
---Red---Tether--> is an action-packed “combat-puzzle” roguelite. You will tear apart massive space fleets, using nothing but your advanced tether harpoons. Pull and crash ships into another, rip their components off, then grapple-swing your way out of danger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Red Tether features explosive top-down space action with a unique "indirect combat" system.
You will face massive space fleets and fierce oppositions, while being armed with nothing but tether-harpoons and your wits.
Fight tether-based space battles that revolves entirely around linking yourself with opponents or them with each other.
Crash vessels into another using contracting tethers.
Rip off enemy weapons and attachments with well placed harpoons.
Outmaneuver the fleet by graple-swinging around objects.
Use your ship as a battering ram by slamming yourself into the opposition.
Experience fresh "combat-puzzle" gameplay that requires split-second tactical decisions amid fast paced action.
Carefully consider how to use ships against another, when to disarm and when to destroy and how to utilize the changing battle environment.
Learn to counter various fleet elements, including attack ships, support crafts and logistic units.
Fight through 50+ pre-made waves, or face randomly generated fleets in endless mode.
Clash with 16+ massive boss enemies and turn them into screen-filling explosions.
Dodge clearly telegraphed enemy attacks and potentially turn them against your opponents.
Avoid or exploit various hazards like flammable fuel spills, electrified hulls, coolant clouds and magnetic fields.
Unlock 18+ player ship variants that offer distinct playstyles, advantages and challenges.
Improve your craft with 120+ stackable ship and tether upgrades.
Catch and collect 14 bio-mechanical fish to gain advanced tech.
Discover 10+ star system zones and the new enemies they throw at you.
Piece together the game's lore by finding black boxes among all the ship-debris.
Get a tiny glimpse at a complex sci-fi universe. The story continues in Hyperspace Dogfights, Swirl W@tch and Hyperspace Deck Command.
Enable various challenge modes for the lategame.
Basic controller support and assist options.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game need revival send dudes!!! game is pretty cool though
Pure space roguelite with a cool tether mechanism where you aim to have the best run possible. The gameplay can be challenging, and you'll definitely need to do a few runs to become used to it. You are in control of a ship with no offensive capabilities. You only have a harpoon to connect two objects together and draw them towards each other. This causes damage depending on its size. It is possible to tether to a single object, but the harm will be far less severe. Because the game is a roguelite, there is no story or context for the world you find yourself in. There are some notes you can read in the main hub, but it doesn’t give anything surprising. You can only go on runs and see how far you can get. A run is divided into waves, each of which is harder than the one before it. A wave is composed of random hostile spacecraft as well as the occasional asteroid or debris. Ships differ in size, but they can be maimed by pulling out their weapons. This is quite dangerous because they fire quickly with standard guns or rockets. You can sustain some damage until your spacecraft explodes up, but the run is over once all three ships are destroyed. After a few waves, the game offers you a bone with cargo ships that drop an upgrade for that run. There is some meta-progression with small upgrades and even new ships, but it doesn't significantly alter the main gameplay. Your success is still determined by how skillfully you use tethers to outrun enemy bullets and destroy ships one after the other. If you're a fan of the genre, you shouldn't worry because you know what to expect. However, it might get repetitive after a while for a casual gamer. There's not a lot of extras or perks that might pull you in further.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very challenging and unique gameplay. I feel like you could get REALLY skilled at swinging around and crashing into things.
The best part of this game is you just feel like such a badass while playing it.
2D Hardspace Shipbreaker on crack
Came here after Hyperspace Dogfights. Amazing game with unique but deep gameplay, can't wait to also buy Swirl W@tch.
Simple, great, lots of unlocks. Worth trying for a couple hours at the least, you'll KNOW if you don't like it.
the epitome of easy to learn, hard to master. Theres a whole lot to this game and i feel like ive barely scratched the surface, the dev also provides free content updates, buy this game
amazing game with unique action style
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $188.1K | 467 | 95% | $14.99 | |
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| $79.7K | 256 | 79% | $11.99 | |
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| $14.4K | 38 | 97% | $14.99 | |
| $9.5K | 49 | 71% | $9.99 |
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| $26.9K | 189 | 86% | $5.99 | |
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| $26.9K | 90 | 92% | $7.49 | |
| $26.9K | 215 | 63% | $6.99 |