
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This a GAME GAME
Almost perfect Iga-like metroidvania. I've seen some people complain about the length but 5 hours is pretty much the perfect length for a metroidvania, any longer and it starts to drag.
가볍게 즐기기 좋은 게임. 엑박으로 Touhou Luna Nights 재밌게 즐기고 엔딩까지 보고 기대감에 얘를 즐겼는데, 루나보다 퀄리티가 살짝 떨어져서 아쉬웠네요. 그래픽 느낌도 똑같아서 개인적으로는 루나를 더 추천합니다. 로도스도 전기도 괜찮았지만 메트로배니아 장르치고는 너무 가볍다는 생각도 많이 들었네욤.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful short adventure, the gameplay is simple yet very rewarding and satisfying. Enemies are varied and somewhat challenging. The levels are very straightfoward and linear; despite being a metroidvania, very little backtracking is required.
I fondly remember watching the Lodoss War anime as a kid and was very excited to see this game pop up in my recommendations. It's an after-the-ending sort of story, rather like Frieren: Beyond Journey's End, and is technically full of spoilers for Parn's own adventure to become the Knight of Lodoss, but anybody familiar with fantasy tropes won't be shocked and this game can still be enjoyed by anybody. The Metroidvania design is drawn directly from Castlevania: Symphony of the Night without really any of the hardcore combat mechanics which have migrated into this genre over recent years, so in that sense Wonder Labyrinth is a throwback to simpler times. Never fear, though, there is a steady flow of new weapons and magic spells keeping the moment-to-moment fresh, and Deedlit learns enough traversal skills to make her feel satisfyingly nimble. Character sprites are big and beautiful, with some new enemy type around every corner, and the variety of boss encounters are great too. For only 12 hours, I enjoyed every moment of scouring the map for secrets, and it helps that the soundtrack is equally delightful. As an aside, I've seen some people have trouble finding the unlockable Boss Rush mode. Rather than being added to the main menu, it appears as a new option when you load your save, because Deedlit's leveling carries over between the two modes. If it feels too hard at first, do some exploring and grinding in the story mode, buy some items if needed, then try again. And pay attention to the elemental affinity system!
Really great castlevania-like metroidvania, enjoyed it to the fullest, but it's short(i did 100% in 10~ hours), has fun mini-game with shooting+boss rush bosses are interesting and have mechanics other than "spam it till it dies"(but in the end you'll do that due over-leveling) story is okay music is gorgeous. overall pretty fun experience for metroidvania. Would recommend you buy it. :steamhappy: ------------------------------- Хорошая метроидванька, прекрасный саундтрек,интересные боссы,заняло около 10 часов на платину, игра довольна короткая, но это пожалуй лучшие 10 часов в этом году :steamhappy:
普通・・・としか言えない。 ロードス島戦記を懐かしいと思う人にはお勧め。 細部が雑と言うか、配慮が無い者が作った物。 苦痛だった点 ・精霊の切り替えは良いが、今どちらなのかわかりにくい。キャラクターを見てもわかりにくい。バーで見るしか無い。 ・場合によって自分の位置を見失う。エフェクトとノックバックが組み合わさると、あらぬ位置で見つかる。 特にロードス島戦記である必要性は無い内容である。
The art style is amazing, but this is the only good point about this game. There are basically 3 types of weapons. The bow, a meele that hits forward, and a melee that hits in arc. Besides the strenght of the weapon, there no other attributes worth mentioning. Weapons are the only thing you can equip. The element spirit switch is interesting, but it feels incomplete, considering there are only two elements you can have. Dodging is a mess. The dodge button only go a short distance backwards, it is not possible to go forward. The only option to actually dodge enemies and projectiles is jumping, or swtiching to the correct element if the projectile is fire or wind, anything else is impossible to defend and it will cause a lot of damage. Enemies are bland, boring, and more or less a variation of the same thing. Bosses are too easy to kill, and you are either almost invulnerable or you have no defense at all. Exploring is just walking around opening colored doors. I imagine the story may make sense you have the context, which is not my case.
Magnificent. Wonderful metroidvania. I'm a brat and still think SotN is the best entry into the Castlevania series, and this scratched that SotN itch perfectly. Wonderful entry into Record of Lodoss, wonderful story telling, wonderful gameplay.
I love the game artstyle and some of mechanic is interesting. switching between fire and wind to fight and trough the stage. but there is something keep me unsatisfied ... 1 : as metroidvania game, whe I got new key I think it just for opening the main path way to next stage , all other door that need that key are just for use to short cut for prevous stage... I was run back to hope there is some secret I can found with this new key but nope... there is nothing ... so I feel run back to prevoius stage is useless since there is nothing to do there. 2. the boss are too easy or may be our MC is just too powerfull. the weapon they give to us just way to power full. I feel the battle with boss are just so fast. I only have hard time fighting the last boss, other than that its feels like our MC is bullying the boss. 3. for the story I feels you need to watch the original series to know what actually happens, because I feels dont attached with everything that was happened in the game. everything feels like just place in there but we dont really know who really they are. 4. the game is short. you can more faster if you keep aiming on boss room with out looking for some secret. so if you like metroidvania and not really know much about record lodos war and hoping you can get very satisfying game metroidvania , Im not really recommending this game. but if you feels want to just have fun playing this game and enjoy the artstyle, yes I can recomend this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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