完成任务等永久提升“气”,利用“气”在局内解锁武器栏,购买升级血上限和各种武术。游戏从画面和整体质量来看很像4399小游戏,但游戏内容还是比较丰富的。 [h3]游戏内容[/h3] 游戏主要有以下几个功能 功夫大师:解锁升级局内各类武器 白忍者:使用羽毛提升人物属性能力 醉拳:解锁升级局内各种主动技能 酒馆:转盘、钓鱼、开锁小游戏和招募英雄 游戏一共13个关卡,每个关卡会有15个任务,但游戏都是机翻很多任务会摸不到头脑不知道怎么完成而且完成任务还会花费大量时间,随着关卡越来越后面怪物的数值也会提升,前面关卡乱杀的武器到后面和刮痧一样,所以玩家要不断刷前面关卡做任务升级武术道具等等,肝度很高。 游戏武术种类很多但很多武术感觉都是凑数的,比如:拖鞋(加移速)、护甲(抵挡一次伤害)等,由于游戏局内只有五个装备栏,而四级武术需要购买前面三个等级的才可以购买,所以只会剩下一个装备栏,那么最后个装备栏通常只能选择那几种,虽然可以各种三级武术混搭,但伤害完全比不过四级武术,拖鞋、护甲功能性比较强,但游戏又把他们设计的和其他武器一样可以升级,不在局内升级也无法解锁后面的东西,导致游玩期间又要花费时间单独去升级它们,而且在局内也没有太大作用,不会用到它们的四级完全没有什么伤害,个人感觉不如设计成被动或者将武器变成可以融合。游戏越玩到后面越会发现基本都是靠数值,游戏没有什么组合,只有不断升级后带来的提升。 [h3]其他问题[/h3] 游戏只能通过鼠标一直移动,想躲弹幕要一直按住鼠标,玩久了手会很累。游戏内酒馆的各种小游戏体验也不是很好,操作比较难受。游戏不可以窗口模式,切屏游戏会暂停。 [h3]总结[/h3] 《红脖乱斗Turbo》的内容确实比较丰富,上百种抽象的敌人,多种武器道具的选择,相应的游戏的肝度也比较高,重复游玩会比较枯燥,但随着游戏不断解锁新的东西又会想要去尝试,本作的售价略贵,推荐价格低的时候入手体验。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel Core i7-12700H GPU:NVIDIA RTX 3060 Laptop GPU 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
[h1]《红脖乱斗Turbo》简评[/h1] 《红脖乱斗Turbo》这款价格看着偏贵的独立游戏,表面上也只是一款简单的俯视视角自动射击游戏,但是一旦玩家进入游戏开始战斗,其实际体验就会意想不到的有趣、上头。其关卡难度的设计呈现出由高往低递减的特色玩法,很难不让玩家惊叹制作组的脑回路很神奇。量大管饱的游戏内容,也绝对不会让本作后期枯燥寿命短。搞笑的手绘美术风格,也让游戏更加诙谐幽默乐子多多。 [h1]乍一看不太起眼的玩法[/h1] 本作的玩法,其实就是很常见的关卡制俯视视角自动射击游戏,每个关卡玩家将面临多个阶段,该阶段的所有杂兵清理完毕,就会遇见一个Boss,最后一个Boss击杀,通关此关卡。本作不带有任何肉鸽元素,关卡的敌人出现时间、地点、类型都是固定统一没有变化的。玩家的角色技能,也是局外购买完事,局内消耗蓝币资源自由选择添加,只要该技能解锁可以用,玩家也有足够的资源购买技能槽和装备技能。 [h1]背板游戏也能好玩且耐玩[/h1] 这种没有肉鸽要素的游戏,但并不很多肉鸽游戏的耐玩性差,甚至可以说,在简单的玩法、单一的机制下,本作的耐玩程度反而极高。之所以会有这么鲜明特色,和关卡、敌人、肝度、搜集等内容都脱不了干系。 (1)关卡数量极其丰富,13个地图量大管饱。 (2)敌人类型数量很多,98个敌人各有特色。 (3)局外成长需要肝度,3位师傅所学不同。(功夫招式、技能道具、被动物品) (4)怪物图鉴战场掉落,酒馆游戏各有货币。(宝箱-开锁器,鱼塘-蚯蚓,命运之轮-代币,英雄-啤酒) (5)关卡任务数量丰富,任务奖励非常特殊。(下文细说) [h1]完成关卡任务,是给自己降低难度[/h1] 如果说角色的局外成长,包括新的功夫招式、技能道具、被动物品的购买以及他们刷经验升级等,可以大幅度提升角色的综合战力的话。那么还有一项非常特殊的削弱关卡难度的方式,是玩家万万想不到的,那就是关卡任务。 游戏内的任何一个关卡,都会包含十来个任务。这些任务有些是使用特定招式击败一定数量的某种类型敌人,有些是使用某个技能道具多少次,有的是搜集什么东西、拾取什么物品多少数量……任务内容是五花八门的,玩家每完成一项任务便会弹出下一项任务。这些看似打杂的任务,对于关卡难度的削弱有着非常大的意义——任务完成的越多,关卡Boss的血量就越少,这般降低难度的设计,还真是第一次见到,挺有意思的。此外,完成的任务越多,玩家战斗初始的蓝币资源数量也越丰厚。 [h1]不足之处[/h1] (1)酒馆里的撬锁、钓鱼、命运之轮这些小游戏没啥意思,而且操作很别扭。 (2)游戏不支持窗口模式。 (3)部分任务的表述看着云里雾里,不去试错真的不知道是什么意思。 [quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[h2]搞怪混乱的卡通形象[/h2] 事件的起源在村子的祖传神器,繁衍图腾没了。疑似是忍者偷走了,你作为村子里万中无一的武学奇才,肩负了找回图腾的使命。也许全靠图腾繁衍的原因,游戏的角色都是肌肉猛男,面条壮的手臂,形象十分喜感。 [h2]简单不敷衍的关卡设计[/h2] 一开始我以为是幸存者游戏,深入了解后才发现,是固定关卡设计。游戏中一共有13张地图,每张地图都有不一样的敌人和boss设计,原始丛林都是动物类充满肌肉的大猩猩野人之类的,平民窟中隐藏的都是些混混强盗,奇怪的村庄里全体都是疯狂的戴夫,南瓜自爆卡车都整出来了。每个敌人的攻击手段和形象都是精心设计,绝对没有简单的换皮敷衍。贫民窟都困扰了我很久,特别是吸毒的大妈,迈着那个肥腿冲过来,还不断乱扔东西。监狱兄弟,大傻个把自己的侏儒小弟当武器挥舞,必须要攻击大傻个才算是,他们之间捆绑的链条还有伤害防不胜防。哪怕是普通小怪,不断从手提包向你扔砖头还会隐身的盗贼,喝醉不断挥舞拳头还到处喷射呕吐物的醉汉,都有超强的攻击方式。 玩家需要消灭每一波出现的敌人,阶段性与各路boss战斗,通过收集敌人掉落的气来强化升级自己的槽位,装备从功夫大师那里学会的各种武功,时不时还会掉落超级气功,释放可以强力的技能,比如分出一圈幻影攻击敌人,或是掏出双截棍呼呼哈哈,大范围高伤横扫。 [h2]肝但很耐玩的正向循环成长[/h2] 看似游戏需要不断击败敌人收集气武装自己,实际上,气获取的大头全在局外。游戏中每个关卡都有15个任务,各种稀奇古怪,有利用特定武技击败敌人,还有利用复活击败,挨特定敌人多少下打。没做完一个任务,会提升气的初始量,还能降低boss的血量,所以想一次性打完通关,收获就只有经验到来升级解锁的一丢丢初始气。除此之外气还能通过钓鱼的方式获取,也有每回击杀对应敌人掉落的图鉴凑齐防身手册,童年的纸飞机,终于回到了我的手里,这种神器都能扔飞机,这图腾果然长肌肉降智商。玩家可以使用的攻击方式,也需要从两位死要钱的大师那里学取,而且不是有钱就行,毕竟武功这种事,7分要钱,3分靠练,利用武功不断杀敌,融会贯通后才能学习后面的招式。但是吐口水,金刚狼刺拳是不是有点太过超前了。游戏就是不断做任务降低关卡压力,磨练武学学习更高的招式,并通过多重途径增加自己的初始气,然后新的关卡又带来了新的乐趣,整个循环十分健康,就是太费肝。玩家可以通过钓鱼转盘撬锁等休闲小游戏缓解自己的心情。啤酒还能随机安排不一样的角色出场,游戏丰富度拉满。 [h2]不便之处[/h2] 我很难想象一个需要键盘作为超级技能释放的游戏,只能用鼠标控制方向。玩了两个多小时好玩归好玩,但手也是真的废了。游戏中还没有增加移速的加成,防御的变化竟然是练习缩骨功缩小判定的面积,很多时候我开了减速的技能,该躲不过去还是躲不过去,就是因为鼠标操控没有速度。游戏大面积的远程铺天盖地,移速就一直这个样子真的合理吗,近战攻击根本派不上用,敌人太疯狂了。游戏技能槽也非常不合理,必须捆绑式销售,一个四级就占了4格子,开格子又贵,我卡在能用四级技能前好久。那个开锁和钓鱼用鼠标玩的人麻了,开锁我不要钱就算了,钓鱼太重要了,硬着头皮玩。 [h2]总结[/h2] 荒诞肌肉画风和无厘头武学组建的搞笑射击闯关。玩家要在功夫大师的指导下,在13张怪诞地图中迎战98种抽象敌人,磨练武学学习招式,利用任务系统削弱BOSS血量和积攒初始气形成良性成长循环,并有多款小游戏缓解刷关疲劳。但控制鼠标移动导致操作费手,且有限的技能槽还实行捆绑装备。虽存在肝度高等问题,但搞怪的玩法射击与丰富充实的内容量,也能能带来十几小时不重复的游玩体验。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
本作的画风和剧情带有一种独特的随意和抽象感,非常有趣且结合得相当出色。UI界面配合游戏画面,整体给人一种复古的4399小游戏感觉。美味,是童年的味道! 游戏通过解锁新武器、道具、被动技能和角色来进行局外成长,内容量庞大。但解锁难度不低,机制设计导致肝度爆表。以武器解锁为例:许多新武器需要先将前置武器熟练度刷到4级才能解锁。解锁后也不能直接装备,必须从1级、2级、3级依次装备,最后才能装备并刷4级。 装备格子的扩充和购买都需要消耗一种名为“气”的升级点。前期解锁4个装备格所需“气”的数量巨大,需要大量的任务区堆叠初始气的数量。如果未能一次性将某武器的熟练度刷满,下次想解锁后续内容时,又得从头开始重复刷熟练度的过程。 本作的汉化质量令人扶额,有机翻嫌疑,例如将退出翻译为出口,将Boss翻译成老板。在游戏过程中升级武器或按esc键时,有一定概率会出现角色失控,人物会自行朝背包打开前移动的方向持续行走。新手引导非常匮乏,例如钓鱼机制,最初完全无从下手。即便好不容易掌握了操作,其钓鱼环节的难度相比其他拥有钓鱼功能或形式相似的游戏也显得异常高,鱼竿反应极其敏感,如同敏感肌。 游戏数值成长较快,整体难度不算高,但敌人强度设计存在明显问题: Boss与小兵的实力对比混乱,有时小怪比Boss更难缠。例如,每一关中的第一个Boss掉血可能四五秒,而紧随其后出现的小怪却异常耐打需要十多秒。其次武器平衡性崩坏, 近战武器过于弱势。由于角色移动缓慢,人物移动时仿佛脚底粘着东西,而Boss和小怪普遍具备远程攻击能力,使用近战武器会使得躲避技能变得极其困难,容错率极低。 尤其自游戏前中期起,很多小怪死亡时都会触发亡语效果,释放出巨量难以躲避的攻击弹幕。更棘手的是,当小怪移动到屏幕边缘时,它们会消失并在其他地方重新出现,这使得玩家无法通过击杀有效减少屏幕上的怪物数量,进一步加剧了躲避弹幕的难度和混乱局面。相比之下,我更推荐远程武器,伤害高、射程远、射速快,优势巨大。 作为一部乐子游戏或者同类型代餐,本作的水平是超出预期的。最近如果你恰好苦于没有游戏可玩,本作或许是个不错的选择。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
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