
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $99K — a different platform, not this one.
Recursive Ruin Demo is available here Recursive Ruin is a kaleidoscopic first-person narrative puzzle game. Manipulate an infinitely recursive landscape to solve a series of environmental puzzles as you work through your own struggles with grief and a creative crisis. With Behemoth, The Cat at your side — or at least somewhere nearby — unlock an introspective journey through your past and discover new meaning in a chaotic world. A Dying, Visually Stunning World Lose yourself in the Infinite Realms, a dying, fractal world of strange beauty and mind-bending physics that repeats eternally inward and outward. Uncover the secrets of seven hypnotizing landscapes filled with hidden spaces and bizarre celestial denizens. Overcome the impossible and use circular logic to manipulate recursive physics and solve challenging, self-referential puzzles. A Deeply Personal Journey Begin an introspective search for meaning and experience a bittersweet story that cascades into the surreal. Use your unique abilities and shape the world to beat back the scourge known as Ichor, a malevolent substance eating away at the fabric of reality. Rediscover Meaning, and Hope Through the fight against the Ichor, and the satisfying completion of peculiar puzzles, balance out the chaos of the Infinite Realms and reconcile your own inner turmoil.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.75−75% | 16ratings | 78% | — | not modelled |
| $14.99 | 327reviews | 79% | — | $99K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 50 | 64% | $1.99 | |
| — | 82 | 78% | $9.99 | |
| — | 62 | 90% | $6.85 | |
| — | 4 | 80% | $6.49 | |
| — | 715 | 76% | $11.99 | |
| — | 497 | 82% | $39.99 |