
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game makes me hear and internalize the voice of the threat every time i make a mistake, getting knocked down ranks genuinely gives me stress headaches, the suicide prevention messaging in this game is clearly doing the exact OPPOSITE of what it's meant to to me. i feel like a worthless mess of a human being, hardly even deserving of the status of humanity. my existence is nothing but a burden, and this game is really fun it gives me stress headaches
this is the only game I know that kills you with falling glass shards
Juego de remil mierda no le tengo nada de paciencia pero esta muy bueno el mensaje que te deja y dejando de lado la ficción, muchas de las cosas que dicen las cintas son ciertas, los medios son un peligro y tenemos que cuidar todo lo que dejamos entrar en nuestra cabeza. Slow is smooth, smooth is fast.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
outstanding game.
good game.
Game so ♥♥♥♥♥♥♥ goated I have probably never gotten past lvl 3 and I honestly think this game may be intended for VR I have never used anything but M&K. Infinite replayability. Difficult and meditative.
Immersive, rewarding, simple and satisfying, with more and more depth the closer you look. Great sound design. I keep coming back to this one.
i am become gun
第一次玩这个游戏时,现实中的我只在靶场打过别人的枪,那时觉得,这真是个挺有意思的枪械模拟器啊。四年前,我通过了枪支安全考试,拿到了枪证,也买了几把属于自己的手枪。那时我觉得这个游戏很真实:保险操作、单/双动击发、故障发生条件和故障排除方式,都和现实里一模一样。可不久后,警察上门查水表,因为我未按规定安全存放枪支和弹药,收走了我所有的合法枪支收藏,连仿真气枪也没放过。我在刑事辩护上花费了大量时间和金钱,最后被判了半年缓刑,五年不能再持枪。 再玩这个游戏时,我更多注意的是录音带里的内容。有些是基本的枪支安全注意事项,有些是游戏内枪支的历史背景介绍,有些是虚构的故事情节,有些是对心理健康和自残自杀的反思。我逐渐意识到,枪支从诞生之日起就是一把双刃剑:它被用来打击敌人,也被用来在绝望中自裁;被用来打击犯罪,也被用来威胁及伤害平民;被用作体育娱乐,也因不当操作而伤及操作者及无辜路人。它从来都不是,也不应该是一个玩具。 当年考枪证时有四句黄金准则: 每一支枪都应被默认为已经上膛,哪怕你认为或确定膛内无弹。 枪口永远不能指向任何你不想射击的人或物品。 手指永远不触碰扳机,除非你决定要开枪。 时刻确认你的目标,以及你目标背后的东西。 离判决书下达已经过去了三年,我的心态发生了很大的变化。我想,两年后的今天,我还是会提交枪证申请,但与四年前不一样的是,这次我知道自己面对的是什么,我知道我准备好了。你永远不知道一颗子弹在出膛后是高尚的还是邪恶的,你也永远不知道一支枪下一次扣动扳机时对准的是谁。
wonderful but frustrating game. very different guns but i personally love them
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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