
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shot me balls off.........10/10
'You shot yourself by accident' 'To avoid accidents, either holster more carefully by [i] holding [/i] Back Quote, or make sure the weapon is in a safe condition' ♥♥♥♥ you dude how about you remove these ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ mechanics by not making the Glock a ♥♥♥♥♥♥♥ deathtrap
this game is really good but the devs should really update this game theres been teased content for 2 years at least and wolfire is starting a lawsuit with valve as if that is whats stopping their games from selling
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OMFG.... 27 hours and I beat it... my mindtech has increased and I have learned cool facts and valuable information about how you can overcome anything in your life if you just push forward and do your absolute best.
Okay, I get that this concept might not be for everyone. But if you love realistic gun mechanics and don't mind being occasionally killed no matter how careful you are - this is a MUST BUY. I truly love this concept and the story is surprisingly good too. I can't keep myself from coming back to this game time and time again; there's just something about it.
Kasetlerin çok zor bulunması ve aşırı saçma yerlerde çıkması oyunun tadını fena halde kaçırıyor.
this game makes me incredibly angry
No había visto un juego que usará el manejo y seguridad de armas cómo mecánica, también es interesante lo que dicen las grabaciones.
Quality epic game. Gunplay feels good and animations are nice. Simple to learn. Best to play with M&K
Perfect podcast / youtube game. A lot of obscure little mechanics that you might not ever notice. Gameplay becomes surprisingly deep the more you play. Floaty / fluid movement system lets you do weird parkour you can use to get away from bad guys or just access otherwise blocked areas. Gun handling always feels good, makes you feel badass when you pull off cool ♥♥♥♥
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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