
The world ends tomorrow, your friends are imprisoned and those responsible for both have stolen the future. The time for deliberation is over. It is time to be reckless, irresponsible and beautiful.
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About
Virtue’s Heaven is an expressive, 2D action metroidvania. Explore a dense, interconnected space that claims to be the last bastion of humanity in a dying world. Break through its walls, liberate your friends and uncover the curse that lies at the heart of humanity’s biggest failure.
Expressive Movement: You start Virtue's Heaven with a moveset that other metroidvanias have at the end. There is no need for a special jacket that lets you dash, or shoes for double-jumping. You alone are enough to perform these actions.
Aggressive, Fast Paced Combat: Your body is your weapon in Virtue’s Heaven. Whether you run, jump, dash, slide, or double jump, every move can be used to attack your enemies.
Hunt your Bosses: Collect the heads of those that rule Virtue’s Heaven to reach new areas and use their hearts to become even more powerful.
Hug your Friends: It powers you up! It's also just a nice thing to do.
Customizable Power-Ups: Equip your friend's convictions to gain access to powerful attacks and abilities.
A Story About the End of the World: You will not be able to prevent the apocalypse, but that doesn’t mean that your actions until then won’t matter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Virtue's Heaven is an interesting concept gameplay-wise. It is a what if Julius mode from Castlevania: Aria of Sorrow is the whole game. You don't get new movement abilities; you can do everything from the start. You do get power upgrades and friend powers that you can equip, but the game's map exploration is only locked by keys and your lack of power, so for a “Metroidvania” it ends up being a fairly linear adventure; you can't deviate because bosses destroy you. The game at least gives you a heads-up if you are entering an area that is too hard for your current power level, so I ended up dashing around the map trying to find where to go next because the game doesn't have a teleport system. It makes kind of sense; the map is fairly small, and you can move fast. Everything was fine, and I was having fun with the combat until the last section. I just think the last area where you need to find fruits as an optional challenge is kind of a chore that makes the last stretch of the game kind of boring. In my opinion, the game would be a lot better if, once you jump into the void, you go straight to the final boss. I still think the last stretch of the game is just weird. I understand that it is kind of based on old versions and prototypes of the game, but sometimes you need to let go of things to have a game that flows better. Furthermore, I still think the game was original and a good experience overall. And I would play more games from the developer. My end time was 4 hours and a half, exploring the map to 100% and getting all friends back.
Where did this amazing game come from?! Started playing, and knew it was special right away... Game slaps... hard. I've put some more time in today, and it's seriously impressive. The combat is super fun, and the traversal is beyond engaging. This is obviously a game that the dev put passion into, and it shows. If you're a comrade who scoffs at the idea of infinite growth, slap that cash down on the table and get this game. Support indie devs... especially the ones who have something to say.
I picked up this game having followed the development for a few years and would encourage anyone to go check out Eric's blogs on the ups and downs of how this game came together. I wasn't sure if I was going to be super into the movement tech but I believed in what Eric was making and I was very taken with the big chunky sprites (especially the robots) and the catchy music, However, after defeating my first challenging boss (Skeleton Guy), I feel like I get the game not just the excellent movement system and pacing to the fights but this mentality of you have the tools to smash the things that need smashing and that solidarity will give you strength. Strong recommend!
Still the best explosions in the business.
ROCKS IMMENSELY PURCHASE IMMEDIATELY [b]THE AGE OF REASON MUST END[/b]
Another fun game from MOKKOGRAD! Still rocking a delicously retro color palette and cool explosion, Virtue's Heaven is a fun Metroidvania borrowing some stuff from Hollow Knight (such as capacities to equip) in which you punch stuff to make them explode, while hugging your friends to restore so of your power. The music is great, the art is good, the story is one we need more of today about humanity, sharing and caring. Like some others, I am not 100% sure I understood how your attacks get stronger and stronger, which meant some boss fights went for a bit too long. I feel like the game could have made with an NPC just allowing us to train and test out some combination to really get what we are doing, but other than that, I had a lovely time playing this. Definitely the kind of game you'll revisit down the line.
a really remarkable anti-capitalist metroid-like. Unlike other games where progress is gated by the items you don't have yet, you become stronger the more progress you make and that helps you reach new areas
Extremely fun to move in, with a lot of ways to combine your acquired powers for massive, satisfying damage. A good game for people who like the adrenaline rush of flying through a screen and clearing it instantly. Fun boss variety, and the color choices work really well!!
[h1][b]爽快战斗与超强机动性齐备的复古风类银[/b][/h1] 《Virtue's Heaven》是一款有着复古画风加持的2D类银河恶魔城游戏,角色机动性超强,拥有流畅的动作和多变的输出方式,其将在末日下穿行于整个游戏世界进行冒险。 本作的画面部分采用了复古风格,像素颗粒较大,整体配色较为朴素,不过看起来却别有一番味道。 游戏着重于探索,打造了一个庞大的末日科幻世界,这里由诸多区域组成,每个区域下又有众多场景,这些场景由类似于《银河战士》般的管道和门连接。 其中有着大量的单向开门设计,也有能够被摧毁的墙壁。 角色的的机动性很强,首先是冲刺,能够一下子冲半屏远,而且是瞬时的,无论是赶路还是对付敌人都很好用。 此外角色还拥有向上无限冲刺的能力,能够轻松到达场景顶端,配合二段跳简直没谁了。 一开始角色的战斗方式为近战,攻击频率很快,击中反馈也不错,敌人死亡后会爆炸开来,太有老作品的味道了。 不断战斗会获得能量,其可用来释放技能,诸如冲击波、爆炸球等,还可用来蓄力补充血量,类似于《空洞骑士》那样。 《Virtue's Heaven》各方面表现都不错,适合喜欢复古风游戏和类银游戏的玩家,目前只支持英文,期待中文的加入。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Stopped at the final boss but this is a fun 4-5 hour metroidvania with some fun boss design. If you struggle with a boss, you can find a way to cheese it immediately. It also works well on Steam Deck although I did encounter a few bugs (crashing after giving a character 4 hearts, dashing into a door a certain way will softlock you in that room)
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