
Red Goddess is an action adventure platformer. Explore an epic magical world. Unlock powers of Rage and Fear, and fight deadly enemies in fast paced red & blue combat system
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You play as Divine, whose stolen memory leads her to embark on a journey through a strangely familiar enchanted land. Your quest is made difficult by Golems trying to kill you at every turn, but thankfully you have some special hidden powers to unleash. Don't let negative reviews deter you from playing this fun yet unheard of game, you'll be missing out on an excellent adventure.
Red Goddess verspricht am Anfang eine recht interessante Geschichte. Im Laufe der Zeit wird das Spiel aber zunehmendst schwerer und frustrierender. Ich werde das Spiel nie fertigspielen, weil es mir einfach ab einer gewissen Stelle zu viel Frust bereitet. Ein Spiel sollte Spaß bereiten und keinen Frust!
Cool
nice game
Bugged game!
真是个垃圾游戏啊,心疼我的钱
Iniciando, cuando vi el tráiler me llamo la atención, así que aquí vamos, la jugabilidad no es muy buena pero, se defiende aquí lo que más denota, es la historia, de allí cuando te dan un poder de subir mierda, eso es una tortura desde allí se va haciendo complejo el juego, que chuso, la piensas muchas veces, en pasártelo, aun así se puede lograr yo lo hice, me costó, ahora si van a lanzar algo para la próxima, les recomiendo que optimicen, la jugabilidad principalmente, cuando se sube con el poder, el crasheo también cuando vas entrar a una puerta de esta que ce cierra es horrible, eso tiene q optimizarlo, lo Recomiendo como un Juego Casual, porque aventure, esta de fatalidad, más que la pesadilla son los crasheo, aun así si eres testarudo lo pasas XD. Voces: Ingles Texto: Español ****Análisis***** *Jugabilidad: Bueno *Un Jugador: Bueno *Campaña Horas: Bueno *Casual : Bueno *Graficas: Muy Bueno Calificación: 7.2 Nota+Definición: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
Male ottimizzato, errori sonori, lacune di programmazione e pessima regia dei dialoghi e cutscenes. Un vero peccato.
I'm still only a couple hours in, but I absolutely LOVE this game even though platformers aren't normally my thing. The aesthetic, the music (want the soundtrack SO bad), the context, the narrator (dynamic reminds me akin to Bastion's style). And the abilities/game mechanics are fun. More then that, though, it feels like a world, immersive, beautiful, and compelling like Bastion or Transistor (the main references for comparison). That said, it can be a little clunky and the fighting system can be a little awkward. But it was really fun once I got used to it, switching between the different forms. I've been playing it on Windows 10 without too many issues - a crash here or there - I'm not sure if the dev patched it after the release, or if I'm just one of the lucky few. But from my own experiences I would totally recognize it.
This game is broken on PC. In one of the early cave sections instead of being able to drop down on the scripted path I would drop down into an infinite hole as the game wouldn't load the next section in. It took around 2 hours before I was able to get lucky and the game loaded that section in for me to continue. I'm currently stuck at the first boss fight because NONE of my attacks will register a hit on the enemy. Tried multiple computers, same problem. Game played fine on PS4 which is why decided to play it again on PC but this build is garbage.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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