
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H2][I]JOGAÇO![/I][/H2]👍🏻👍🏻👍🏻👍🏻👍🏻 Lodoss foi uma espécie de homenagem dos japas para o estilo americano RPG. Se você quiser ver anime, conheço 2 e que vale dar uma conferida: 1- [b]Record of Lodoss War[/b]: [i]esse aqui acho chato, são só 13 episódios, mas numa proposta muito séria, que deixa um pouco enfadonho. Temos personagens que estão neste jogo e se mostra no formato rpg fantasia, com grupo de heróis e monstros.[/i] 2 - [b]Chronicles of the Heroic Knight[/b]: [i]a continuação, embora com mais episódios, é bem mais suave. Acho até que no final de cada episódio há momentos de comédia pra quebrar o gelo. Os personagens são outros e o Parn tá mais velhinho.[/i] ---------------- Em Deedlit in Wonder Labyrinth você controla essa personagem, que é praticamente a garota propaganda de Lodoss. O estilo é retrô, com mapas extensos (aparentemente fáceis) e super satisfatório. Uma excelente recomendação! Vale muito!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is the definition of tight, it doesn't waste your time and it doesn't overstay its welcome. There's no goofing around with gear, it's fairly linear, just a few different classes of sword, some basic spells, and a medium-small map. There are like 3 wall thumps that I found and none of them had "necessary" gear. The controls are a little clunky but they're sufficient, and the Ikaruga-style polarity switches with your two elemental familiars makes for some pretty fun wrinkles. It's not deep, it's just well executed. The art is fantastic, the music is sufficient, the bosses are varied and fun. It pays just enough homage to the source material and if you didn't see Record of Lodoss, it's still a great game.
This game is 100% shout out to SOTN in terms of game play. Fantastic metroidvania. Tight control. Good music. All the bells and whistles that comes with it. The stun effect can get annoying at times but it's not too bad. Bosses are challenging with the wind/fire abilities. It's a neat feature that shows you how to absorb elements with a good amount of tactics applied to it. Be warned if you have not watched the anime to this. Apparently, there was an anime that came out first prior to the game. If story isn't your forte (it's a metroidvania we play it for the game play, the story is just desserts), then is a fantastic game alone to play. I'll certainly check out the anime so I can have a deeper appreciation of the story itself. 9/10
Одна из лучших метроидваний, в которые я играл — понравилось буквально всё. Сюжетом, правда, вышли трудности, поскольку он основан на аниме или манге. Зато геймплейно всё очень приятно: исследование поощряется с первых минут, пиксель-арт шикарный, музыка — отличная. Из минусов разве что немного скучноватый левел-дизайн и отсутствие телепорта (его можно было бы добавить хотя бы как предмет в магазине). В остальном ощущение такое, будто поиграл в «Симфонию Ночи 2». Всем любителям жанра — однозначно рекомендую.
The best of the metroidvania-type games in a compact format. And also a beautiful tribute to one of the best epic fantasy sagas adapted to manga and anime. 100/100!
Story - In short this is the story of a female elf named Deedlit who mysteriously awakens in a dungeon and must discover why, how she got there and and then how to escape. + Just like team ladybug's other projects this game has beautiful graphics as well. + A cool ikaruga style of gameplay swapping between the spirits which leads to some cool innovative boss fights. + I love how this game takes inspiration from one of my favorite metroidvanias of all time CSOTN with the beautiful animations, solid gameplay and overall feel. + Solid ending with a cliff hanger. + Boss Rush Mode. - When I crouch attack, and then immediately try to do slide the character jumps instead. - The bestiary doesn't show the name of the weapons dropped by creatures making it difficult to collect all the weapons.
Very enjoyable little game. As a Castlevania vet, it feels good to play. Music is nice, good variety of environments and enemies. Some secrets are well hidden, it seems, since I haven't 100%'d the map yet despite looking carefully as I went along. Highly recommended if you're a fan of this style of game, and still recommend even if it's your first. Also runs great on the Steam Deck without hammering the battery too hard!
This game was gifted to me by my love because we watched the anime when we first met <3
[i]'Record of Lodoss War-Deedlit in Wonder Labyrinth. Maybe one of the longest game titles in history'.[/i] I'm gonna level with you, I know nothing about Record of Lodoss War. If you're in the same boat as me, like not playing much of the Record of Lodoss War media, then you will be as lost playing this game as I am (til this day). No matter if you are also a person who likes Metrovania games with fun gameplay and innovative mechanics, then you are looking at the right game. Like most metroidvanias, we play a character who can attack, jump, dodge, cast spells, and use ranged weapons. You also have a spirit following you around, either damaging enemies or healing you, depending on which one you have equipped. The majority of the time, you'll completely forget about them. There are also 2 different elemental stances we can switch between, which is a very prevalent mechanic in this game. We have fire, making us immune to all fire attacks and deal more damage, then we have air, making us immune to all wind attacks and allowing us to double jump and hover down midair. Each element comes with a gauge meter which we will automatically go up from us killing enemies, destroying construction and finally, hitting a big sack of meat (no joke). Filling the gauge meter will increase the level of whatever elements we're on. When it reaches level 3 (the maximum level), it will make it so our character will automatically quickly regenerate health as long as they are on level 3; however, if you get hit at any point, it will reduce your level by 1. Unless we are at level 3, we won't regenerate health from our passive, which will come in handy as this is the only way to gain health in battle other than casting a healing spell or using an item that increases health. Hopefully, you can see how this mechanic incentivises users to switch between either fire or air elements. Let's say you're in the middle of a boss fight, and you're at 30% HP, and your air gauge is a level 3, and you fire one at level 1. You can choose the fire one if you want to deal a lot of the damage to the enemy, if you prefer to play aggressively, or if you want to play it safe, you can choose the air one so you can gain health overtime, or if you want to dodge attacks by jumping higher. There are a lot of decisions to be made in between fights, that's why I love this game. The mechanic may seem simple in concept, but they are deeper than that by giving the player many decisions to think of on the spot. https://steamcommunity.com/sharedfiles/filedetails/?id=3408805039 Many of the new weapons and spells are exciting to collect, offering variety in their range, attack speed, attack type and damage. I often found myself sticking and revisiting the weapons I uncovered and earned. The only negative I could think of is that there are only a couple of tracks which can get repetitive; luckily, this game is short. The bossfights are not that challenging, but they still get you adrenaline pumping thanks to the core, engaging mechanic, making you think on your feet. I have nothing else to say, it's solid enough, you can't ask for any more. Play it if you like to play long (for an arcade) arcade-type games.
Short but sweet action heavy metroidvania, Deedlit in Wonder Labrynth has 3 key things going for it: 1) Absolutely GORGEOUS pixel art! Pre-AI, the high levels of craft and gloriously large frame counts on this wonderful art must've been the bulk of the game's development, because this game is never not a wonder to look at if you like the 80's Bubble-Era Anime style the game uses (and I certainly do). 2) You got my Ikaruga in my Metroidvania! The first key gimmick of the game is switching between two elements, fire and ice, with the ability to absorb the matching element and doing extra damage to its opposite. It's a simple gimmick, but but layered on top of some well designed enemies and bosses, it's used to great effect to add that exactly needed complexity to encounters that grants the "extra spice" to make them memorable and engaging where so many other indie metroidvanias come off bland. 3) Legolas-like archery action merges Samus with Alucard! While the core gameplay starts VERY SotN-like with a melee weapon and a back dash, pretty quickly you get a bow and you're shooting surprisingly precise missiles all over the place in both combat and for numerous puzzles, which really makes the core gameplay feel like the perfect merger between the Metroid and the Castlevania of the genre's namesakes. So, while the game really isn't very long, and its challenge is limited unless you want to really master everything, the experience you'll have here is quite a bit of fun, and recommended. Though you should be warned: This almost certainly will make you intrigued about Record of Lodoss War, and you're gonna be digging around the internet learning about an ancient anime/light novel/tabletop series and by the time you've scratched that itch . . . you're now a WEEB!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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