
Trapped in what appears to be an endless hallway in your home, rooms begin to feel unfamiliar. Capture anomalies on camera and stay away from any sinister entities.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.45 | 687reviews | 96% | — | $98.9K |
| $6.99 | 203ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для меня это первая игра в жанре симулятор ходьбы + поиск предметов. Я не особый фанат подобных проектов, но этот зацепил — и вот почему. Что за игра Вы ребёнок, который оказался заперт в собственном доме. Единственный способ выбраться — находить и фиксировать на камеру различные аномалии. Под «аномалиями» здесь понимают всё, что нарушает привычный порядок вещей: исчезнувшая комната, внезапно загоревшийся свет, изменившие положение предметы, шкаф на потолке и т.п. Всё просто, но работает. Атмосфера и монстры Для создания тягостной, тревожной атмосферы разработчики добавили сущностей — они активно мешают исследовать дом и фотографировать аномалии. При этом монстры не просто «скримеры на ровном месте», они органично вписаны в игровой процесс: ты боишься не скримера, а того, что не успеешь спрятаться или замешкаешься. В этом плане игра душевная, в хорошем смысле: страшно не за себя, а за персонажа. Сюжет и подача История подаётся ненавязчиво: через телефонные звонки на автоответчик, обрывки радио-эфиров, фото на стенах и детали интерьера. Никаких длинных диалогов, всё интегрировано в исследование — сидишь, рассматриваешь каждую комнату, собираешь пазл. Ощущение, что ты не просто играешь, а расследуешь историю. Что подкачало Звуковое сопровождение. Вот где, казалось бы, должен был бы зайти мрачный эмбиент, жутковатые шорохи, тихий саунд-дизайн — но увы. Музыки почти нет, а окружение звучит как-то пусто. Для хоррора это критично. Голосовая озвучка в роликах сделана хорошо, но в геймплее тишина давит. Второй части это исправили, но в первой — ощутимая нехватка аудио-погружения. Бонус: вторая часть Да, у игры есть продолжение — там обещают более обширные пространства, больше аномалий, более связную и долгую историю. Если первая часть — это камерный хоррор в одной локации, то вторая расширяет границы. Первая часть хороша как введение, но вторую я уже взял. Вердикт Captured — хороший вход в жанр для новичков. Не затянуто, не перегружено механиками, но оставляет послевкусие. Если любите медленные, атмосферные истории, где страх рождается не от врагов, а от неизвестности — заходите. Только лучше играть в наушниках и с выключенным светом. Ну и да: если есть вторая часть — сразу берите обе. Первая займёт пару вечеров, а после неё вам точно захочется продолжения.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil +2 more
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A loop of pure anxiety (in the best way possible!) After spending a little over 5 hours stuck in this endless hallway, I can safely say that CAPTURED is an absolute must-play if you love psychological horror. It completely messes with your head. Here is a quick breakdown of why it works so well: The Atmosphere: The game doesn’t rely on cheap, loud jumpscares. Instead, it builds pure paranoia. You are trapped in what looks like a normal house, but every time you loop through the hallway, things start feeling wrong. Spotting an anomaly through your camera lens gives you genuine chills. The Gameplay Loop: The mechanics are simple but incredibly engaging. You have to carefully observe your surroundings, memorize the room layout, and use your camera to catch anomalies—all while dodging sinister entities. You can't just speedrun it; the game forces you to stop, look closely, and second-guess yourself. Performance & Optimization: This is a huge positive for me. I am currently running this on my desktop without a dedicated graphics card, relying entirely on my processor, and the game still runs smoothly. It manages to look terrifyingly realistic and atmospheric without demanding a super expensive PC to run well. Final Verdict: If you want a horror game that actually gets under your skin, pick this up. Do yourself a favor: play it alone, in the dark, with a good pair of headphones. Good luck surviving the hallway!
Honestly such an incredible game. It constantly keeps you on the edge of your seat with anticipation and fear. unlike a lot of horror games, it doesn't have tacky jumpscares or rely on a shock factor. Not to mention the insane graphics and storyline! I can't wait to play the second game. I would 100% recommend this to anyone who asked. :)
Good sad it's scares me so much that I can't play regularly XD. Also major Skinamarink vibe aesthetics
Sometimes I can be so ♥♥♥♥♥♥♥♥ blind
very nice horror game, with some interesting-ish lore, entities can scare sometimes. ending is meh, but overall gameplay - 10\10
This was a pretty freaky game. It genuinely creeped me the hell out and had me on edge the whole time. There were a few moments where the entities pissed me off by no clipping through walls and doors, but it didn't happen enough to ruin the experience. If you liked P.T. or Visage, I definitely recommend giving this game a try. The house and atmosphere gave me the same unsettling vibes. Buy it and try it!
A very great little anomaly hunting game. Very creepy atmosphere. A little frustrating at first but that's what I enjoyed about it. Looking forward to the others.
没想到一代和二代的玩法完全是一样的,这部相比于第二部来说确实有些稚嫩了
плюсов в игре много, но главный лишь 1 - всего в игре 99 аномалий, и по ощущениям штук 60 связано с унитазом (унитазами)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.9K | 160 | 69% | $29.99 | |
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| $98.9K | 467 | 89% | $9.99 | |
| $99K | 327 | 79% | $14.99 | |
| $98.9K | 255 | 76% | $14.99 |