
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was interesting but then the devs decided to sue Valve with a BS lawsuit. Blacklist this company, they are scum.
The game is pretty good especially for the time constraints in which it was conceived and initially constructed. However, I can’t recommend buying it from a developer who didn’t read the legal agreements of a platform that he signed up to be part of or that pushes a lawsuit that will punish Steam for the fact that it has just built a better platform than its competitors.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0/10 Couldn't use the gun on myself!
You have no idea how much I appreciate the sheer attention to detail on the firearms here. Including being able to spin the revolver chamber. That didn't need to be there, but they put it there anyway. Even doing research on the methods of utilizing flashlights with firearms. It's really impressive. Shame about the devs pushing a lawsuit on the one online game ecosystem that has a modicum of consumer/dev protections. Even now, the company they're suing is protecting their review scores on other games. "Period of off-topic review activity detected, Excluded from the Review Score (by default)" Golly, what a TERRIBLE influence on the industry Valve is.
Parece o esqueleto de um fps, e funciona como uma demo para REceiver 2, mas ainda assim merece a atenção de quem gosta de fps e simuladores barato, menos de 20 reais e free de vez em quando, a proposta é oferecer um gun play complexo e realístico repetindo, parte por parte, todo mecanismo de cada arma em um método de controle via teclado e mouse que enfatiza familiaridade com o do uso das armas os inimigos são apenas turrets e drones, mas a complexidade dos controles e a fragilidade do personagem jogável faz cada encontro ser relevante e tenso. o jogo tem suporte para mods, com um boa quantidade de armas e alguns mapas disponvieis no workshop caso você enjoe do básico. Recomendo.
If this was free I would recommend it, but as a paid product it could of been better The Good: -Decent gun handling -Costs nothing -Runs on anything The Bad: -Kill through walls turrets -Kamikaze drones with barely any time to react -Everything is randomized The Ugly: - [strike]Can't extract ammo from a magazine directly[/strike] You can by pressing R with the magazine out -Drones sometimes die from a single bullet or require the whole mag -You have to collect the 11 tapes in one go, there is no checkpoints
As a stupid kid i have to say i suck at this game. for a kid who almost only plays sandbox games and battle simulators. i could not play this game very well Wolfire games put effort into this game only for a kid to play it and suck Tell meh if u understand how to play this game well i got this game from buying overgrowth
I like to receive~
It's sad what you've become Wolfire
I've played only this version of the game; haven't seen the sequel. At first Receiver seems daunting - you're doing something that feels like no other shooter. But in time as you learn how to operate your weapon you fall into a rhythm. Even your shooting becomes more deliberate, calculated. The fact that you've got to handle individual rounds and follow a process of loading your weapon becomes a sort of meditation in itself, a series of actions and inputs that quickly becomes muscle memory and runs on autopilot. At first you're fumbling your magazines and bullets, spilling them everywhere as you learn. But later, it's a sort of strange calm in which to gather your thoughts and take stock of your resources between engagements. Survive a close call and eliminate the threat? Inhale. Exhale. Find a safe spot. Pull back the slide just a little, and check your chamber. Remove and check your magazine. Stow the partial mag. Draw a full magazine and slam it home. Safety on. Holster the weapon. Pull your partial magazine and start slotting loose rounds in one by one. Not enough to fill it this time around - you're starting to run low. Make every shot count and keep your eyes open. Stow magazine. Draw weapon. Safety off. Draw back the slide to check the chamber one last time. On to the next room. It feels surprisingly satisfying having to do it all manually.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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