
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mesmo se você não conhece a obra ou viu o anime, é um ótimo jogo. A historia é bonitinha, mas não profunda. O visual do jogo tem um trabalho de pixelart MARAVILHOSO, cenários muito bem trabalhados, animação fluida, um trabalho bem próximo do clássico SOTN. O jogo é relativamente curto, cerca de 6~9h se não for platinar. Se já conhece a obra pode ir sem medo, é ótimo pra reativar o sentimento de nostalgia, caso não conheça, espere uma promoção.
TRPGのリプレイ発の有名ラノベ、ロードス島戦記。 そのロードス島戦記のヒロイン・ハイエルフのディードリットを主人公としたARPG。 ジャンルとしてはいわゆるメトロイドヴァニアにあたるが、 メトロイドよりヴァニア寄り、月下の夜想曲の直系とも言えるシステムとなっている。 他に風・炎の属性システムがあり、ゲーム全体を通してこの二属性を切り替えて攻撃・防御・移動に使っていくのが特徴。 Pros ・メトロイドヴァニアとしては珍しいヴァニア寄りの作り 武器装備、ドロップアイテムありとヴァニア寄りのシステム。 メトロイド寄りに比べ調整箇所が増えるせいかヴァニア寄りのゲームは少ないので嬉しい所。 ・属性システムによる回復や攻撃の無効化等テンポの良い戦闘 風と炎の二属性を変更する事で弱点属性を突いたり 攻撃を無効化したり浮いたり溶岩を泳いだりと全編を通してお世話になる。 ボス戦では吸収を前提とした立ち回りが要求され、斑鳩のようで割と楽しい。 ・探索にちゃんとご褒美が用意されているマップデザイン 能力を手に入れて広がった探索箇所には強力な装備等のご褒美がちゃんと置いてある。 マップの空白が埋まった事がご褒美、みたいなゲームも割とある中で ちゃんと装備等のアイテムが用意されているのは嬉しい所。 Cons ・ストーリーがすっげえ薄味 元のロードス島戦記をほぼ知らないというのもあるが、 悪い意味でオチがわかりやすい長命種にありがちな話としか見れなかった ・店要る? 前述したマップデザインの話にもかかってくるが、 探索すると強力な装備が落ちているので店で買う必要が全く無い。 ・後半の加速するインフレ戦闘バランス 終盤は4桁HPの敵が当然のように複数出現し、プレイヤーのレベルもガンガン上がる。 しっかり探索してご褒美武器を装備していればこちら側のDPSも4桁を超えてくるため、 戦闘バランス自体は悪くないものの結構大味かつ後半は急かされている感がある。 そこらへんの影響か終盤はボス戦を除きプレイフィールがスッカスカのボリューム不足を感じる。 ・ボスの行動パターンがほぼ固定なので割と飽きやすい ほぼ固定パターンでそれを前提としたと思われる対応速度を求められるボスが多い。 これは慣れるまでは苦労するが慣れると作業になるという事でもあり、 完全作業と化したボス戦が楽しいかどうかは良し悪し別れると思われる。 感想 原作のロードス島戦記についてディードリットとなんかダークエルフいたよね程度の知識しかないが、 武器の装備、ドロップアイテムがあるという月下の夜想曲スタイルのゲームが好きなので買った。 買ったは良いがコントローラーが壊れていたので積んでいた。最近RAP3を引っ張り出して使えるようにしたので崩した。 システムは前述の通り月下の夜想曲の系譜であるが、属性による攻撃防御移動が特徴になる。 ちゃんと探索にご褒美が用意されていたりと丁寧な作りをしている。 反面ストーリーはとても薄いうえに長命種と短命種の関係性としてありがちな話と感じられ、 戦闘も後半は加速するインフレでプレイフィールがスカスカ。属性も一部の敵を除きほぼ関係なくなる。 ボス戦だけはそれなりに手応えはあるが、パターンがほぼ固定のため作業化しやすく飽きやすい。 (しかもパターン化の影響かボリュームを出すためなのかボスラッシュをおまけとかでなくストーリーでやらされる) クリア後にボスラッシュモードが追加されるが、ストーリーで飽きるほどやったのでもうやる気にならない。 全体的に丁寧な作りがなされているが、その分後半のスカスカぶりが強調されてしまった惜しいゲーム。 このゲームを一言で表すと「竜頭蛇尾」になると思われる。 定価で買うのはオススメしない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.6K | 86% | $11.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $1.2M | 1.2K | 83% | $39.99 | |
| $1.2M | 3K | 57% | $14.99 | |
| $1.2M | 1.4K | 84% | $19.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 132 | 58% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute, short and sweet metroidvania. Without rushing, you can finish it in less than 10 hours.
Great game, beautiful pixel art, short and sweet can be beaten on a rainy weekend day :)) the story was nonsense and the game was quite easy, but still all around very enjoyable and well worth the price and time!
Back when I was a kid we were so poor I could afford only the Cassette Tape of Lodoss War.
Визуально приятная метроидвания, чисто побегать покайфовать с пиксель-арта и легкого саунда. Механики дефенса идут на свапе стихий и банального не попадания в хитбоксы. Не эталон, но адекватный представитель.
I'm more of a sci-fi person, so it was a surprise that Record in Lodoss War is one of the very few fantasy worlds that hooked me. Thanks to that though, this also now ended up being one of my favorite metroidvanias. It doesn't really do anything spectacular, it just excels in its polish. I ran into nary a single bug, never felt like I died in a fight that was out of my control or didn't feel like my fault, and every mechanic throughout was easy to grasp and felt useful to engage with. My only critique would probably be the one a lot of genre veterans have - it's rather easy. Even as someone who's not played a ton of these types of games, it was pretty easy to clear most bosses, with the final one being a pushover compared to others. Despite that, it is 1000% worth the playthrough. I highly [i]highly[/i] recommend at least watching the first Lodoss War series before playing this to really get satisfaction from the references and nods, but even without the context, Team Ladybug nailed this - the game is a delight.
* 저의 평가는 지극히 주관적임을 알립니다. * 총 평점 2/5 장르 : #메트로베니아 #도트 장점 : 활을 이용한 기믹같은게 할 만 했다. 도트 그래픽이 훌륭했다. 속성시스템이 신선했다. 하지만 속성시스템에서 단점도 많았다. 이는 단점에서 후술. 단점: 속성시스템이 짜증나게 만든다. 얻어맞으면 레벨이 감소하는데 이게 빡치는 이유가 3레벨이 최대임. 3레벨 이면 체력이 조금씩 차는데, 한대라도 얻어맞으면 레벨이 감소해서 엄청 불쾌함. 여기서 강박이 생겨서 맞아죽을 체력도 아닌데 맞고 기분이 나빠짐. 쑤레기같음. 적마다 유효한 속성이 있는데, 같은방에 여러 잡몹을 배치해서 계속 스킬을 바꿔가면서 써줘야하고, 방칸별로 잡몹들의 속성이 또 바뀐다. 스킬을 바꾸는데 리볼버처럼 룰렛 돌려가면 바꾸는데 이게 또 방향이 우리가 인지하는 방향이랑 역방향이라서 괜히 헷갈린다. 메트로베니아 장르 특성상 왔던길 돌아가는 경우는 있겠지만 몹배치 하며, 맵 구조가 쑤레기같다. 순간이동이랑 세이브 별개로 있는것도 마음에 안들고, 스테이지 별로 얻은 기술이 없어서 돌아가는게 꼭 있음, 이게 그렇다고 순간이동 위치가 유기적으로 붙어있는 것도 아님. 간혹 투명한 몹을 배치해서 한대씩 툭툭 치는데 이게 완전 나쁜쪽으로 킥임. 속성시스템하고 맞물려서 환장함. 회피액션 거의 전무함. 캐릭터 액션이 캐슬베니아 오마주같은데, 백스텝하나 있는데 무적프레임도 없음. 그냥 걸어서 피하거나 같은 속성(바람, 불 있음) 공격맞으면 마나로 흡수하는데, 다른속성은 그냥 피해야함. 그런데 탄막이 아주 그냥 난사를함. 그걸 걸어서 피해야한다는게 어이가 없음. 맵을 구석구석 도는편인데 너무 맛없어서 이악물고 스테이지만 넘어갔습니다. 분량이 많은 것 도 아니에요. 마지막에 록맨시리즈 연구실 처럼 올보스런 강제로 시키는데 강종 마려웠음. 분량도 없는데 이런식으로 떼우네...
É um Castlevania com skin de Record of Lodoss War, muito bom pena que não é muito longo, mas vale a pena a jogatina gostei muito
The game looks fun and gorgeous, but I can’t play it properly because of the dash mechanic. Why can’t the character dash in the direction she’s facing ? This makes it very hard to dodge during some boss fights, since I can’t always move away in the direction I’m looking.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.