
Red Goddess is an action adventure platformer. Explore an epic magical world. Unlock powers of Rage and Fear, and fight deadly enemies in fast paced red & blue combat system
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu qui a de bonne idée, mais qui a malheureusement quelques bugs techniques, graphique et sonore (est-ce que l'on peut appeler ça un bug quand le mixage des sons musique et voix sont mal réglé ?) Direction artistique coloré pour les graphismes, mais en ce qui concerne la musique c'est banal.
Not a fan. Combat feels unrewarding, characters are bland, cutscenes are laughably bad. I was just thoroughly bored by the time I quit.
I guess I was expecting more out of this, I should of read the reviews. Looks interesting but the game play feels boring, not something I wish to continue.
Классная игра за свои деньги
If you were thinking about buying this game, change your mind immediately. Thank God it only cost me $2, which is triple what it's worth. I was able to make it passed the first area and onto the actual main game. Right when I got the Rage character upgrade, I can go no further. The game crashes EVERY single time you try to get through the third breakable red block. If you're lucky, the game will let you break it before it crashes. At the same time, the controls are super janky. The paths you have to take are non-linear and hard to discern, the WASD controls don't like to do what you want them to do, and the combat is broken. I feel bad for you if you backed this game on Kickstarter. I really do.
This was an interesting one to finish and I don't remember how this found its way into my library. But it was a short adventure and I appreciate what the devs tried to do...for the most part. The story is that you are a woman named Divine. Your parents and kingdom were destroyed one day by...well you can't seem to remember. What follows is an adventure where you delve into your mind to recover your memories on what happened, your past, and what you have to do. Red Goddess is an indie Metroidvania. You control Divine with just running and jumping at first, but as you progress, you will gain new abilities and forms. You will have access to 3 forms: Rage, Fear, and Divine. Rage and Fear fight mostly the same but when you engage in combat, certain enemies can only be damaged by the corresponding form (Red can only be hurt by Rage and blue can only be hurt by fear). While in Divine form, you can unlock lots of different movement abilities like double jump and possession. It takes some getting used to, but mastering this game requires you to be able to switch between these forms on the fly. Most of the "exploration" in Red Goddess is not optional as you need to find crystals to progress the story. New areas are locked behind how many you find and so you will have to check your map often to make sure you get all of them in the area or you will find yourself backtracking. Luckily they are usually pretty easy to find so it's not too much of a hassle. The game visually looks kind of rough. As I said, I appreciate what the devs were trying to do, but it's still a bit "meh" on the eyes. There aren't that many enemy types and the text bubble dialogue sorta takes you out of the story. Add the many, many other problems and you may find yourself wondering if this game is worth finishing. The gripe section on this one is gonna be big so, hold on to your hats. Sound mixing is bad. Often times the music is either too loud, sound effects are loud and not balanced. There aren't that many abilities and a huge lack of secrets for the Metroidvania. Combat is very frustrating since the game will often mix up the different colored enemies all at once on you. The golem enemies have horrible hitboxes and whenever you have to fight them, get ready for frustration until you get a later ability. Sometimes when you cast fireball possession, Divine will get stuck in place. Lots of random bugs you will run into. Probably the most frustrating gripe I have is that everytime you die you have to wait for a loading screen each time. At first this won't seem so bad, but when you get to the annoying platforming sections later in the game that are full of unfair instadeath traps, it gets sooo aggravating. Final verdict? Unless you're looking for a short Metroidvania to pass the time, I unfortunately can't recommend this game. It doesn't take too much of your time as you can probably beat it in 4-6 hours. But the amount of bugs and gripes you will run into will make it a frustrating journey. Thanks for reading!
[h1]Este jueguito es mucho Crash... y no precisamente Bandicoots~♥[/h1] Pues... honestamente, el juego es promedio: No es la gran cosa ni esta feo; lo que lo hace un juego pesimo es su apartado tecnico; en 2hrs de juego me crasheo 10 veces, ya buscando ayudita mejoro a no crashear, pero si teniendo problemas, como bajones de fps o bugs random... pero bueno. >de que va el juego: Eres Divine, una diosa que no tiene recuerdos y que se embarca a buscarlos en un mundito lleno de cositas extrañas, puzzles y enemigos, la mecanica especial del juego viene siendo que manejas a 3 monitos en divine: Divine, Furia y Miedo. Puedes cambiar a cada forma en cualquier momento y asi. >Lo bueno: -el apartado artistico: si se lleva un 10 tanto en musica (es epica) como escenarios. >lo malo (ay, que feo poner tanto :c): -En primera la poca atencion que le ponen los desarrolladores, ya que si tiene muchos problemas de optimizacion. Te puede crashear empezandolo, crashear cambiando escenario, hablando con un npc etc. -el combate tan pobremente desarrollado... es como un beat em up pero mas feito. -la historia esta meh -la curva de dificultad... se basa en que te oneshotean o las trampas o a veces los enemigos, plus; tienes que repetir todos los dialogos de secuencias donde moriste... haciendolo extremadamente aburrido. -los personajes: si bien son diferentes esteticamente, en gameplay son lo mismo, al menos el caso de miedito y furia... [h1]Resumiendo:[/h1] Escribo esto tomando en cuenta que es un estudio "novato" en hacer jueguitos... por lo que no sere tan "zorra"~: Es un jueguito que tiene potencial, el cual ocupa una pulida urgente en su apartado tecnico y gameplay... ya que el combate es muy aburrido y el constante crasheo y bugs lo hacen feito :c lo que lo hace bonito es su apartado artistico, cada escenario y melodia son un win... sin embargo, como "metroidvania" deja mucho que desear... no gasten su dinerito en esto a menos que tenga muchas actualizaciones.
Conheci o Red Goddess enquanto ainda era um projeto através do Kickstarter a algum tempo. Ajudei na época e somente agora consegui jogar, encontrei alguns probleminhas de desempenho, os quais irei reportar aos devs. Para o porte do jogo (indie, primeiro título) vale a pena, a arte do jogo está muito bonita e o visual em si está bastante polido. O gameplay as vezes falha, parece não estar muito ajustado, mas num todo a experiência é positiva.
Participé en el kickstarter de Red Goddess y tengo la suerte de conocer a varias de las personas que ehan hecho posible este juego, aunque hasta hoy no había tenido ocasiónde probarlo. Llevo unas tres horas de juego y debo decir que cumple todas mis expectativas: es bonito, divertido, adictivo y tiene la dosis necesaria de dificultad para que no te parezca un paseo en barca pero tampoco quieras tirar el monitor por la ventana. El apartado gráfico es sobresaliente, con un uso del falso 2D muy atractivo. La música también me ha parecido excelente en cuanto a ambientación aunque quizá se echa de menos más variedad de temas (no puedo asegurarlo puesto que todavía no he llegado hasta el final). La jugabilidad es buena aunque me da la sensación de que se le habría podido sacar más partido a las formas de Divine para resolver puzles: al final la única diferencia entre Rage y Fear viene a ser su aspecto físico, ya que sus habilidades son idénticas. Aún así su dualidad hace al personaje más interesante y da algo más de juego a los puzles. Como plataformas es un juego fantástico, muy bien ambientado, original y divertido. En la parte de puzles/aventura quizá se queda más corto, lo normal es que tengas que depender más de tu habilidad con los botones que de tu ingenio. En cualquier caso lo recomiendo mucho, es un excelente juego y me encanta que se estén llevando a cabo este tipo de proyectos en España :) Si os gustan los plataformas que gozan de sensibilidad y estética, no dejéis de probarlo :D
I backed this on kickstarter but only recently got around to playing the game. Overall a solid indie platformer with some fun creative abilities. While it seems it was distilled down from the original pitch, the switching between 3 different forms and the unique levitating ability made for a fun experience for how short the game is. The combat did get a bit repetitive, but again the short length of the game kept it from getting too stale. While not a perfect game, if you like Indie platformers its worth a play. There are definitely some good ideas that went into it. Overall a 7/10 for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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