
A story rich narrative puzzle game in which an artist comes to terms with their grief. Explore an infinitely recursive world of strange fractal beauty and solve mind-bending puzzles. Confront the ineffable and chat with your cat in a search for meaning and hope.
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About

Manipulate an infinitely recursive landscape to solve a series of environmental puzzles as you work through your own struggles with grief and a creative crisis.
With Behemoth, The Cat at your side — or at least somewhere nearby — unlock an introspective journey through your past and discover new meaning in a chaotic world.
A Dying, Visually Stunning World
Lose yourself in the Infinite Realms, a dying, fractal world of strange beauty and mind-bending physics that repeats eternally inward and outward. Uncover the secrets of seven hypnotizing landscapes filled with hidden spaces and bizarre celestial denizens. Overcome the impossible and use circular logic to manipulate recursive physics and solve challenging, self-referential puzzles.
A Deeply Personal Journey
Begin an introspective search for meaning and experience a bittersweet story that cascades into the surreal. Use your unique abilities and shape the world to beat back the scourge known as Ichor, a malevolent substance eating away at the fabric of reality.
Rediscover Meaning, and Hope
Through the fight against the Ichor, and the satisfying completion of peculiar puzzles, balance out the chaos of the Infinite Realms and reconcile your own inner turmoil.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too much text and dialogue ruins an experience that should be primarily visual
I enjoyed it, puzzles were interesting and aesthetic was really neat.
Cool aesthethics, wish there were more puzzles and variety of them though
This is a real masterpiece form real geniuses.
Don't do drugs kids.
Головоломка про ломку в голове👤💭
I've been on a puzzle kick since I played Talos 2 on xb game pass. I'd never been interested in puzzle games before I played that game, and I only really initially downloaded that game as a benchmark, and curiosity as to why it was over 100GB in size... I've yet to play the first game, and my experience with other puzzle games is extremely limited. This game really did scratch that itch I was looking for after playing Talos 2. Thought provoking puzzles, a genuine interest in finding out WTF is going on here... Recursive Ruin was a lot of fun - I wasn't overly fond of the voice acting, and there are certain elements of the setting/story/characters that are generally disinteresting to me (I could almost say 'red flag' territory) - the artsy background, the unusual 'friendship' with a musician, and the way a lot of these elements don't necessarily get tied up by the end of the game. I played through this game over a period of probably 5-7 days - the puzzles and mechanics of the game are entertaining, and I often found myself thinking about playing, while I was pre-occupied with life. There is some difficulty, and some parts of the game, I feel, should've been coupled with more instruction, but overall, it was a genuinely good experience. Personally, I would like to see the devs come through with some additional content; DLCs, a sequel, entirely new games with similar puzzle solving direction... There were a few points throughout my playthrough, where I genuinely didn't know which direction the devs were going with the story & its implications, and honestly, I feel like some of my incorrect guesses could've made for a much more enjoyable & satisfying experience, and by the end of the game, I honestly felt like it was a pretty disappointing ending. That being said - I didn't feel cheated, or upset. I have even kept the game installed, because I think it's deserving of another playthrough. It's hard to place a definitive rating on this game, for me, but it's definitely somewhere between 6.5-8/10. Definitely worth playing!
Eu zerei esse jogo em live, foi uma experiência MUITO divertida! O jogo tem uma história bem triste por trás, enquanto te vomita um monte de cenários surrealistas e curiosos (e algumas pessoas da live passaram mal com ele kkkk). Mas a maior graça desse jogo é como os desenvolvedores fizeram os puzzles serem divertidos em um mundo que se repete infinitamente. Deve ter sido uma baita dor de cabeça programar isso, então a Bit Rot está de parabéns pela obra prima!
Tl'dr: A solid 7/10. A short and enjoyable first-person puzzle game. Unique visuals complemented by good music. The puzzles are generally fun, and their difficulty level is pretty reasonable. The game has a story, something about family drama and feelings of guilt over some tragedy. But when it comes to family dramas, I tune out and don't pay much attention. What I would criticize about the game is that some parts of the levels were too long to walk through (maybe if I could run faster in them), and I would have appreciated more puzzles and less story parts-interacting with a character multiple times to advance the monologue is a bit strange. What kept me playing was the presentation and the puzzles, which are good.
Abstract Kaleidoscopic puzzle game that seems cool when you look at it, but acts too pretentious and simple for its own good. nothing keeps me hooked except the scenery and the "story" ruins my opportunity to see more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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