
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Short, Easy
Me vi las OVAs y luego me lo jugué, al principio pensaba que solo era un metroidvania ambientado en Record of Lodoss, ademas ¿por que Deedlit en vez de Parn como protagonista?, ¿por que los personajes ahora son simples NPCs? y en fin muchas decisiones cuestionables para mi. Pero (ALERTA DE SPOILERS) no podía estar más equivocado, mientras jugaba investigue y la historia de este juego, ademas de ser oficial, sucede mucho después de las OVAs y con lo que se nos revela en el final, muchas cosas cobran sentido. Es triste pero la enseñanza que deja el final me gusto mucho. Como juego esta bien, es más largo que el touhou luna nights, pero me divertí menos, por que me dio la impresión de que el touhou hace más con menos, mientras que este, por muchas armas, arcos o magia que tengas al final use las 2 o 3 que hacían más daño o eran más útiles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.6K | 86% | $11.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $1.2M | 1.2K | 83% | $39.99 | |
| $1.2M | 3K | 57% | $14.99 | |
| $1.2M | 1.4K | 84% | $19.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 132 | 58% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]EDIT[/b]: I almost changed this to a negative review after reaching Ashram, the Stage 5 end-boss, i.e. the 10th boss in total. The "git gud chorus" can sod off. This is something else: the chaining of two totally different bosses, no mid-save, you reach the 2nd damaged after many tries, and he slaughters you before you get any chance to train him and his completely distinct attacks. I've needed [b]countless dozens[/b] of tries to get through Pirotess, the Stage 3 end-boss, and then got Beld the Stage 4 end-boss on my 2nd try. I don't mind Pirotess that much; it's a constant onslaught of mid-hitting attacks that gives you [i]tiny[/i] reaction time, and that never takes a moment's breather. (the next endstage boss Beld, in contrast, has heavy-hitting attacks that give you [i]slightly more[/i] reaction time, which I had no issue with). So yeah you [i]can[/i] "git gud" on Pirotess, because you constantly train her till you pass her. But then you reach Ashram -- stage 5 of 6 -- and they pull this truly obnoxious stunt of giving you a 2nd back-to-back boss whom you [b]cannot train[/b] (like Pirotess) because you don't [b]get[/b] to train him until you pass the 1st boss, whom even after a dozen tries you pass one time out of three. You don't [b]get[/b] to "git gud". I thoroughly dislike this. I'm giving up on finishing this game at 5/6 through it, and that left a bad taste. I decided to not give it a thumbs-down because I realized [i]it simply and truly is that kind of game[/i].Even if it doesn't look so at the start. After basically giving up on Ashram, I went to check the guides and realized that to finish stage 6/6, you essentially [i]have to go through a back-to-back gauntlet of the entire set of the previous dozen bosses[/i] (which includes the two substantially different Ashrams) It's... that kind of game. Everything else I said about the richness of pixel-art animations, it still stands. In sum, I don't regret having gone for it, on account of everything that preceded Ashram. Just be aware that if you buy it, doesn't mean you'll be finishing it. --- If you like both Metroidvanias and pixel art, then this game is a must. The gameplay is very fluid, duly backed by fluid gorgeous pixel-art animations. The art was made by people who obviously love the craft. It is a Symphony-of-the-Night kind of gameplay - very dynamic and based on backstep rather than block/parry. It starts off somewhat easier, but about a third of the way in it reaches a solid difficulty curve. Down the line, you should basically expect Hollow Knight difficulty, not Ori difficulty. (I am ~2/3 of the way in at the time of writing this) Enemies in a room respawn on every entering/exiting the room (as opposed to every time you "bench") - which is a bit annoying in the present day, but that had indeed been the tradition. On the upside, there is not [i]so[/i] much "filler" in between the bosses, just about the right amount to properly train you for a bossfight. And there's quite a few bossfights... The game bases itself on "Record of Lodoss War", apparently a foundational late-80s anime. Its main character was a young knight called Parn, and Deedlit was a fan-favourite character in his party. In this game, Deedlit is the titular elf and main character, suddenly transported to the strange world of the "Wonder Labyrinth", and trying to find Parn. In the labyrinth, she runs into many of the characters of the original anime, and some commenters say that the game may hold too many spoilers for the original anime's story. I haven't watched it, so I can't say, but it's likely that all those encounters will be more meaningful to someone who did watch. In any case, it stands its own ground as a wonderfully animated metroidvania, with fluid combat, ties to original animes aside. Also kudos to the programmers who packed this abundance of graphics and animation into a ~280 MB download. There's so many games that look like it's 2003 and which [i]still[/i] manage to take up a 10 GB download, and then run jankily, that I had to commend them as well.
f[dpd[flsgdpkf [ 20 мобов в ряд кайф) ии еще космичесская тарелка с неба падает и потом меня крокодил из подземли достанет
É um Castlevania com skin de Record of Lodoss War, muito bom pena que não é muito longo, mas vale a pena a jogatina gostei muito
What a disappointment. The game plays and looks great. If you haven't seen/read Record of Lodoss War the story is complete nonsense but that doesn't matter. So what's the problem? The level design is some of the worst I've ever seen. There's a few interesting bits but 95% of the game is so bland and repetitive you'd think it was randomized. This coupled with the incredibly weak selection of power ups (it drops them entirely halfway through and you're just opening coloured doors) and you have something that's honestly not worth playing. I don't understand how they screwed up the fun part of making a game when they got the difficult part so right.
The game looks fun and gorgeous, but I can’t play it properly because of the dash mechanic. Why can’t the character dash in the direction she’s facing ? This makes it very hard to dodge during some boss fights, since I can’t always move away in the direction I’m looking.
Un metroidvania "exprés", muy buenos graficos, buenas mecanicas, ost nada del otro mundo pero bueno, fue divertido, logros relativamente facil de conseguir. Al inicio la historia se me hizo algo confusa, luego fui envolviéndome, fui entendiendo todo y al final regrese a donde mismo, no entendi un c@rajo jajaja ya que termine el juego y viendo los creditos me voy enterando que en realidad "Record of Lodoss War" son varias novelas de fantasía, practicamente manga y anime (que pienso mirar despues), asi que probablemente si no viste las novelas antes como yo, tendras muchas incognitas, por mi parte puedo decir que si el juego solo fue una pisca de la historia, definitivamente creo que vale la pena echarle un vistazo. Buen juego, corto pero compaciente 9/10
Switch版で40時間程やりました。弓道場は難しかったので放置、後はレベル上げだけという状態での感想。 ドラキュラ月下を少し煩雑にしたくらいの難易度なので、そこまで難しくはない。 純粋にメトロイドヴァニアがやりたければDominus Collectionを買った方が満足度は高いのではないでしょうか。 おすすめしない…とまではいかないですが、ボリューム不足で凡作と言った印象です。 購入を検討されている方はセール時をおすすめします。
muito maneiro lembra muito symphony of the night (de um jeito bom) gameplay boa, mecanicas boas, arte legal muito bom de platinar tbmm, mesmo com farmzinho sendo necessario nota 100000000
Players by region
Where this game's players are, estimated from review languages.
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